v1.3.4 - [Forge 1.20.1]
Curse Maven Snippet
What's new
v1.3.4
Nether Wind Expansion!
Shaders used: Complementary Reimagined + Euphoria Patches
- Added Dimension Settings, allowing players to configure individual dimensions with Normal, Reduced Gusty, Very Weak, or Disabled wind modes. Includes searchable dimension IDs, autocomplete, and a configurable default mode for unlisted dimensions.
- Added ambient wind particles to natural Nether blocks, including netherrack, soul sand, soul soil, basalt, blackstone, and both nylium variants.
- Added separate Nether shelter detection, allowing enclosed rooms and tunnels to provide protection from wind without affecting Overworld shelter detection.
- Expanded Complementary Reimagined shader compatibility, both with and without Euphoria Patches:
- Grass and leaves now wave according to Living Wind's direction and strength, respecting the shader's existing waving settings.
- Nether Storm fog formations now drift with the wind, with stronger winds producing faster movement while preserving the original turbulent animations.
- Added compatibility for Swinging Hanging Signs - Hanging signs now sway according to Living Wind's direction and strength, while preserving their original swinging physics and interactions.
- Reworked foliage particle spawning with improved automatic support for modded vegetation. Grass, flowers, and other plants now spawn more appropriate particles instead of generic tree leaves.
- Added new textures for flower petal particles, with colors based on the source flower's texture.
- Added more grass blade particle variations and refined existing leaf textures.
- Chimes Compat - Fixed bamboo and carved bamboo chimes swaying against the wind when placed facing east or west.
- Preserved existing particle spawning limits and optimizations to keep the expanded foliage system lightweight.
This mod has no additional files

