1.1.0 for Minecraft 1.20.2
Curse Maven Snippet
What's new
Changelog
1.1.0 — 2026-07-28
Added
- Vitality system (optional, on by default): staying alive slowly grants up to +3 extra hearts (half a heart at a time). Every penalized death temporarily removes 1 heart, which grows back over time through the same passive regeneration. Implemented as a vanilla max-health attribute modifier, so:
- Golden Apples / Enchanted Golden Apples (Absorption) work untouched
- Regeneration and all healing work untouched
- Totems of Undying still fully protect you (no death = no penalty, no heart lost)
- Multi-version support: builds for Minecraft 1.20 → 1.21.x from a single codebase (Stonecutter).
- Mod icon.
- Publishing pipeline for Modrinth and CurseForge (
mod-publish-plugin).
Notes
- The vitality modifier is stored as vanilla attribute data on the player — still zero custom world data. If you ever remove the mod, hearts can be reset with:
/attribute @s minecraft:generic.max_health modifier remove keepinventory-consequences:bonus_health(1.21.x:minecraft:max_health).
1.0.0 — 2026-07-28
Initial release for Minecraft 1.21.5.
- Death penalties while the
keepInventorygamerule is on:- Durability toll: worn armor + carried items (configurable scope) lose 40% of current remaining durability. Items never break (≥ 1 durability survives).
- XP wipe: all levels and progress (configurable %).
- Respawn debuffs: Slowness II, Weakness II, Hunger II, Mining Fatigue I for a shared random 5–10 minutes.
- Chat feedback messages (English + Português-BR).
- Fully configurable via Mod Menu (Cloth Config) or JSON.
- Behavior-only: no items, blocks, commands, or world data — worlds stay 100% vanilla-compatible.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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