Knob Control Lets you the Modpack maker decide what you want to change and how you want to change it. You are able to do many thing from Turn instant death on/off from not eating to Controlling mob spawn light levels.
I have put a lot of time and thought into this mod to make it work the way a Modpack maker would want it by setting everything up in a Modular setting.
Below you will find a list of Changes you can make.
Main Config:
- Allows you full control over every Modular in Knob Control
- Turn on/off Flat Bedrock
- Turn on/off Feather Drops along with how often they drop
- Client Options which include Turning on/off the F3 Screen, FOV Changes, Food Info, Potion icons and Potion inventory Shift.
- Game Rules which include Turning on/off Day-Night Cycle, Fire Tick, Keep Inventory, Natural Regeneration and PvP.
- Fast Leaf Decay
- Spawn in Wall Protection
- Rideable Mobs Don't take damage
- Pass Through Signs
- Melons do Full drops instead of slices
- Disable Sleep
- Poison Control which include Turning on/off Weakness, Slowness, Reduce Poision Damage and control the ticks of each one.
- Disable Villages
- Disable Rain
- Disable Thunder
- Make Withers only Spawnable in the Nether.
Modulars:
- Extra Crafting Modular
- Furnace Modular
- Hardcore Modular
- Item Stacks Modular
- Light Levels modular
- Mob Drops Modular
- Mob Events Modular
- Mob Spawns Modular
- Ore Control Modular
- Random Bones Modular
- Remove Drops modular
- Remove Mobs Modular
- Remove Vanilla Items modular
- Terrain Control modular
- Uncrafting modular
Each Modular has setting that you can set the way you want them They are as Follows.
Extra Crafting modular:
- Added Extra Crafting recipes like Chest from logs, Flint recipe, nametags, xp bottles and more
- i have also included some Old School recipes like Arrows, Books, Notch Apple, horse Armor and oak Fence
- You are also able to recycle gold and iron back into ingots
Furnace Modular:
- Control what burns in a Furnace and the Temps
Hardcore Modular:
- Angry pigman when destroying blocks with a chance config
- Turn on/off Instant Death from Cactus, Dragons Breath, Fall Damage, Falling Blocks, Fire, Lava, Lightning Strikes, Instant Drown, Food Overhaul and Wither Effect
- Turn on/off Hunger Loss and set the Amount
- Sleep Hunger and set the tick at which the player losses hunger during sleep
- No Swimming Allowed
- Netherrack can burn the player and set the time a player burns from stepping on it
Item Stacks Modular:
- Allows you to stack the unstable and the amounts like Beef Stews, Cakes, Boats, Eander Pearls, Minecarts and more
Light Levels Modular:
- lets you control at what Light Level mobs and Passive Mobs can spawn
Mob Drops Modular:
- Lets you set Drops and Player Only Kill Drops for EVERY MOB in the modpack, See Example below for more info
Mob Events Modular:
- Allows you to control Player Effects when fighting Mobs or killing Passive Mobs. Think infernal Mobs but with no way to tell what mob does what.
- You can set the Chance for each Mob and Passive Mob
- You can set each Effect as well
- Effects include Blindness, Hunger, Instant Damage, Mining Fatigue, Nausea, Poison, Slowness, Unluck, Weakness and Wither
Mob Spawns Modular:
- Allows you to add Mobs to each Biome
- Allows you to set the Mobs Min and Max Group Sizes
- Allows you to set the Mobs Spawn Weights
- Does not Work with Passive Mobs
Ore Control Modular:
- Allows you to turn off Any Vanilla Ore
- Allows you to turn off Any Modded Ore that uses the OreGenEvent.GenerateMinable event
- Allows you to turn off underground Dirt, Gravel, Diorite, Granite, Andesite and Silverfish
Random Bones Modular:
- Allows you to control what Mob drops a bone when killed.
Remove Drops Modular:
- Allows you to remove Vanilla Drops from Mobs and Passive Mobs
Remove Mobs modular:
- Allows you to remove Vanilla Mobs and Passive Mobs
Remove Vanilla Items:
- Allows you to Remove Vanilla Tools and Armor
Terrain Control Modular:
- Allows you to Turn on/off Worldgen Options like Big Shrooms, Cactus, Clay, Dead Bushes and more
- Allows you to Turn on/off Generation of Trees in Plains Biome
Uncrafting Modular:
- Allows you to make Vanilla Items and Blocks recipe change like Glass Bottles back into Glass, Furnace back into Cobblestone, Crafting Tables back into Planks and more
Mod Drop Modular Info:
You will need to use the following to Add Drops:
ModID:Item:Meta:Qty(Random 1 - number set):Chance(0.01 - 1)
Example:
bat {
S:drops <
minecraft:glass:0:15:1
>
S:"player kill drops" <
minecraft:glass:0:15:1
>
}
Knob Control works along side all my other mods which can be found at:
If there is anything you can think of that you would like to see added please let me know by making a post on the issue tracker link above.
Please post all comments over at CurseForge
If you would like to join our Discord Community. You can also get help and report issues faster by joining.
If you would like to show your support to me and this mod.
Patreon: https://www.patreon.com/kashdeya
Modpack policy:
you are free to include it in your modpack.
can this mod adjust the spawnrate of structures?
The Mob Drops Modular does not seem to work. It only seems to work with a select few mobs, seemingly picked at random. I've tried to use it with mobs from Mutant Beasts, Primitive Mobs, The Farlanders, Quark, Project Vibrant Journeys, and Eerie Entities, only to find that - despite consistent formatting within the config file - the only drop additions that worked were those for the Skeleton Warrior, Brain Slime, and Baby Spider mobs from Primitive Mobs. I am unsure as to what the issue is.
I'm playing on 1.12.2 and every world I make, Natural Regeneration seems to be disabled... I have it enabled in the config but I'm not sure why it isn't working...
Edit: Never mind, I fixed it, too bad I had to delete my world, sadly... :(
Hi there, very helpful mod, I just have one question about configuration.
For the "hunger loss" option, I'm not sure how the rate setting works. At the default of 1.0 it seems to be the vanilla hunger loss rate (which makes sense for 1.0). When I change it to any other number, hunger in all cases rapidly drops to zero within a few seconds, to the extent that I can't really tell the difference between my attempted setting of 1.3333334 and the max setting of 20.0 (accounting for some game-loading lag inconsistency at the start).
How should I be reading these numbers to increase the hunger loss rate by like 30% for example, or some other moderate increase?
Thanks again, the rest of your mod has worked as expected and come in very handy.
1.12-4.0.20 Bugs:
- Disabling villages doesn't work. They still spawn normally
- If full melon is enabled, there's no way to eat it (like a recipe for slices)
- Pass though signs is useless because you can always pass through them anyway
Looking forward to your next update! Thanks for you mod!
a version in fabric 1.15.2 would be great.
In reply to Diclo_:
Yeah I wont support fabric. Its nothing against fabric. I'm just not going to program in multiple libraries. Forge does everything I need it to do.
I may be blind but I don't see an option to change wither skeleton spawning.
how do I use this mod? The config button is grayed out
In reply to Forge_User_58332750:
You have to go to the actual config file...
hmm, disabled wither spawning outside nether and spawned a wither in the overworld. So this option isn't working.
Hello, I wanted to ask if there is any video tutorial of this mod, since the state is looking for and I can not find them.
Does this really have to put in with every last mob name?
# Adding Drops Example:
# ModID:Item:Meta:Qty(Random 1 - number set):Chance(0.01 - 1)
# minecraft:glass:0:15:1
##########################################################################################################
It's kinda redundant and swells the line and file size.
Why can't I remove drops from Ghast when they're in the mob drop removal config? Why have a totally different option apposed to the file name? Makes no sense.
Hey, sorry to bother you again, but I keep getting this error that causes a crash on startup (before the game successfully launches)...
I'm using version 1.11.2
Caught exception from kc (java.lang.ClassCastException: net.darkhax.bookshelf.lib.ModTrackingList cannot be cast to java.util.ArrayList)
kc obviously stands for Knob Control...
It's sounds like a compatibility issue or something with Darkhax's Bookshelf Mod, but if you can/could fix it, that would be great...
In reply to FN_WolframE:
So, it must be this mod having some sort of issue here... care to fix this or help me fix it, if it doesn't require a full new version release of the mod? ...pretty please?... Oh, in case you forgot, it's MC v1.11.2, I'm sorry that it's an older version...
Thanks! :) <3
In reply to FN_WolframE:
In reply to Kashdeya:
Old Arrow, Old Book, and Old Oak Fence recipes, if enabled, will crash...
For v1.10.2 and up, you should add a config option where you can disable the attack cooldown (first implemented in v1.9 and up) when using any item on your hand. I think the best location where this config option should be is in the General Main Config.