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Kingdom Keys 2

A mod which adds elements from the Kingdom Hearts games
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Kingdom Keys 2.9.4a

File namekingdomkeys-1.21.1-2.9.4a.jar
Uploaded
Oct 3, 2026
Downloads
126
Size
64.9 MB
Mod Loaders
NeoForge
File ID
9052470
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:kingdom-keys-re-coded-242862:9052470"

Learn more about Curse Maven

What's new

Added:

  • Unions system, now the SoA choice will be preceded by an Union choice, just like the path it's not changeable once done.
    • They are all equal to themselves, if a player joins Organization XIII they won't have access to their Union privileges.
    • Foretellers will be able to train you, either by summoning rounds of enemies or by sparring with them.
    • Lux is used to claim rewards from the Foretellers. Foretellers from other unions will charge you extra Lux for theirs.
  • Your foreteller will visit you once at dawn you synthesise your first keyblade (next keyblade you synthesise in old worlds).
    • It will take you to Daybreak Town to do some introductory training, and then you'll return to where you were.
    • Includes a config to turn it off.
  • Daybreak Town, full of keyblade wielders who you can spar with.
    • They will fight the heartless that spawn there, which will be weak since it's a light-related world.
    • Their outfit's main color is linked to the union they belong to, the secondary color is randomized.
  • Union apprentice armors, 4 designs which can be dyed in the new Clothing Table.
    • The armor can be obtained by completing an initial training with your master and redeeming Lux to your union master.
    • The table can be obtained by crafting with 3 strings at the top, shears in the middle and 5 wooden planks at the rest.
    • It can be dyed with two different colors and can be cleaned by washing it on a water cauldron with right click.
    • In the table you can add up to 8 dyes to make your desired color, can stack them and even after dyeing it you can put the resulting item as input again.
  • Gummi Ship cost system.
    • Can be changed in the config, by default it is 400 base cost and each cost increaser chip adds 300.
    • These chips can be stacked up to the level of the ship (+1 initial), so the default max cost of an XL hangar is 1900.
    • Their crafting recipe requires a diamond, 3 gold, a redstone dust and 4 gummi fragments.
    • Cost will be seen on top of the hangar block as a hologram too.
  • Booster/G and Holy/G engines, have a 2x2x2 multiform shape (like the Bubble Helm/G).
  • Flare/G engine, has a 1x1x3 multiform shape.
  • Tooltip data for functional gummi blocks (cost, power, armor...).
  • Mythril synthesis materials as meteorite drops.
  • Synthesis recipe tracker to keep the amount of required materials on screen at all times.
  • Spells in the selling shop, for a 25% of their original price.
  • Physics for Starlight keychain.
  • World Markers in the Ocean Between, rendered while you're in a gummi ship.
  • Lux when defeating enemies and training with your Foreteller.
  • Orb of Light and it's shaded variant as enemies, not spawning on their own, only used by the foretellers as training to their pupils.
  • Command to set a player Lux amount.
  • Command to set a player union.
    • Players with no unions (mostly returning players with a path choice already made) can use it to get their union, OPs can use it with a player parameter to enforce one.
  • Ability group parameter.
    • Prevents a player from equipping multiple abilities that belong in the same group.
  • Item slot unlocks through level up, by default they get one every X levels: Guardian 4, Warrior 5, Mystic 6. Up to 6 slots.
  • Warning / Confirmation screens on:
    • When trying to unequip an accessory and max AP would decrease below the total used AP.
    • When selling items.
    • When kicking, leaving or disbanding party.
    • When interacting with gummi build/edit and it errors.
    • When setting the struggle coords further away than the max range.
  • World json parameters:
    • "unlocked_by_default": Makes so a world is always accessible, if false it needs to be unlocked.
    • "marker_colour": Color of the world markers in the Ocean Between.
  • HUDElements are now usable by addons.
  • Neoshadows and Novashadows spawn to the Realm of Darkness.
  • Translations for all the Spanish variants (Argentina, Chile, Ecuador, México, Uruguay and Venezuela).

Changed:

  • Default Kingdom Key recipe is now replaced by a starting keyblade linked to each player's UUID.
  • Initial keyblades have been rebalanced and much cheaper to synthesise:
    • Earthshaker 4/3 → 4/1 [Critical Boost]
    • Kingdom Keys (untouched)
    • Kingdom Key D 4/1 → 3/2 [Damage Control]
    • Rainfell 4/4 → 1/4 [Blizzard Boost]
    • Starlight 5/5 → 2/3 [MP Haste]
    • Way to the Dawn 4/1 → 3/2 [Berserk Charge]
    • Wayward Wind 4/1 → 3/2 [Treasure Magnet]
  • Gummi ship speed is now more similar to KH, where it can go up to the speed of your strongest engine, but not above.
    • Having more engines help to compensate with having more blocks on the ship.
  • Gummi ship rotation speed adjusted to take into account the ship weight too.
  • Gummi Hangars will now check for multiblocks partially outside it's building area, if found it complains and won't build.
  • Gummi blocks data is now data-driven, not hardcoded.
  • Abilities are now data driven.
  • Moved drive form xp multiplier to be data diven.
  • Updated version for the leveling json files, next time a player joins will get their level adjusted and abilities re-given.
  • Magic spells are now usable by entities.
  • Sell screen now groups all equal items, showing fewer lines and able to sell it all at once.
  • Consumables like potions in shop will now show the recovery stats they affect.
  • Path to some armor texture files.
  • Halved the mobility triangular Aero/G-02 gives.
  • Reflect damage now scales off it's level.
  • Moogle hitbox is slightly smaller and it actually hovers.
  • [EFM] Excluded armor torso from first person view.
  • [EFM] Dual option re-enabled for people who switched to Days Roxas style before it was locked.

Fixed:

  • Pedestal lag with heavy keyblades, now you can render all your collection without performance issues.
  • Reversal RC being available even when the Dusk was out of reach.
  • Potentially rubber banding when non-op players moved too fast (Airstep, flowmotion, rails...).
  • Small jump after being hit due to aerial recovery.
  • Melding screen not showing the level of equipped spells.
  • Blocking Blizzard will no longer add you the Freezing effect.
  • Dark Firaga being a normal Firaga.
  • Bind and Mini not adjusting their time properly based on what was configured.
  • Shotlocks leaving players airborne if they get somehow interrupted.
  • Org portal not being visible in the destination if it was casted from another dimension.
  • Org portal not ticking in the source after it was crossed and chunk was unloaded.
  • Keychains not getting an UUID assigned when synthesised directly into the Keychains Bag, allowing for dupes.
  • Selling using the old item get sound.
  • Gula's hat not having a back texture.
  • Aligned moogle level to the right of the synthesis screen.
  • Keychain physics not being isolated per player.
  • Interpolated the glove movement in selected button.
  • Some localization issues.
  • Removed a couple of warnings when loading the mod.
  • Some crashes when needed json files are not present.
  • Rare Large Body model crash.
  • Moogle projector block having red tint.
  • Blox bug texture being full black.
  • Some chat / hotbar messages on server were not properly translated to your local language:
    • Learning recipes, unlocking forms, magic and shotlock equipment directions, savepoint messages, some commands...
  • Dropped orbs like Drive, Focus, HP, MP and Munny now move smoothly.
  • Dropped CO cards now move smoothly when falling.
  • Minor Gummi Ship logic optimization.
  • Gummi Hangar now stops rendering after a certain distance.
  • Empty wayfinders having unlocalized string on their tooltip.
  • Small translation issues (Thanks to Held_der_Zeit).
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