livingcivilization-1.0.0.jar
Curse Maven Snippet
What's new
Living Civilization 1.0.0
Initial Release
- Introduced the core civilization simulation architecture.
- Added civilization identity, founding, leadership, culture, and progression systems.
- Added citizen population tracking and AI decision-making infrastructure.
- Introduced planning, goal evaluation, and scheduled AI processing.
- Added settlement infrastructure and road-network planning systems.
- Added migration candidates, navigation, route planning, and migration execution.
- Introduced settlement economies, supply-and-demand calculations, market updates, pricing, and trade systems.
- Added diplomatic relationships, diplomatic stances, and treaty management.
- Introduced ecological pressure tracking, vegetation monitoring, regrowth, and wildlife-pressure systems.
- Added historical event recording and history-query services.
- Implemented world-data persistence systems for civilization and simulation data.
- Added simulation scheduling, networking, configuration, and administrative commands.
- Included optional-mod detection and compatibility infrastructure.
Release note: Initial version. Features are documented from the packaged mod structure; complete in-game behavior and compatibility have not been independently verified.
This mod has no additional files

