A kyoketsu - shoge with a few fun abilities:
Hit button: press and hold to create a tornado of death around you
Place block/use item: shoot out the blade which on hit of a:
Player/entity: does damage and on release pulls player hit to a 5 block distance
block: acts like a grappling hook
Enchantments:
Binding ropes - getting between orbiting weight or blade and player slows and stops target
Chains - getting between orbiting weight or blade and player deals damage to target
Coils I - adds 16 blocks of range at the cost of not being able to hold anything in offhand while kyoketsu - shoge is in mainhand, however while kyoketsu - shoge is in offhand anything may be put in mainhand.
Coils II - adds 24 blocks of range at the cost of the debuffs of Coils 1 and slowness.
Coils III - adds 32 blocks of range at the costs of the debuffs of Coils 1, forces crouching, and prevents player from putting in any slot other than mainhand, offhand, and chest slots.
Magical Coils - Has levels 1-3, with same reach increase as regular coils at the same rate, however it is without the debuffs of Coils.
Non-Newtonian - When grappling attack is activated, instead of pulling you to the block, it pulls the block to you. boulder knocks back and damages any entities it hits. wear leather armor to remove some knockback and damage done to self. wear any other armor to get extra damage done to self. BETA FEATURE - STILL UNDER DEVELOPMENT
Non-Einsteinian - When spinning blades attack is activated, instead of weight hitting things away, it pulls them closer. very good in combonation with Chains or Binding Ropes, but especially chains.
Body Slam - For armor, not the kyoketsu - shoge, suprisingly. having it on one peice of armor negates 25% of fall, kinetic energy, and boulder hit damage. 2 pieces 50%, etc.
Have Fun and please report any bugs you find YES I ALREADY KNOW ABOUT ALL THE STUFF WITH THE NON-NEWTONIAN ENCHANTMENT THANK YOU
