Kingdom Keys 2 is a completely rewritten version of Kingdom Keys for 1.15+.
Make sure to use the latest forge for 1.15 (31.2.47)
This mod adds many things from the Kingdom Hearts games.
More details on the website for the mod here
Features include:
- 120 total Keyblades from KH 1, KH 2, KH BBS, KH Re:Coded, KH 358/2 Days, KH DDD and KH Chi, with over 100 3D models
- 200+ Organization XIII weapons
- A leveling system with increasing maximum hp, strength, defense and magic
- A synthesis system for crafting the keyblades
- Bug blox from KH Re:Coded
- Magic!
- Drive forms
- Now working again in 1.0.0, Custom main menu music and battle music (Requires resourcepack due to large download size)
- A moogle for buying, selling and synthesising items.
- And more!
See the full changelog here
Get the resource pack for the music and for low resolution mode textures here.
Talk to us on our discord server
Known incompatibilities
Special thanks to
- Abelatox, the other developer of Kingdom Keys, for lots of help with the development of the mod(Lots of code saving a ton of time)I don't have to do it), ideas and motivation to get the update out :) and the spanish translations and for the HD resource pack
- Wynd, a new addition to our development team who is the creator of the heartless.
- Hartsa for the HD resource pack
- EnderFurry for some better textures
- Remorse Code for pledging $20 on Patreon <3
- Collecter for pledging $1 on Patreon <3
- Sr.Gato for pledging $1 on Patreon <3.
- Fuhreous for pledging $2 on Patreon <3.
- Kingdom Crafter for making the KH3 Minecraft edition mod pack, making the banner for the mod and coming up with a bunch of the synthesis recipes.
- xlash for some of the synthesis recipes
- Xephiro for the Foreteller armour textures
- Electric-Star for plenty of amazing ideas.
- stel312 and Pokemew12 for the Chakram and Scythe 3D models
- The Minecraft Forge team for Minecraft Forge
- Square Enix and Disney for Kingdom Hearts and all it's designs
- Everyone who's given me ideas
- Everyone who's downloaded and played this mod
Here's a very outdated video, a new one may come someday.
How do i start out with this mod?
Incredible mod! Thank you so much for your hard work. Looking forward to playing this with my friends for sure!
Waiting for Just a Pancake doing a "Xehanort plays Minecraft" video.
In reply to saturn_dog:
Waiting for Just a Pancake in general.
I noticed that you put in special keyboard lighting for Corsair RGB keyboards. Could you do the same thing for Razer Chroma keyboards?
Straight to the point. What is this Anti-Form I heard about in KK2's latest update? And how do I access it?
In reply to Hyperfrieza:
It's been in the mod for a long time. The activation mechanics are identical to KH2, so try using drive forms a couple of times
Hey,
Really interested in this mod but I play on 1.16. I know it's still being worked on, but I was wondering where we can find updates etc as the discord under news only has stuff from 2019.
I see that you have put Kingdom Hearts 3 Keyblades in the last Alpha, more than a suggestion it is a question. Will you put the other Keyblades and their transformations? It would be amazing, I just can't imagine how complicated it would be to implement.
My minecraft for the keyblades only shows the left side material, the right side is doesnt show
In reply to mahdytepig2: in synthesis
how do you use guard? can you not use it in the 1.12.2 release?
question. how do you get spells without cheating???
In reply to JunoTheHumanBoi:
they drop from certain mobs and can be found in most (if not all) chests that have loot tables
e.g: village chests, dungeon chests, nether fortress chests (i recommend searching nether fortresses)
the above also applies to recipes
from what i know, witches almost always drop spells, and you can of course find spells in prize blocks
I noticed that this hasn't been updated on the discord or here in a while. Is this mod dead? I would ask if the mod is dead on discord but I am currently taking a break from it
In reply to dandragon401:
Not dead, the 1.15 version is being worked on
Possible to make a config to disable the mobs entirely its conflicting with other mods
I made a choice and I can't leave the start area for some reason, do I have to be in survival mode?
EDIT - Nvm, I figured out.
Next question, or maybe more like a request, could we have a setting to turn off the text showing when spawn/despawn a keyblade?
I've been having a strange issue. I have the recipies and required materials for some keyblades, the synthesis table and Moogles both say so, but the create button is greyed out for some reason. Is there any other unseen requirement for some keyblades that I don't know about?
Is there a way to stop the Heartless from killing my livestock?