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Late Game Golems

Allows you to upgrade Iron Golem's to use guns, shields, swords, maces, armors, change AI and other upgrades. Designs inspired by Warhammer 40k.
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Description

major update for [NeoForge]-1.21.1, [Forge]-1.20.1

Click here to submit a bug report

Modpack policy: you can add this to modpacks.

Client Config

#Settings for Late Game Golem
[upgraded_golem]
    #Display Death Message
    upgraded_golem_death_msg = false

Common Config

#Settings for Late Game Golem
[upgraded_golem]
    #Golem's target whitelist. Golem will not aggro at mob, Use modid to whitelist all entities from a mod, or modid:entityname to whitelist a specific entity only.
    entity_target_whitelist = ["modid", "modid:mobname"]
    #Golem's Retaliate whitelist. Golem will not retaliate against mob, Use modid to whitelist all entities from a mod, or modid:entityname to whitelist a specific entity only.
    entity_retaliate_whitelist = ["modid", "modid:mobname"]
    #Golem's target Blacklist. Golem will aggro at mob, Use modid to blacklist all entities from a mod, or modid:entityname to blacklist a specific entity only.
    entity_target_blacklist = ["modid", "modid:mobname"]
    #Item blacklist: if a player right-clicks a golem while holding an item in the blacklist, the inventory will not open. Use modid to ban all items from a mod, or modid:itemname to ban a specific item only.
    item_right_click_blacklist = ["mobbattle", "minecraft:bedrock"]

    #Golem Stats
    [upgraded_golem.stats]
        #stat change will not apply to existing golems
        #Golem Health Multiplier
        # Default: 1.0
        # Range: 0.001 ~ 1000.0
        health_multiplier = 1.0
        #Golem Ranged Damage Multiplier
        # Default: 1.0
        # Range: 0.001 ~ 1000.0
        ranged_damage_multiplier = 1.0
        #Golem Melee Damage Multiplier
        # Default: 1.0
        # Range: 0.001 ~ 1000.0
        melee_damage_multiplier = 1.0

    #Behavior
    [upgraded_golem.behavior]
        #If true, all monsters (or Enemy-type mobs) will be forced to target Upgraded Golems.
        #If false, only mobs that already target Iron Golems will gain Upgraded Golem targeting.
        all_monsters_target_golem = true
        #Golems can be angry at players.
        angry_at_player = false
        #Golem will target player that hurt golem's owner
        protect_owner = false
        #Only Golem's Owner can access its inventory
        owner_invetnory_lock = false

Upgrade iron golem into a Late Game Golem.

Upgrades include:

  • Death Modules - which activate on golem's death.
  • AI Chips - which change golem's behavior.
  • Melee Weapons - golem can dual wield them.
  • Special Weapons - Guns, Shields, Lanterns.
  • Upgrade - Improves stats and provides abilities.
  • Gems - additional stat improvements.

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move control of entity in the Upgrade Painter Workshop UI.

  • left click & drag to rotate entity,
  • scroll wheel to zoom in and out.
  • right click & drag to move entity position.

Gems

Shields

Melees

Upgrades

Guns

Death Modules

AI Chips

Misc

The Late Game Golems Team

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