Horse Powered

Pre-industrial farming machinery for Minecraft. Process grain, wood, fluids, and rock the old-fashioned way: by hand for the early game, then with leashed animals walking in circles once you have a herd. Every recipe, time, and tier is data-driven, so modpacks can re-balance the entire mod from a datapack.
Highlights
- Two tiers for almost every machine: a hand-cranked starter block and an animal-powered upgrade
- Workers are any leashable mob (vanilla horses/donkeys/mules/llamas, plus anything in the
horsepowered:valid_worker tag)
- Attached workers become a virtual ghost render: the real mob is stored on the block so it can't be killed, despawned, or wander out of range; break the block and the original entity respawns with its full NBT intact
- Power generation tie-in: the Generator turns worker labor directly into Forge Energy for the rest of your tech setup
- Viewer support: JEI, EMI, and Jade integrations for every category
- Optional in-game documentation via GuideMe
Machines
Grindstone
- Hand Grindstone for manual milling, one turn at a time
- Horse Grindstone for hands-off, continuous milling
Grain to flour, bone to bonemeal, ore to dust, and any custom recipe you add. Recipes support a secondary output with a chance roll.
Chopper
- Chopping Block for axe-driven log splitting
- Horse Chopper for automated bulk processing
Logs into planks, planks into sticks, signs and trapdoors back into sticks. Reclaim your wood from anything craftable into sticks.
Press
- Horse Press extracts fluids from items
Seeds to seed oil, honeycomb to honey, ice to water, mud to dirt, kelp to dried kelp. The press has separate input and output tanks, so pipes can feed in one fluid and drain another without contamination.
Drying Rack
A passive 2x2 multiblock with eight independent slots. No worker needed: it just dries items over time. Right-click to insert, right-click empty to retrieve. Hoppers can insert from any side (only items with a drying recipe go in) and extract from any side (only finished outputs come out, so partial dries are protected).
Built-in recipes: kelp to dried kelp, wet sponge to sponge, rotten flesh to leather, mud to dirt, clay to terracotta, and saplings to dead bush.
Granite Anvil
Stone-tier crushing station for rock-cycle conversions. Place a granite anvil and right-click a valid input with any stone-or-better pickaxe to crush. Each swing consumes pickaxe durability and player hunger; total swings per recipe scale with the crushingMultiplier config.
Built-in recipes: stone to cobblestone, deepslate to cobbled deepslate, basalt/blackstone/tuff to gravel, cobblestone/cobbled deepslate to gravel, gravel to sand, and sandstone/red sandstone for bonus sand.
Generator
A horse-powered Forge Energy source. Attach a worker, supply a redstone signal (a lever inside the walking ring works fine), and the Generator produces FE while the worker walks. Internal buffer of 100,000 FE pushes to any adjacent FE consumer.
Work Saddle
Right-click any leashable worker to capture it into the saddle, then right-click a block to release it elsewhere. The saddle item shows a small 3D preview of the carried mob on top. Pairs naturally with the horse-powered machines for moving your trained workers around without leashes and fences.
Wooden Hopper
Early-game item transport. Single-slot, runs at half the speed of a vanilla hopper, and crafted from sticks and planks. Same insertion and extraction behavior as a regular hopper, just slower and cheaper.
Creative Battery
Creative-only FE source for testing. Holds up to Integer.MAX_VALUE energy and pushes to adjacent consumers every tick. Unbreakable and only obtainable in creative mode.
Recipe Features
- Tiers: every grinding and chopping recipe declares which station can run it (hand, horse, both). Modpacks can lock high-yield recipes behind the horse-powered variants.
- Priority: control which recipe wins when several match the same input. Lower numbers sort first in JEI and EMI.
- Hunger cost: optional per-recipe hunger drain on top of the global manual-station baseline, so harder grinds can cost the player food.
Getting Started
- Craft a Hand Grindstone or Chopping Block to start processing by hand
- Build a Horse Grindstone, Horse Chopper, or Horse Press for automation
- Clear a 3x3 walking ring around the powered machine with a sturdy floor
- Attach a horse, donkey, mule, llama, or any modded leashable mob with a lead
- Insert items, pull outputs (or let a Wooden Hopper do it), and scale up
For energy generation, slot a Generator into the same setup and run a lever or comparator into it.
Configuration
All recipe times, multipliers, exhaustion rates, energy rates, and tank sizes are in the config file. Recipes are data-driven, so packs can add, remove, or rebalance any conversion without code. Default behavior is preserved across versions whenever new fields are added.
Credits
Original mod by GoryMoon. Updated, expanded upon and maintained by Saereth.