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Legendary Origins

Install

πŸ•ΉοΈInstallation

βš™οΈ Loader: FABRIC

πŸ“¦ Required: Origins and Fabric API

🧩 Optional: Pehkui

πŸŽ–οΈ Strongly recommended: Better Combat and Simply Swords

🌎 Localization: πŸ‡ΊπŸ‡Έ en_us (English US)   πŸ‡ͺπŸ‡Έ es_es (Spanish Spain)

πŸ’‘ Tip: Don't forget to configure your key bindings in Minecraft options menu.
• Origins [SECONDARY] = H (Recommended)
• Save toolbar activator = C (Angel & Demon)
• Player List = TAB (Enchanting Profession)

 

πŸ“– Overview: Legendary Races, Classes and professions for an immersive Minecraft RPG and PVP game style.

• 6 Races, 10 Clases and 5 Professions in 200 different combinations.
• New Recipes and game mechanics for a perfect game experience.

 

- RACES - 

πŸ’Ž HUMAN

♦ Humans are the most adaptable and ambitious of the common races. They have very diverse habits and fully live in the present, which makes them ideal for an adventurous life.

Adapted: Recovers energy 50% faster.
Experienced: Gain extra experience based on actions (Killing mobs or players, using effective tools, etc.)
Builder: Can craft concrete blocks directly in the crafting table.

Bribe: When dealing with a wandering trader while holding an emerald in the left hand, you can bribe him to increase reputation, getting discounts from all the merchants in the nearby villages for a considerable time and only once a day.

 

🌿 ELF

♦ Elves are an ancient race of humanoids, they venerate mother nature, are intelligent and very lethal in the forests.

Climb: Can climb trees and make its way through their leaves in order to advance or hide.

β–Ί Hold: [SHIFT]
β–Ί Go up: [SHIFT + SPACEBAR]

Fall Resistance: Can reduce fall damage by crouching before hitting the ground.
Undetectable: Can hide when sneaking in tall grass, bushes and near the leaves of trees.
Jump: Can make higher jumps when standing on dirt or over trees.
Poison Resistannce: Can resist 50% poison damage and duration.
Speed: Movement speed over dirt is better than in other environments.

 

πŸͺ“ ORC

♦ Wild and fearless, orcs are always on the hunt for enemies to destroy. Motivated by their hatred of civilized races and their need to prove that they are the fiercest fighters in the world.

Strength: With a natural brute force and extra base damage, is certainly a dangerous opponent.
Resistance: Extremely strong-bodied, well-muscled and impressive resistance to knockback.
Equipment: Starts with a Stone Axe.
Dexterity: Axes are not only a tool, the training and continuous use have allowed to increase the attack speed and damage, becoming into a powerful weapon of war.

 

⛏️ DWARF 

♦ Bold and resilient, dwarves are known as skilled fighters, miners and craftsmen of stone and metal.

Digger: Digging speed is higher compared to other races.
Luck: Motivated by the wish to obtain treasures and good luck always goes with them.
Equipment: Starts with a pickaxe and a stone shovel.
Dexterity: The pickaxe, a frequently used tool they can use as temporary weapon.
Resistant: Due to prolonged heat exposure in earth's depths, they have acquired a remarkable resistance to high temperatures.

 

😈 DEMON

♦ Demons are a race of creatures aligned with evil, they represent chaos, destruction and death attacking any creature to satisfy their thirst for souls.

Soul Drain: Absorbs the souls of defeated enemies.
Heal: Souls will restore its health after receiving any damage.
Immune: It's immune to wither, blindness and darkness.
Jump: Can jump 2 blocks high.
Resistance: Resists 50% fall damage.
Fireproof: Resists 75% fire damage.
Diet: Only can eat meat, fish and golden foods.
Vision: Has excellent night vision.
Limit height: A 6-block height is not enough to cause fall damage.

Fly: After sunset and shortly after sunrise, the demon will be able to fly in the Overworld. In the Nether they can fly at will.

• Go up: [PRIMARY]
• Fly: [SPACEBAR]
• Speed up/Slow down: [SPACEBAR]
• Deploy/Retract wings: [C]

Ritual: Once per night the demon will be able to absorb the trapped souls inside soul sand or soul soil blocks.

• Activation: [SECONDARY] 

An altar must be built with four pillars pointing north, south, east and west. Each pillar must be at a distance of 3 blocks from the central catalyst where the demon must stand to begin the ritual.

Materials:
• 4 Obsidian Blocks [Base of pillars]
• 8 Soul sand or Soul soil blocks [Offerings]
• 1 Gold, Emerald, Diamond or Netherite block. [Catalyst block]

The base of the pillars must be at the same height as the central catalyst block.

Two offerings on each pillar without any other block on top.

Altar can be decorated with other blocks without affecting the main structure.

During the ritual, the demon will be immersed in a trance where will not be able to move or leave the altar.

The souls will protect the demon while they are being absorbed and nearby enemies will be consumed with no mercy.

If the altar is damaged during the ritual, the demon will be punished.

 

πŸͺ½ ANGEL

♦ Celestial beings of great power and goodness. They are known for their wisdom, beauty and magical abilities.

Fly: Angels can fly by day and night.
• Go up: [PRIMARY]
• Fly: [SPACEBAR]
• Speed up/Slow down: [SPACEBAR]
• Deploy/Retract wings: [C]

Immunity: Is immune to poison.
Diet: Golden and Enchanted Golden Apples replenish all hunger and saturation.
Extra Damage: Their attacks can inflict +2 armor piercing damage.
Luck: They are divinely blessed with +1 luck.
Jump: Can jump 2 blocks high.
Fall Damage: Fall damage is reduced to 50% and nullified up to 10 blocks high.

 

- CLASSES -

🧭 ADVENTURER

♦ The adventurer is an enthusiastic fan of exploration and discovery. Prepared with the essentials for survival and always vigilant to any potential danger.

Backpack: Always carries a backpack with enough space to store the essentials for survival.
Pockets: Extra storage for valuable items that will persist even if the adventurer dies.
Equipment: Starts with some essential survival items: compass, spyglass, food and more.
Alpinist: Can climb trees, mountains and caves if hands are completely free.

β–Ί Hold: [SHIFT]
β–Ί Go up: [SHIFT + SPACEBAR]

Overnight Break: Can slowly regenerate health by resting near a campfire during the night.

 

πŸƒ DRUID

♦ Their different aspects and abilities make them superior beings. Blessed by Mother Nature and recognized as 'Beasts Masters'.

• Druids can change aspects 5 times a day and must sleep to regain their powers.

πŸ¦… Eagle Aspect: The perfect aspect to travel from high altitudes and discover the world.

• Activation: [SHIFT + 1]
• Duration: 1 minute.
• Cancel: [SECONDARY]

Go up: You can go up from the ground or while flying. [PRIMARY]
Fly: [SPACEBAR]
Speed up/Slow down: [SPACEBAR]
Eagle eyes: Can detect living entities while flying at a moderate altitude. [SHIFT]
Vision: Has excellent night vision.
Diet: Raw chicken, rabbit and fish. 

🐬 Dolphin Aspect: The perfect aspect to explore oceans.

• Activation: [SHIFT + 2]
• Duration: 2 minutes.
• Cancel: [SECONDARY]

Outside water: You know what will happen if you leave your habitat for a while.
Hunt: You can feed directly while swimming (empty-handed hitting).
Damage: Inflicts powerful unarmed underwater damage.
Vision: Can see perfectly well while submerged.
Diet: Raw fish.

🐺 Wolf Aspect: As a true ALPHA, you're fast, strong and an excellent predator.

• Activation: [SHIFT + 3]
• Duration: 3 minutes.
• Cancel: [SECONDARY]

Vision: The perfect vision for a predator.
Damage: Strong jaws and sharp fangs makes a lethal hunter. (Unarmed)
Diet: Meat.

The Pack: While in Wolf aspect, can tame other wild wolves using a rabbit's foot. These wolves will have an enhanced health, attack and defense bonus.

πŸ¦” Mole Aspect: An incredible aspect, to live exceptional underground experiences.

• Activation: [SHIFT + 4]
• Duration: 4 minutes.
• Cancel: [SECONDARY]

Climb: Claws are designed to excavate and move efficiently in dirt and rock environments.

β–Ί Hold: [SHIFT]
β–Ί Go up: [SHIFT + SPACEBAR]

• Vision: Has limited short-range vision, although within that radius, vision in dark is perfect.
Slow: Due to his limited vision doesn't like to run.
Immunity: Immune to poison.
Diet: Spider eyes and beetroot.
Digger: Its claws cannot mine metal deposits, but can detach them.
Detection: Completely fascinated by minerals, metals and gems. When near any of them, its body emits green sparkles. Can detect them at very close range and even behind walls.

 πŸŸ§ Strider Aspect: An excellent aspect to explore and enjoy the Nether Dimension.

• Activation: [SHIFT + 5]
• Duration: 5 minutes
• Cancel: [SECONDARY]

• Immune: It's immune to fire
• Walker: Can walk on lava
• Jumper: Can jump 2 blocks height if stepping on lava
• Runner: Only can run on lava
• Slow Fall: Due to its long fringes it can fall slowly
• Agile: It takes less fall damage
• Weak: Can be damaged if it's in water or under the rain

 

πŸ—‘οΈ ROGUE

♦ Rogues usually initiate combat with a surprise attack from the shadows. They are always alert to hide or flee if the battle turns against them.

Climb: Have the ability to climb any obstacle.

β–Ί Hold: [SHIFT]
β–Ί Go up: [SHIFT + SPACEBAR]

Jump: Can jump 2 blocks high.
Double Jump: Thanks to rogues' training, double jumping is a natural quality.
Fall Resistance: Can reduce fall damage by crouching before hitting the ground.
Limit height: A 6-block height is not enough to cause fall damage.
Ender Chest: Starts with an Ender Chest to hide and retain everything.
Immunity: Immune to blindness and darkness.
Poison Resistance: Can resist 50% poison damage and duration
Speed: Walking, running and stealth speed is higher.
Undetectable: When not running, the footsteps or jumping sounds are practically imperceptible

Daggers: Daggers or knives are much faster and more effective.

♦ Compatible  Weapons:
• Minecraft: Swords
• Simply Swords: Sai, Daggers, Warglaive
• Farmer's Delight: Knife

Crossbow Skill: Trained in the use of crossbows, can perform several effect shots, allowing some distance advantage.

🎯 Shots: Specific items must be equipped in the left hand before firing the crossbow.

Dark Shot: Crimson Roots [Blindness]
Poisonous Shot: Warped Roots [Poison]
Piercing Shot: Diamond [Critical Damage]

Stealth Mode: Stealth mode will be activated when sneaking in dark places or at night (Heartbeat sound). Becomes temporarily invisible and undetectable in this mode, however it will be deactivated for 30 seconds when attacking or being hit.

Backstab: The First attack from behind using vanilla swords, knifes or daggers in stealth mode deals a very dangerous critical damage.

Steal: Can carefully steal to villagers and wandering traders from behind, but if detected, will be impossible to trade with them due to the temporary bad reputation. In stealth mode is less risky.

 

πŸͺ„ MAGICIAN

♦ Magicians shoot down their enemies, keep them at a distance and hold them back with arcane or elemental spells.

• All offensive, defensive spells and magic traps depend on magic power.
• Magic power will regenerate slowly.
• Regeneration potions restore the Magic Power (Splash or Lingering potions don't) 

Combat Mode: Allows the magician to consciously use magical power, avoiding the accidental casting of spells.

• Enabled by default
• Activation: [PRIMARY]
• Cancel: [SECONDARY]
• Combat mode self-activate if you are under attack. 

πŸ”₯Spells and Traps

Fireball: Ball in flames that cause moderate damage and burn effect. Consumes: 10MP
Arcane Shot: Energy ball that causes levitation to the target. Consumes: 10MP
Lightning: Summons a lightning bolt from the sky to the target. Consumes: 10MP
Fire Shield: Fire barrier that surrounds Magician. Consumes: 20MP
Ice Shield: Ice capsule that protects Magician. Consumes: 20MP
Lightning Shield: Lightning discharge around magician. Consumes: 20MP
Lava Trap: Targets are trapped into a burning magma capsule. Consumes: 40MP
Ice trap: Targets are trapped into an ice freezing capsule. Consumes: 20MP
Healing: Heals 5 hearts to the magician. Consumes: 40MP

 

🏹 HUNTER

♦ Hunters mainly perform ranged attacks using archery skills.

Damage: Due to superior bow-handling skills, the hunter inflicts more projectile damage depending on the distance and bow tension.
Focus: Can perform critical impacts while crouching.
Resources: Gets more materials and resources than usual: leather, hide, wool, meat and more.
Equipment: Starts with a bow and 32 arrows.
Quiver: Arrows stored will persist, even if the hunter dies.
Creature Detection: Can detect nearby living entities in forests when sneaking.
Enhanced detection: At midnight, on treetops and under moonlight, detection radius is wider.
Recipes: Can make arrows with a variety of alternative materials directly on a fletching table, which can also be used as a workbench. 

🎯 Bow Shots: Can perform special shots by equipping specific objects in the left hand before firing the bow.

Piercing Shot: Critical Damage that ignores armor [Diamond]
Explosive Shot: Explodes on impact [Fire Charge]
Infernal Shot: Burns target to death. Water is not a short time solution. [Magma Cream]
Lightning Shot: Chance to hit the target with a lightning bolt if it's raining [Lightning Rod]
Poisonous Shot: Causes Poison and Nausa after the impact damage [Crimson Fungus]
Paralyzing Shot: Causes Slowness and Weakness [Warped Fungus]
Corrupted Shot: Causes withering [Nether wart]
Levitating Shot: Levitates target [End Rod]
Teleporting Shot: Teleports hunter to the impacted living entity [Ender Pearl]
Healing Shot: Completely heals the impacted player [Enchanted Golden Apple] 

 

βš”οΈ WARRIOR

♦ Warriors are always ready to fight and most of the incoming attacks are absorbed by their shield and heavy armor.

♦ Compatible weapons:
• Minecraft: Swords and Axes.
• Simply Swords: Cutlass, Longsword, Rapier, Twinblade, Katana, Claymore, Axe, Great Axe.

Resistance: 50% knockback resistance to all incoming attacks.
Shield: The shield gives +2 extra defense.
Equipment: Starts with a shield and an iron sword.


♨️ Unstoppable Rage: With each defeated enemy, the warrior's thirst for blood and annihilation increases until it explodes in a violent discharge of deadly critical blows.

• Activation: [PRIMARY]
• Cooldown: 20 seconds

πŸ›‘οΈ Unbreakable Defense: Every time the warrior receives physical damage while carrying a shield, the ability to absorb part of it will progressively accumulate defensive power until becomes a temporary burst of immunity to damage.

• Activation: [SECONDARY]
• Cooldown: 20 seconds

πŸ›‘οΈ Shield Dash: Uses defensive power to charge, damage and blow away anyone in its path.

• Activation: [SPRINT]+[RIGHT CLICK]
• Distance: 5 blocks
• Cooldown: 10 seconds 

 

πŸ’€ DARK BATTLEMAGE

♦ They are stealthy, fast and unpredictable, a lethal combination of rogue and magician. Souls are the catalyst source of their dark destructive spells.

Undetectable: When not running, the footsteps or jumping sounds are practically imperceptible.

Daggers: Skilled and lethal using daggers or knives.

Compatible weapons:
• Minecraft: Swords.
• Simply Swords: Sai, Daggers, Warglaive.
• Farmer's Delight: Knife.

• Speed: Walking, running and sneaking speed is higher.

☒️ Corrupted Shot: Fast and lethal explosive projectiles of wither skulls causing physical damage and wither II over 10 seconds, destroying everything after the explosion.

• Cost: 5 souls
 
πŸ—» Dark Prison: Imprisons and weakens the target for 10 seconds.

• Cooldown: 10 seconds.
• Cost: 10 souls

πŸ–€ Corruption: Spread a 5-blocks radius wither III effect cloud.

• Cooldown: 30 seconds.
• Cost: 10 souls

♦ Soul Control: Enable/Disable spells use: [SECONDARY]

 

☠️ DARK KNIGHT

♦ Dark knights are generally a very offensive class specialized in one-handed, two-handed or dual-wielding swords. Their lethal abilities are based on aggressiveness and speed.

Compatible weapons:
• Minecraft: Swords.
• Simply Swords: Cutlass, Longsword, Rapier, Twinblade, Katana, Claymore and Scythe.

πŸ•³οΈ Corrupted Slash: Critical sword slash that can pierce armor, causing extra physical damage and wither II over 10 seconds.

• Cost: 2 souls Extra Damage + 2 souls Wither II (if unaffected)
• Enable/Disable: [SECONDARY]

πŸ’₯ Sonic Slash: A sword skill that cuts through the enemy with a devastating horizontal slash.

• Activation: [Sprint + Attack]
• Cooldown: 10 Seconds
• Cost: 10 souls

⏩ Speed Boost: Increases running speed during 5 seconds.

• Cooldown: 5 seconds.
• Cost: 2 souls

πŸ”₯ Cursed Fire: The Dark Knight bursts into flames, granting immunity to fire and simultaneously, knocking back and burning any attacker.

• Cooldown: 10 seconds.
• Cost: 20 souls

♦ Soul Control: Activates or deactivates the use of skills [SECONDARY]

 

🌟 PALADIN

♦ Powerful warrior of light and unwavering protector of justice, capable of empowering its combat abilities.

Divine Power: Power source that allows the use of skills. It self-regenerate at a constant speed. Under the effect of "Absorption" this speed significantly increases.

Divine Control: Activates or Deactivates the use of abilities, avoiding their accidental execution and not wasting Divine Power (DP) [SECONDARY]

πŸ—‘οΈ Strength II

• Activation: [1]
• Cost: 50 DP
• Duration: 1 minute

πŸŒ€ Stun: While Strength II is active, there is a 10% chance that opponent gets stunned for 3 seconds.

πŸ›‘οΈ Resistance II

• Activation: [2]
• Cost: 50 DP
• Duration: 1 minute

πŸ”₯ Fire Resistance

• Activation: [3]
• Cost: 50 DP
• Duration: 1 minute

✨ Purification: Eliminates the effects of Wither, Blindness and Darkness.

• Activation: [4]
• Cost: 25 DP
• Duration: 1 minute


πŸ’– Regeneration III

• Activation: [5]
• Cost: 50 DP
• Duration: 12 seconds

πŸ’• Massive Healing: Grants regeneration III in a 5 blocks radius for 30 seconds.

• Activation: [6]
• Cost: 100 DP


πŸͺ¬ DIVINE WIZARD

♦ They are able to see beyond the illusions of the mortal world and use this knowledge to guide and protect their allies.

Divine Power: Power source that allows the use of skills. It self-regenerate at a constant speed. Under the effect of "Absorption" this speed significantly increases.

Divine Control: Activates or Deactivates the use of abilities, avoiding their accidental execution and not wasting Divine Power (DP)


- Keybind: [SECONDARY]
- Only one ability can be active at a time and duration can be managed with Divine Control.


♾️ Invisible: Conceals the Divine Wizard allowing to move at will, but not too close to hostiles, to avoid being detected.

• Activation: [1]

πŸ‘οΈ Celestial Vision: Channels the effect of a perfect night vision

• Activation: [2]

πŸ”† Divine Light: In addition to lighting up in the dark, all hostile creatures in the area will burn in holy flames. Water won't let you shine.

• Activation: [3]

πŸ”Ž Detection: Can detect and classify all types of creatures in a large area around it.

• Activation: [4]

πŸ’– Heal: Channels the effect of Regeneration III.

• Activation: [5]

πŸ’• Massive Healing: Grants regeneration III in a 5 blocks radius for 30 seconds.

• Activation: [6]
• Cost: 100 DP


- PROFESSIONS -

🌎 EXPLORATION

♦ This activity is about traveling to new territories or unknown places, with the essential objective of discovering their geography, mineral deposits, vegetation and fauna.

• Explorer Ranks: Each rank obtained will give you an experience bonus.

Higher the rank... harder to get!

♦ Rookie: 5 Levels
♦ Skilled: 10 Levels
♦ Expert: 15 Levels
♦ Master: 20 Levels
♦ Elite: 25 Levels
♦ Epic: 30 Levels
♦ Legendary: 35 Levels

πŸ₯• FARMING

♦ Activity aimed at crop harvesting and animal husbandry for food production.

• Crops: By using bone meal in a crop, nearby crops within 1-block radius will also benefit.
• Livestock: Meat obtained from livestock is higher.

• Advanced Farming: Speed up the process of crops growth in a 9x9 area around the farmer.

• You must hold a bucket of water and bone meal, one in each hand.
• This procedure irrigates the farmland and fertilizes it with bone meal.
• Activation: [CTRL]
• Duration: 1 minute
• Consumption: 1 Bone Meal

Note: This technique will be cancelled automatically if you jump, move away from the farmland or stop holding any of the required objects.

 

⛏️ MINING

♦ Miners are experts at breaking rocks with precision to find and extract more resources.

• Digging: Digging speed is definitely better.
• Extraction: Better chances finding minerals, metals and gems.
• Vision: Improved vision in caves or dark areas. 
• Alternative Rails: Can craft rails using copper ingots.

βš’οΈ BLACKSMITHING

♦ Manufacture of chainmail, iron, gold, reinforced leather armor, netherite upgrades and armor trims smithing templates.

• Chainmail Helmet: 2.5 Defense
• Chainmail Chestplate: 5.5 Defense
• Chainmail Leggings: 4.5 Defense
• Chainmail Boots: 1.5 Defense

• Iron Helmet: 2.5 Defense
• Iron Chestplate: 6.5 Defense
• Iron Leggings: 5.5 Defense
• Iron Boots: 2.5 Defense

• Leather Hat: 1.5 Def
• Leather Tunic: 3.5 Def
• Leather Pants: 2.5 Def
• Leather Boots: 1.5 Def
• Each armor piece has +3% Speed [Full set +12%]

• Golden Helmet: 2.5 Def
• Golden Chestplate: 5.5 Def
• Golden Leggings: 3.5 Def
• Golden Boots: 1.5 Def
• Each gold armor piece has +1 toughness.

• Diamond equippment has a small probability of getting a random Sharpness or Protection enchantment level uppon crafting.

πŸ“™ ENCHANTING

♦ Enchant, Transmute, Extract and Overenchant objects by combining weapons, armors, tools and enchanted books (Only Vanilla Enchantments).

• To execute these actions, some objects are required in the inventory (See requeriments)

Transmutation Area: Special zone designed to acquire Knowledge Power to Enchant, Transmute, Extract and Overenchant.

Materials:
• 8 Lapislazuli Blocks
• 1 Gold Block
• 32 Bookshelves.

• Place Lapislazuli Blocks in a 3x3 floor area, the Gold Block in the center and surround all with two rows of 16 Bookshelves each.

Enchant: Applies enchantments from books to weapons, armors and tools.

• Equip the enchanted book in the offhand and the object to enchant in main hand. Enchant it by pressing the [TAB] key.

Requeriments:
• Knowledge Power
• Lapis Lazuli

Transmute: Combine and Level up enchantments up to +1 level above vanilla limits extracting them into individual books.

Transmutation can handle different combinations:
• Book - Book
• Object - Book
• Object - Object

Requeriments:
• Knowledge Power
• Amethyst Shard 
• Book and Quill

• Equip object or book in the main hand and offhand simultaneously. Transmute them by pressing the [CTRL] key.

Results:
• The effectiveness of transmutation is based in objects and books with the same enchantments and levels.

• Enchanted Objects used during transmutation process will be consumed.

Extract: Extracts all enchantments from objects, splitting them to individual books.

Requeriments:
• Knowledge Power
• Prismarine Shard
• Book and Quill

• Equip the Book and Quill in the Offhand and the Enchanted Object in the Right Hand. Start the Extraction by pressing the [CTRL] key.

Overenchant: Applies max upgraded enchantments above vanilla limits.

• Equip the enchanted book in the offhand and the object to enchant in main hand. Enchant it by pressing the [TAB] key.

Requeriments:
• Knowledge Power
• Echo Shard

- GAME MECHANICS -

• Villagers and wandering traders will call for help if they feel threatened by players.
• With a bad reputation, villagers and wandering traders will not trade with you for a while.
• Milk will feed you properly.
• Energy system for racial and class abilities. Honey (in a bottle) restores a 20%.
• You can Jump over Fences.
• The Ender Dragon will drop an Elytra upon death.
• You will be healed after a good night's sleep in bed.
• Invisibility "Powers" will be cancelled for 30 seconds if you hit someone or you are hit.

 

- RECIPES -


 

- FAQ -

Q: Is Legendary Origins an addon for Origins mod?
A: Yes, it is. However, its RPG-PVP content and features offer a different gaming experience.
• Are you ready for this new gaming stage?
 

Q: Is Legendary origins compatible with other origins addons?
A: Legendary Origins has been redesigned to fully support all default Origins and add-ons.
• Please, verify you are using the proper and most recent origins version.

 

Q: Can I include Legendary Origins in my mod pack?
A: Absolutely! You are allowed to use this mod in public/private modpacks.
• I do not allow anyone to repost this mod on other sites without my permission

 

- ISSUES -