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LightSpeedRe - Launch optimizations

Reduces your waiting time by loading modpacks significantly faster (currently 48% - 71%)
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LightSpeedRe 2.0.2hotx2 (forge 1.20.1)

File namelightspeed-1.20.1-2.0.2hotx2.jar
Uploader
kltytonkltyton
Uploaded
Oct 7, 2026
Downloads
56.1K
Size
835.8 KB
Mod Loaders
Forge
File ID
9086497
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:lightspeedre-launch-optimizations-1388941:9086497")

Learn more about Curse Maven

What's new

LightSpeedRe 2.0.2hotx2

  • Fix Supplementaries signpost chunk-meshing crashes by initializing its original renderer when static sign geometry first consumes constructor-owned model state. Initialization stays lazy and uses the current resource-reload context.
  • Preserve renderer wrappers, concurrent chunk geometry generation and existing cache optimizations. Block-entity renderer construction failures now propagate with their cause instead of substituting empty rendering.

中文

  • 修复锦致装饰路标区块烘焙的空指针崩溃:在静态路标几何首次消费共享模型状态时,使用当前资源重载上下文初始化原渲染器,保留延迟初始化及原构造器副作用。
  • 保留渲染器包装、区块几何并发与既有缓存优化。方块实体渲染器构造失败时保留原因并报告错误,不再替换为空渲染。

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