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Late Game Golems

Allows you to upgrade Iron Golem's to use guns, shields, swords, maces, armors, change AI and other upgrades. Designs inspired by Warhammer 40k.
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Late Game Golems - 3.4.0

File namelategamegolems-1.21.1-neoforge-3.4.0.jar
Uploader
Korog_3Korog_3
Uploaded
Oct 26, 2026
Downloads
56
Size
6.8 MB
Mod Loaders
NeoForge
File ID
9336338
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:late-game-golems-828829:9336338"

Learn more about Curse Maven

What's new

3.4.0 Changelog

New special weapons:

  • Phosphor gun: craftable, deals high fire damage over large area, not effective against tiny or fire immune targets.
  • Cannon: findable, deals decent damage, can go through multiple entities and destroys blocks on hit.
  • Chainshot cannon: findable, deals high damage, great against single targets.
  • Grapeshot cannon: findable, works as a shotgun. New melee weapons:
  • Pickaxe: findable, deals high damage, has no sweeping damage. Has special ability to break blocks when aggro'd.
  • Wheel: findable, deals decent damage, large sweeping attacks.

New AI chips:

  • Squad AI chip: craftable, right click on any living entity. Put into golem, and golem will follow that entity.
  • Patrol AI chip: craftable, has 3 variants for different ranges. Golem won't go beyond set range.

Fix: mod no longer crashes with Artifact mod
Fix: if using shaders, golem's armor pauldrons and bullets now have a fallback to prevent not being rendered entirely

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