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Living Civilization

A living world of evolving civilizations! Discover persistent settlements, population dynamics, trade, diplomacy, migration, ecological changes, and historical events—all powered by interconnected simulation systems.
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livingcivilization-1.0.0.jar

File namelivingcivilization-1.0.0.jar
Uploader
MineGamerMineGamer
Uploaded
Oct 23, 2026
Downloads
79
Size
336.9 KB
Mod Loaders
Forge
File ID
9296564
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:living-civilization-1761027:9296564")

Learn more about Curse Maven

What's new

Living Civilization 1.0.0

Initial Release

  • Introduced the core civilization simulation architecture.
  • Added civilization identity, founding, leadership, culture, and progression systems.
  • Added citizen population tracking and AI decision-making infrastructure.
  • Introduced planning, goal evaluation, and scheduled AI processing.
  • Added settlement infrastructure and road-network planning systems.
  • Added migration candidates, navigation, route planning, and migration execution.
  • Introduced settlement economies, supply-and-demand calculations, market updates, pricing, and trade systems.
  • Added diplomatic relationships, diplomatic stances, and treaty management.
  • Introduced ecological pressure tracking, vegetation monitoring, regrowth, and wildlife-pressure systems.
  • Added historical event recording and history-query services.
  • Implemented world-data persistence systems for civilization and simulation data.
  • Added simulation scheduling, networking, configuration, and administrative commands.
  • Included optional-mod detection and compatibility infrastructure.

Release note: Initial version. Features are documented from the packaged mod structure; complete in-game behavior and compatibility have not been independently verified.

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