Late Game Golems - 3.4.0
Curse Maven Snippet
What's new
3.4.0 Changelog
New special weapons:
- Phosphor gun: craftable, deals high fire damage over large area, not effective against tiny or fire immune targets.
- Cannon: findable, deals decent damage, can go through multiple entities and destroys blocks on hit.
- Chainshot cannon: findable, deals high damage, great against single targets.
- Grapeshot cannon: findable, works as a shotgun. New melee weapons:
- Pickaxe: findable, deals high damage, has no sweeping damage. Has special ability to break blocks when aggro'd.
- Wheel: findable, deals decent damage, large sweeping attacks.
New AI chips:
- Squad AI chip: craftable, right click on any living entity. Put into golem, and golem will follow that entity.
- Patrol AI chip: craftable, has 3 variants for different ranges. Golem won't go beyond set range.
Fix: mod no longer crashes with Artifact mod
Fix: if using shaders, golem's armor pauldrons and bullets now have a fallback to prevent not being rendered entirely
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

