Le Voile 0.9.2 — Forge 1.20.1
Curse Maven Snippet
What's new
## 0.9.2 — first public file
Forge 1.20.1 · requires **GeckoLib 4.8+**
### Fixed in 0.9.2
- **Technique cooldowns never blocked anything.** When the last charge was spent,
the burnt-charge counter was cleared instead of being held at its cap — so the
next click a tick later read "no charge burnt" and let the technique fire again.
In practice no technique in the mod had a cooldown; only its energy cost limited
it. The HUD counted down correctly the whole time, which is why it went unnoticed.
- **Five static tables survived world close.** Most of that state is stamped in
game time, and a fresh world restarts at tick zero — every deadline landed days
of playtime into the future. Two of the five already had a cleanup method that
nobody called.
- Two more defects that lied to the player: the display said one thing, the server
did another.
### 0.9.1
- Seven silent defects: nothing crashed, nothing showed red, and the comment above
the code sometimes claimed the exact opposite of what the code did. The pulse is
now counted in pulses; the seal holds rather than pulls; four more mute fixes.
### 0.9.0 — "the creation"
- **The 27 Domain Expansions are finally all different** — each has its own
architecture *and* its own mechanic. They no longer play alike.
- **Seventeen sounds that did not exist**, synthesised for the mod: music per
situation, boss themes, technique impacts.
- **The two creation sorceries** — the same technique in two hands, which is
exactly what makes it interesting to play.
- Four more innate techniques (27 total), six items that grant no damage, four
manipulable blocks, four blights, six advancements that never ask you to repeat
yourself.
- The technique-choice screen and the grimoire, both rewritten.
### Known
The 0.9 line compiles, passes all five content-verification scripts, and loads
cleanly — but its balance figures have had very little time in play. Every number
is exposed in `config/voile-common.toml`.
This mod has no additional files

