Kingdom Keys 2

A mod which adds elements from the Kingdom Hearts games
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Kingdom Keys 2.9.1a

File namekingdomkeys-1.21.1-2.9.1a.jar
Uploaded
Aug 2, 2026
Downloads
46
Size
64.9 MB
Mod Loaders
NeoForge
File ID
8560892
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:kingdom-keys-re-coded-242862:8560892"

Learn more about Curse Maven

What's new

Added:

  • Shotlock followup minigames, they are enabled by default (serverconfig for it), if they work and scale fine we'll remove the config later.
  • Mini helm cockpit, 1x1x1 and can hold a single rider.
  • New button to add Savepoints as favourite.
  • Support for JER is back.
  • New serverconfig to set individual magic cooldowns (Similar to BBS).
  • New serverconfig to set the cooldown multiplier compared to the global cooldown (only if individual magic cooldown is set to true, defaults to x4).
  • New clientconfig to set the portrait render as 2D or 3D.
  • Airstep and shotlock trails.

Changed:

  • Org portal block visuals similar to Savepoint.
  • You can no longer shotlock while controlling an entity.
  • You can no longer move while casting a shotlock.
  • You are sent upwards when casting a Ragnarok-like shotlock.
  • Bag-held shotlocks color in the selector gui are now cyan, same as the bag item color.
  • Updated Japanese translation (thanks to roxchan6668).

Fixed:

  • Gummi Hangar screen crash.
  • Savepoint screenshots being stretched.
  • Savepoint model outline has been removed.
  • Particles when running over a savepoint showing up as missing.
  • Bio barrage not being a circular shotlock.
  • Flame Salvo not being a volley shotlock.
  • Crown not being rendered in the 2D Player Portrait.
  • /kingdomkeys dimension command throwing errors in chat.
  • Idle animation playing while walking in EFM.
  • EFM attack happening when starting a shotlock.
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