promotional bannermobile promotional banner

Just Dire Fuels

A Just Dire Things addon that makes its hardcoded fuel system datapack-driven. Add new fuels (fluid or solid), override JDT's locked-down FE values, and browse them in JEI.

Just Dire Fuels

Just Dire Things ships an excellent pair of generators, the fluid-fed one for refined fuels and a solid-fuel one for tiered coal. They are also completely closed. Fluid fuels are locked to three internal types, FE values are baked into server config, and there is no public API for mods or modpacks to add a new fuel.

Just Dire Fuels works to extend that. Two new NeoForge data maps let any datapack add fuels, override existing rates, and the changes show up immediately in JEI.

What it adds

Fluid Generator T1 datapack-driven fuel acceptance

Stock JDT only accepts fluids implementing an internal RefinedFuel interface. Just Dire Fuels routes acceptance and FE-per-millibucket through the justdirefuels:fluid_fuels data map.

// data/<your-pack>/data_maps/fluid/fluid_fuels.json
{
  "values": {
    "minecraft:lava":  { "fe_per_mb": 100 },
    "yourmod:plasma":  { "fe_per_mb": 7500 }
  }
}

Both vanilla and modded fluids are valid targets. The generator's input slot, tank validator, and FE calculator all consult the same map.

Solid Generator T1 per-fuel FE/tick and burn-speed overrides

Burn time was already datapack-driven via NeoForge's furnace_fuels data map. What was not was FE per burn tick and the per-fuel burn-speed multiplier (those came from hardcoded item classes and a single global config knob).

The justdirefuels:item_fuels data map fixes that with two optional fields:

// data/<your-pack>/data_maps/item/item_fuels.json
{
  "values": {
    "minecraft:diamond":      { "fe_per_tick": 500, "burn_speed_multiplier": 8 },
    "justdirethings:coal_t2": { "burn_speed_multiplier": 6 }
  }
}
Field If omitted
fe_per_tick Falls back to JDT's generator_t1_fe_per_fuel_tick config (15).
burn_speed_multiplier Falls back to JDT's per-item value (1 for items not specially handled by JDT).

Note: a new solid fuel item also needs a burn_time in NeoForge's furnace_fuels data map. The two are independent on purpose.

JEI integration

A new "Fluid Generator Fuels" category lists every fluid currently registered in the data map with its FE/mB rate. The Fluid Generator T1 block is the recipe catalyst, so right-clicking it in JEI takes you straight to the fuel list.

Defaults

The addon ships data map entries that exactly mirror JDT 1.5.7's stock config values (T2 = 450 FE/mB, T3 = 1300, T4 = 4000; Coal T1–T4 burn-speed multipliers 2/4/8/16).

Install it on its own and nothing changes it only kicks in when a datapack adds or overrides entries.

Sample datapack

The GitHub repo ships a working demo datapack at examples/justdirefuels_demo/ that does three things at once:

  1. Makes vanilla lava a fluid fuel at 100 FE/mB.
  2. Overrides JDT's T2 refined fuel from 450 to 999 FE/mB.
  3. Makes vanilla diamond a (rather overpowered) solid fuel.

Drop it in <world>/datapacks/, /reload, and check JEI.

Requirements

  • Minecraft 1.21.1
  • NeoForge 21.1.209 or newer
  • Just Dire Things 1.5.7 or newer
  • JEI (optional; required only for the in-game fuel browser)

Compatibility

The addon does not replace or hide any JDT functionality. It mixes in additional checks in front of JDT's existing logic, so unaffected behavior is identical to stock. Any modpack already using JDT can install Just Dire Fuels without breaking saves, configs, or recipes.

Links

Thanks

  • Direwolf20 for a great mod
  • Dinnerbeef for the addon mod idea

Just Dire Fuels Team

profile avatar
Owner
Grand Artisan tier icon
  • 31
    Followers
  • 34
    Projects
  • 13.6M
    Downloads

More from SaerethView all

  • Horse Powered project image

    Horse Powered

    Hand-cranked and animal-powered machinery focusing on early game grinding, chopping, pressing, drying, and crushing. Leash horses, donkeys, or llamas to automate the line or generate Forge Energy. Data-driven recipes with full JEI, EMI, and Jade support.

    • 145.3K
    • October 30, 2026
  • AutoGrow project image

    AutoGrow

    This mod allows you to crouch to speed up nearby crops and plants. AutoGrow supports vanilla and modded growth, adds the Green Thumb enchantment, and offers customizable growth rules, optional costs, and a personal toggle.

    • 186
    • October 29, 2026
  • Modern Industrialization Extended Integrations project image

    Modern Industrialization Extended Integrations

    Additional Hatches that let Modern Industrialization multiblocks draw on other mods mid-recipe: Replication matter, Create stress, PneumaticCraft air and heat, Mekanism chemicals and Tempad chronons. Each integration is optional.

    • 704
    • October 29, 2026
  • Just Enough Crafting Tables project image

    Just Enough Crafting Tables

    This simple mod just adds dyeable crafting tables that keeps its grid content, shows the items on top, and lets you craft from connected inventories. You can search, store, & repeat craft and JEI/EMI transfer from storage.

    • 10.5K
    • October 29, 2026
  • Horse Powered project image

    Horse Powered

    Hand-cranked and animal-powered machinery focusing on early game grinding, chopping, pressing, drying, and crushing. Leash horses, donkeys, or llamas to automate the line or generate Forge Energy. Data-driven recipes with full JEI, EMI, and Jade support.

    • 145.3K
    • October 30, 2026
  • AutoGrow project image

    AutoGrow

    This mod allows you to crouch to speed up nearby crops and plants. AutoGrow supports vanilla and modded growth, adds the Green Thumb enchantment, and offers customizable growth rules, optional costs, and a personal toggle.

    • 186
    • October 29, 2026
  • Modern Industrialization Extended Integrations project image

    Modern Industrialization Extended Integrations

    Additional Hatches that let Modern Industrialization multiblocks draw on other mods mid-recipe: Replication matter, Create stress, PneumaticCraft air and heat, Mekanism chemicals and Tempad chronons. Each integration is optional.

    • 704
    • October 29, 2026
  • Just Enough Crafting Tables project image

    Just Enough Crafting Tables

    This simple mod just adds dyeable crafting tables that keeps its grid content, shows the items on top, and lets you craft from connected inventories. You can search, store, & repeat craft and JEI/EMI transfer from storage.

    • 10.5K
    • October 29, 2026