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Living Civilization

A living world of evolving civilizations! Discover persistent settlements, population dynamics, trade, diplomacy, migration, ecological changes, and historical events—all powered by interconnected simulation systems.

🌍 Living Civilization

A world that develops beyond the player's actions.

Living Civilization by MineGamer transforms the familiar Minecraft world into a persistent simulation of societies, settlements, resources, and relationships. Instead of adding another collection of items or blocks, this mod focuses on the systems behind a living world: how civilizations develop, manage resources, interact with one another, respond to environmental pressure, and create their own histories.

🏘️ Build a Living World

Civilizations and settlements are represented through interconnected systems for identity, population, infrastructure, and progression. Their development is supported by simulation services designed to track changes and maintain world information over time.

🧠 Smarter Citizen Decision-Making

Citizen AI includes decision evaluation, utility scoring, planning, and scheduled behavior processing. These systems provide a foundation for citizens to select goals and carry out plans instead of relying entirely on isolated actions.

👥 Population and Migration

Population management tracks citizens and age categories, while migration systems support candidate selection, route planning, navigation, and migration execution. These mechanics connect population movement with the wider civilization simulation.

💰 Economy, Markets, and Trade

Civilizations have economic systems for settlement economies, resource commodities, supply and demand, market updates, commodity pricing, trade opportunities, and trade-route discovery. These systems create a framework for resource exchange and economic relationships.

🤝 Diplomacy and Treaties

Civilizations can be represented through diplomatic relationships and stances. Treaty systems support treaty types, formation, and registries, providing a foundation for structured interactions between civilizations.

🌿 Ecology and Environmental Pressure

The world simulation includes biome sensitivity, vegetation tracking, regrowth, wildlife pressure, ecological pressure, and emergent crisis detection. Environmental conditions are therefore part of the broader simulation rather than merely background scenery.

🛣️ Infrastructure and Settlement Development

Infrastructure placement, settlement infrastructure services, road networks, and route planning help connect settlement development with the wider world.

📜 A Persistent History

Historical records and history-query systems provide a foundation for recording and retrieving important events. Civilization founding, progression, diplomatic changes, and crises can fit into a broader record of how the simulated world evolves.

⚙️ Designed for Long-Term Simulation

Living Civilization includes world-data persistence, scheduled simulation processing, event dispatching, networking, configurable settings, diagnostic commands, and optional-mod compatibility detection. These systems support a modular architecture for maintaining and extending the simulation.

🎮 A Different Kind of Minecraft Experience

Living Civilization focuses on the hidden systems that make a world feel alive: societies, people, resources, relationships, environmental changes, and history.

Explore a world that has its own systems of development. Discover what happens when civilization becomes part of the simulation.


Mod: Living Civilization Author: MineGamer Minecraft Version: 1.20.1 Mod Loader: Minecraft Forge 47+ License: MIT

Feature availability and behavior may vary by implementation and configuration. This description does not imply that every simulation system has been verified through in-game testing.

Living Civilization Team

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MineGamer | Minecraft Mod Developer. Creating creative Java mods with new items, tools, armor, mechanics & QoL features. Follow MineGamer for new mods, updates, features, and exciting Minecraft experiences! Build, Create and Play.

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