Mod showcase for 1.12.2 by smperhero! Thanks very much!
Lands of Icaria is a Minecraft mod with a focus on ancient Greek mythology.
It is developed and published by Axanthic Game Studios, the follow up team to the classic Minecraft modding team known as Team Melanistic (2011 to 2015).
Lands of Icaria introduces a brand new layered dimension with a wide variety of flora and fauna to explore, as well as plenty of new mechanics.
Discover all the secrets of this unique dimension, learn to brew magic spells, and loot abandoned villages packed with dangers!
Icaria is home to the revenants, the remaining souls of an ancient civilisation that once roamed there and even explored outside of it, even making it as far as the Nether.
This project is still very much work in progress and we hope to expand our team and bring in new modders to help turn this ambitious vision into reality.
Please note that a small number of items only have very limited use as of now, and you might still experience some bugs!
A short summary of the features in this mod:
• A new realm to survive in, explore, and conquer.
• 30+ new mobs to fight, admire, or farm, all using unique new high quality minecraft style 3D models.
• Two new bosses to fight: the Revenant Captain and the Arachne!
• A number of additional mini-bosses to defeat: the Vinegaroon, the Scorpion, and the Solifugae.
• Villages with new unique road systems, loot, and monsters!
• A unique concoction brewing system! Sequences of herbs brew different concoctions with different effects. Find the scrolls for those recipes in village loot!
• 4 new crops for your farming needs, and fertilizer to speed up the growth of plants.
• Over 400 new blocks to build with!
• 170+ new items, including various sets of tools and armor as well as many new foods, gems, ingots, nuggets, and mob drops.
• 7 new tree types with unique shapes, all with a full set of saplings, stairs, slabs, doors, hatches, ladders, workbenches, fences, and more!
• New special gameplay mechanics as well as nice visual features like glow-in-the-dark mobs, special gems and mobs with light effects and more!
• A depth based mining progression system; the deeper you go, the harder the stone types you encounter. Each new stone type requires a new higher tier of tools to mine.
• Most mobs have a low chance to drop their skulls for your private hunter collection!
We recommend to use Apple Skin and Just Enough Items together with this mod, to check how much hunger food items fill up and to see crafting recipes respectively!
How to enter Icaria:
To enter Icaria, one must first make their way into the nether. There, the player needs to find a Revenant Pyromancer to obtain it's drop: a Greek Fire Grenade!
Next, the player must obtain roughly enough Quartz items to craft a total of 6 Quartz Pillars, 2 Quartz Pillar Heads, and 6 Quartz Slabs (roughly one stack of Quartz needed).
To construct the portal, these must then be placed in the following order and lit with a greek fire grenade thrown into the frame.
The portal frame does not require any specific bottom material - the bottom can even be left open just like the top center!
As you then pass through the portal, you will have finally made your way to Icaria!
Mining:
The mining progression of the mod is depth based, and vanilla tools aren’t very good in Icaria. While you can take your diamond pickaxe into the dimension to get started, it won’t help you get through the stronger stone types. From the top down, you will encounter these materials:
Yellowstone, Silkstone, Sunstone, Voidshale, and Baetyl.
Each stone type has its own subset of ores that can be found within. Yellowstone requires a Chert Pickaxe to mine, Silkstone requires a Chalkos Pickaxe, Sunstone requires an Orichalcum Pickaxe, Voidshale requires a Vanadiumsteel Pickaxe, and Baetyl requires a Sideros Pickaxe.
Also found on the sides and undersides of the Icarian layers are 4 types of crystals growing on the stone types, with more different crystals showing up the further down you go.
Workstations:
Icaria adds a small number of new workstations to the game. The Kettle is used to make concoctions. A Kiln is used to make glass, loam bricks, and to fire storage vases. Forges serve as a workstation to smelt ores in and produce alloys. And the Grinder turns many materials into their powder form and has some other uses as well.
Recipes for the Kettle can sometimes be found in the form of scrolls by breaking loot vases in ruins and villages.
Looting:
In the dimension, the player can find wilderness ruins as well as either damaged or ruined villages. Ruined villages have been taken over by Arachnes; they offer little loot but are a lot safer to traverse than damaged villages, having only very few spawners in them. Damaged villages have a lot more loot, but also host a local revenant population. Ruined villages always spawn with an Arachne guarding it, whereas damaged villages always spawn with a Revenant Captain. As such, both types of villages function as a type of disjointed dungeon.
Farming:
There are 4 crops, 7 tree types and 3 mobs available for players to farm. The available crops are Physalis, Strawberry, Spelt, and Onion. The tree types are Plane, Populus, Cypress, Fir, Olive, Laurel, and Droughtroot. The farmable mobs are the Aeternae, the Catoblepas, and the Sow. Aeternae and Catoblepas eat spelt, while Sows prefer onions.
Farmland can be prepared using scythes made from dimension materials. In order to increase your farmland’s efficiency, turn it into fertilized soil using calcite powder. This will double the growth speed of any crops growing on it. You can also plant vanilla crops and crops from other mods on Icaria's farmland.
Combat:
Lands of Icaria embraces combat and offers a whole set of weapons and spells to allow players as many combat styles as possible. Bidents can be thrown, daggers have a faster attack speed than swords, and spells like the magic missile can deal magic damage over long distances.
There are 5 sets of armor to craft with different protection levels, and in the future, special unique artifact armor pieces will be added as well alongside unique weapons; both directly inspired by ancient Greek and Egyptian mythology.
Greek fire grenades can also be crafted and used as ranged weapons against groups of enemies, setting the ground on fire. The throwing mechanic for them works the same as for bidents: it draws back as long as it is being held and when the key is released, is launched accordingly.
Biomes:
Icaria currently consists of four biomes. A dry desert, a forest biome, steppes, and scrubland, all of which have their own sets of trees and flowers only generating there. Different biomes also have different special decorations, like rock spikes and cacti in the desert and stone boulders in the scrublands.
Mobs:
The mobs in Lands of Icaria can be split into 5 categories
• Fantastical mobs mostly serving as ambience
• Arachnids and Insectoids
• Forest Hags that really don’t like when you mess with trees
• Animals and Predators
• Revenants (remains of the once proud civilization of Icaria)
Deprecated info for 1.12.2:
Indicator:
In case you are not playing Lands of Icaria in a modpack combined with a mod like Neat, this mod also offers you the option of enabling a custom indicator that will show you the stats of mobs you encounter in a panel in the top left corner of the screen (configurable).
Links:
Modrinth Page: https://modrinth.com/mod/lands-of-icaria
Planetminecraft Page: https://www.planetminecraft.com/mod/lands-of-icaria/
Minecraftforum Thread: https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/3073255-lands-of-icaria
Discord: https://discord.gg/CVhrCNRSYk
Mod Showcases:
For 1.20.1:
In English (by Critters Mod Menagerie) -
For 1.12.2:
In English (by smperhero) -
In Portugese (by Pumpkin) -
In Russian (by Seet) -
If you have made a mod showcase for Lands of Icaria and want us to put it up here, please let us know via our Discord server!
FAQ:
"Can I use your mod in a modpack?"
- Sure, just provide credit and a link to this mod thread.
"Are you gonna port the mod to 1.7.10 or any other old version?"
- No. If you’re interested in porting it yourself, get in touch with us.
"What about 1.16, 1.18, 1.19?"
- No support for these versions is planned.
"Is the 1.12.2 version still being developed?"
- Not at the current time. We have one unreleased update for it sitting in our repository, but this is relatively unlikely to see the light of day at the current time.
"Can I make a video showcase of the mod?"
- Sure, just make sure to put the link to the mod into the video description. If you do make a mod showcase, feel free to post the link in the comments here or send it to us via DM and we might just add it to the main mod post!
"This looks cool, are you guys looking for developers to help with this?"
- We most certainly do. If you're interested, please join our Discord server and reach out!
"When I use shaders, crystals look weird, glowing mobs glow differently, and other graphical issues occur."
- Try different shaders. This is a problem caused by our special visual features and there is no real way to fix them. Certain visual features (the fancy crystal lights) can be turned off in the options, but the only way to avoid all issues for sure is to not use shaders or find ones that don’t mess with block and entity lighting.
"Who will win the 2024 Formula 1 season?"
- I'd call it a tossup at the current time. Max Verstappen is definitely the favourite, but if McLaren or Ferrari can get their act together, Lando Norris and Charles Leclerc might just end up challenging him. Alot depends on whether or not Red Bull can get on top of their current issues.
License:
The source code of this mod is redistributed under the GNU General Public License 3.0.
The assets of this mod are licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License and Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License for more details.
GNU General Public License 3.0: http://www.gnu.org/licenses/gpl-3.0-standalone.html
Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International: https://creativecommons.org/licenses/by-nc-sa/4.0/
Credits:
1.20.1:
Shado47: Project Lead, Textures, Models
luxtracon: Lead Programmer, Additional Models and Textures
RCXcrafter: Datagen and additional Programming, Consulting
Carver: Additional Models, Textures, and Sounds
Additional contributors:
Xenoform55: Models and Textures for Solifugae, Scorpion, Vinegaroon, and Whip Spider
Concinus: Models and Textures for Palm Fern and Bromelias, additional Textures
Poiuytrezay: Additional Programming, Consulting
Speidy674: Additional Programming
1.12.2:
Project Manager:
Shado47
Lead Programmer:
RCXcrafter
Programming:
Xenoform55, Foxbud, luxtracon
Textures:
Shado47, RCXcrafter, additional assets from old Team Melanistic and unreleased Axanthic Game Studios projects
Models:
Shado47, Concinus, Xenoform55, Carver
Animations:
RCXcrafter, Xenoform55
Sounds:
Carver
Additional Programming:
Akye (LilithTheSuccubus), Poiuytrezay, MCenderdragon, X30thTrovageDRAX, ChowChowSonic, Tikidoodle1
Community Manager:
SellswordMike
Special thanks go to ByteBit for his advice and consulting, and WebFreak for his advice