I am in college and just don't have the time and motivation to keep my mods up to date or do any major bug fixes. If anyone wishes to take over and keep any of my mods updated please message me.
In short, this mod is going to be everything I can find under my kitchen sink. This mod just adds a bunch of useful items/blocks to improve your Minecraft life.
Recipes-Use JEI for all recipes
Go check out my wiki here! It has info about all items/blocks in my mod.
All suggestions can be left in my Github issues section, just make sure to label them with [Suggestion]. On that note leave all bug reports at that same link!
~If you wanna donate some mining hashes or bitcoin to me for whatever reason my address is "32z6L9bzkUeagejdtzLSLqM8wgbdE2UiCe".
Was just wondering if you are going to update this mod to 1.11.2 by any chance. really enjoyed the mod in 1.10.2
In reply to mackie419:
In reply to TheUnderTaker11:
How about a weapon that does the opposite of the Death Scythe.. it does normal damage to most mobs, but to Boss Mobs it does 200 damage. The Hand of Death "1000s of damageto bosses" seems a little too OP, but I could definitely see doing a big chunk of 200 damage to a boss if the recipe is steep enough. Which brings me to my next point, do you have minetweaker compatibility so we can make adjustments if we need to on the recipes?
Love the ideas. Im just hoping the config has a healthy amount of options.
That's actually not a bad idea. And since the Death Scythe is enough of a pain to get, I could just make it craftable directly from that
No I haven't done anything to make the recipes minetweaker compatible, never even knew I had to code for that. I just use either the regular way to register recipes or the ore dictionary way for most items. I was under the impression it could change them if it wasn't a special class. The recipes for the death's scythe and the demon sword both have custom IRecipe classes, so the recipes you see in JEI are just dummy recipes for show, and those def will not be able to be changed by minetweaker.
And I thought the death hand might have been to OP at first till I actually played my own mod. Not only does it take an insane amount of grinding and time to get it, but it will only work for the person who crafted it and doesn't even work at all on other players.(As to not break PVP) I made the death hand with Ars Magica type bosses in mind, the kind that have a max amount of damage per hit they can take.
If you have any suggestions on how I could balance that item better, I'll hear them.(And its recipe can be disabled in the config by the way.)
Speaking of that, if there is any other recipes you would like to have the option to disable I will add those too.
I will also be tweaking recipes to make some things less expensive, again, if you guys want ANYTHING changed, just message me.