[1.16.2/1.16.3] 0.8.2
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What's new
Changes:
-
Added FluidContainerRegistry, which can be used to easily allow custom buckets to be filled with a custom fluid from an empty bucket, without needing complex stuff.
- This is intended to replace IBucketItem, which is now deprecated.
- Added "FluidKeyCustomiser", for custom Fluid instances to implement to customise the implicit FluidKey that gets created for them.
- Added FluidKey.luminosity, to allow tanks to emit light based on the fluid's light. (Lava uses 15).
- Gave the empty fluid a proper name.
- Added a new field to FluidKey: exactFilter, which is an ExactFluidFilter of that fluid key.
- Optimised AttributeList.addAll when searching the entire block in a specific direction.
- Added fluid compat for cauldrons. (However you can only insert or extract 1/3 of a bucket at a time, so it's not always possible to insert into them with pipes).
Bug Fixes:
- Fixed FluidKeys static init loading worldgen early.
- Fixed various tooltip issues with FluidUnits.
- Fixed FluidAmount.toLong() rounding incorrectly.
- Fixed ItemInvUtil.move reusing the insertion filter after modifying the inventory.
- Fixed FluidVolume.equals not considering two empty fluids of different classes to be equal.
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