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[Axanthic Studios] Lands of Icaria

AGS presents: A vast new dimension inspired by ancient Greek and Egyptian mythology.
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Icaria 1.21.5 2.5.0.0

File namelandsoficaria-1.21.5-2.5.0.0-beta.jar
Uploader
luxtraconluxtracon
Uploaded
Jun 18, 2025
Downloads
262
Size
11.5 MB
Mod Loaders
NeoForge
File ID
6668012
Type
B
Beta
Supported game versions
  • 1.21.5

Curse Maven Snippet

NeoForge

implementation "curse.maven:lands-of-icaria-463988:6668012"

Learn more about Curse Maven

What's new

Update to Minecraft version 1.21.5.

 

 

Additions

 

  • Suspicious Grainel and Suspicious Silksand
  • Marl, Loam, Grainel and Silksand Path Blocks
  • small Tree Variants for all Icaria Tree Types
  • fallen Tree Variants for all Icaria Tree Types
  • a grinding Recipe to grind Cactus Flowers into Pink Dye
  • a grinding Recipe to grind Wildflowers into Yellow Dye

 

Updates

 

  • updated Spawn Egg Textures to be in Line with vanilla Spawn Eggs
  • updated Ground Flowers to be in Line with vanilla Petals and Wildflowers
  • remodeled and renamed the Sow to Thog as well as all related Blocks and Items
  • dead Tree Variant Features for Icaria Tree Types generate with a Chance for longer Variants now
  • dead Tree Variant Features for Icaria Tree Types generate with a Chance for growing Tree Shrooms now
  • Cypress, Droughtroot, Fir, Laurel, Olive, Plane and Populus Leaves drop fitting falling Leaves Particles now
  • Icaria Farmland and Fertilized Farmland can be used to plant Dead Bush on to be in Line with vanilla Behavior
  • carried Barrels and Loot Vases rotate with the Player now
  • placing and mining a Storage Vase plays an updated Sound, no longer suggesting the Storage Vase broke into Pieces when mined
  • the Chest Label Tooltip is restructured for better Readability now

 

Fixes

 

  • Olive Trees sometimes generate with one or more Leaves Blocks missing
  • Rays from Crystals and Mobs as well as thrown Spells no longer are visible through Blindness and Darkness Effects
  • carried Barrels and Loot Vases no longer render their Faces shaded when said Face was oriented towards another Block before being picked up

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