Kingdom Keys 2.9.1a
Curse Maven Snippet
What's new
Added:
- Shotlock followup minigames, they are enabled by default (serverconfig for it), if they work and scale fine we'll remove the config later.
- Mini helm cockpit, 1x1x1 and can hold a single rider.
- New button to add Savepoints as favourite.
- Support for JER is back.
- New serverconfig to set individual magic cooldowns (Similar to BBS).
- New serverconfig to set the cooldown multiplier compared to the global cooldown (only if individual magic cooldown is set to true, defaults to x4).
- New clientconfig to set the portrait render as 2D or 3D.
- Airstep and shotlock trails.
Changed:
- Org portal block visuals similar to Savepoint.
- You can no longer shotlock while controlling an entity.
- You can no longer move while casting a shotlock.
- You are sent upwards when casting a Ragnarok-like shotlock.
- Bag-held shotlocks color in the selector gui are now cyan, same as the bag item color.
- Updated Japanese translation (thanks to roxchan6668).
Fixed:
- Gummi Hangar screen crash.
- Savepoint screenshots being stretched.
- Savepoint model outline has been removed.
- Particles when running over a savepoint showing up as missing.
- Bio barrage not being a circular shotlock.
- Flame Salvo not being a volley shotlock.
- Crown not being rendered in the 2D Player Portrait.
- /kingdomkeys dimension command throwing errors in chat.
- Idle animation playing while walking in EFM.
- EFM attack happening when starting a shotlock.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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