Kingdom Keys 2.9.4a
Curse Maven Snippet
What's new
Added:
- Unions system, now the SoA choice will be preceded by an Union choice, just like the path it's not changeable once done.
- They are all equal to themselves, if a player joins Organization XIII they won't have access to their Union privileges.
- Foretellers will be able to train you, either by summoning rounds of enemies or by sparring with them.
- Lux is used to claim rewards from the Foretellers. Foretellers from other unions will charge you extra Lux for theirs.
- Your foreteller will visit you once at dawn you synthesise your first keyblade (next keyblade you synthesise in old worlds).
- It will take you to Daybreak Town to do some introductory training, and then you'll return to where you were.
- Includes a config to turn it off.
- Daybreak Town, full of keyblade wielders who you can spar with.
- They will fight the heartless that spawn there, which will be weak since it's a light-related world.
- Their outfit's main color is linked to the union they belong to, the secondary color is randomized.
- Union apprentice armors, 4 designs which can be dyed in the new Clothing Table.
- The armor can be obtained by completing an initial training with your master and redeeming Lux to your union master.
- The table can be obtained by crafting with 3 strings at the top, shears in the middle and 5 wooden planks at the rest.
- It can be dyed with two different colors and can be cleaned by washing it on a water cauldron with right click.
- In the table you can add up to 8 dyes to make your desired color, can stack them and even after dyeing it you can put the resulting item as input again.
- Gummi Ship cost system.
- Can be changed in the config, by default it is 400 base cost and each cost increaser chip adds 300.
- These chips can be stacked up to the level of the ship (+1 initial), so the default max cost of an XL hangar is 1900.
- Their crafting recipe requires a diamond, 3 gold, a redstone dust and 4 gummi fragments.
- Cost will be seen on top of the hangar block as a hologram too.
- Booster/G and Holy/G engines, have a 2x2x2 multiform shape (like the Bubble Helm/G).
- Flare/G engine, has a 1x1x3 multiform shape.
- Tooltip data for functional gummi blocks (cost, power, armor...).
- Mythril synthesis materials as meteorite drops.
- Synthesis recipe tracker to keep the amount of required materials on screen at all times.
- Spells in the selling shop, for a 25% of their original price.
- Physics for Starlight keychain.
- World Markers in the Ocean Between, rendered while you're in a gummi ship.
- Lux when defeating enemies and training with your Foreteller.
- Orb of Light and it's shaded variant as enemies, not spawning on their own, only used by the foretellers as training to their pupils.
- Command to set a player Lux amount.
- Command to set a player union.
- Players with no unions (mostly returning players with a path choice already made) can use it to get their union, OPs can use it with a player parameter to enforce one.
- Ability group parameter.
- Prevents a player from equipping multiple abilities that belong in the same group.
- Item slot unlocks through level up, by default they get one every X levels: Guardian 4, Warrior 5, Mystic 6. Up to 6 slots.
- Warning / Confirmation screens on:
- When trying to unequip an accessory and max AP would decrease below the total used AP.
- When selling items.
- When kicking, leaving or disbanding party.
- When interacting with gummi build/edit and it errors.
- When setting the struggle coords further away than the max range.
- World json parameters:
- "unlocked_by_default": Makes so a world is always accessible, if false it needs to be unlocked.
- "marker_colour": Color of the world markers in the Ocean Between.
- HUDElements are now usable by addons.
- Neoshadows and Novashadows spawn to the Realm of Darkness.
- Translations for all the Spanish variants (Argentina, Chile, Ecuador, México, Uruguay and Venezuela).
Changed:
- Default Kingdom Key recipe is now replaced by a starting keyblade linked to each player's UUID.
- Initial keyblades have been rebalanced and much cheaper to synthesise:
- Earthshaker 4/3 → 4/1 [Critical Boost]
- Kingdom Keys (untouched)
- Kingdom Key D 4/1 → 3/2 [Damage Control]
- Rainfell 4/4 → 1/4 [Blizzard Boost]
- Starlight 5/5 → 2/3 [MP Haste]
- Way to the Dawn 4/1 → 3/2 [Berserk Charge]
- Wayward Wind 4/1 → 3/2 [Treasure Magnet]
- Gummi ship speed is now more similar to KH, where it can go up to the speed of your strongest engine, but not above.
- Having more engines help to compensate with having more blocks on the ship.
- Gummi ship rotation speed adjusted to take into account the ship weight too.
- Gummi Hangars will now check for multiblocks partially outside it's building area, if found it complains and won't build.
- Gummi blocks data is now data-driven, not hardcoded.
- Abilities are now data driven.
- Moved drive form xp multiplier to be data diven.
- Updated version for the leveling json files, next time a player joins will get their level adjusted and abilities re-given.
- Magic spells are now usable by entities.
- Sell screen now groups all equal items, showing fewer lines and able to sell it all at once.
- Consumables like potions in shop will now show the recovery stats they affect.
- Path to some armor texture files.
- Halved the mobility triangular Aero/G-02 gives.
- Reflect damage now scales off it's level.
- Moogle hitbox is slightly smaller and it actually hovers.
- [EFM] Excluded armor torso from first person view.
- [EFM] Dual option re-enabled for people who switched to Days Roxas style before it was locked.
Fixed:
- Pedestal lag with heavy keyblades, now you can render all your collection without performance issues.
- Reversal RC being available even when the Dusk was out of reach.
- Potentially rubber banding when non-op players moved too fast (Airstep, flowmotion, rails...).
- Small jump after being hit due to aerial recovery.
- Melding screen not showing the level of equipped spells.
- Blocking Blizzard will no longer add you the Freezing effect.
- Dark Firaga being a normal Firaga.
- Bind and Mini not adjusting their time properly based on what was configured.
- Shotlocks leaving players airborne if they get somehow interrupted.
- Org portal not being visible in the destination if it was casted from another dimension.
- Org portal not ticking in the source after it was crossed and chunk was unloaded.
- Keychains not getting an UUID assigned when synthesised directly into the Keychains Bag, allowing for dupes.
- Selling using the old item get sound.
- Gula's hat not having a back texture.
- Aligned moogle level to the right of the synthesis screen.
- Keychain physics not being isolated per player.
- Interpolated the glove movement in selected button.
- Some localization issues.
- Removed a couple of warnings when loading the mod.
- Some crashes when needed json files are not present.
- Rare Large Body model crash.
- Moogle projector block having red tint.
- Blox bug texture being full black.
- Some chat / hotbar messages on server were not properly translated to your local language:
- Learning recipes, unlocking forms, magic and shotlock equipment directions, savepoint messages, some commands...
- Dropped orbs like Drive, Focus, HP, MP and Munny now move smoothly.
- Dropped CO cards now move smoothly when falling.
- Minor Gummi Ship logic optimization.
- Gummi Hangar now stops rendering after a certain distance.
- Empty wayfinders having unlocalized string on their tooltip.
- Small translation issues (Thanks to Held_der_Zeit).
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

