Description
Beta version 3.7.1
When a new world is created, King Martin’s kingdom is generated near world spawn. The settlement includes a detailed castle, a damaged village, roads, houses, a trading quarter, gardens, a fountain, and a fortified outer wall with four gates and corner towers.
You begin as an unknown traveler. Before accepting any quests, you must visit King Martin and listen to his request for help.
Explore a fortified royal village, accept quests from named residents, rescue missing people, recover lost supplies, fight monsters, hunt dangerous dragons, and improve your character through Martin’s Forge.
The mod includes a complete 42-quest campaign, passive challenges, a kingdom that visually develops with your progress, new creatures, hostile dragons, an integrated minimap, a damage indicator, and an extensive quest journal system.
This mod adds animals such as alligators, ostrich, deer, sharks and trolls. Also adds dragons to kill in overworld.
It also includes Mat's Minimap and Mat's Damage indicator, control them with /matsminimap and matsdmgind.
Please visit wiki for more info/help.


