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CullingCraft

Culling Games based mod from the series Jujutsu Kaisen
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cullingcraft-3.0.0-1.20.1-forge.jar

File namecullingcraft-3.0.0-forge.jar
Uploader
GioTheDevGioTheDev
Uploaded
Nov 6, 2026
Downloads
76
Size
307.6 KB
Mod Loaders
Forge
File ID
9474163
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:jjkp-1024940:9474163")

Learn more about Curse Maven

What's new

# CullingCraft v3.0.0 — The Culling Rules & Economy Overhaul

Welcome to **CullingCraft v3.0.0**! This massive update brings the Culling Game closer than ever to canon with an authentic 8-rule system, interactive rule proposals, an internal point shop, a deeply customizable config, and revamped interactive interfaces.

---

### Canon Rule System & Rule Proposals
* **Authentic Baseline Rules (1–8):** The default rules now mirror the actual Jujutsu Kaisen Culling Game rules, including participation deadlines, death penalties for inactive scores/unregistered players, point distribution, and rule negotiations.
* **100-Point Rule Proposals:** Players who accumulate 100 points can now negotiate with the Game Master through Kogane to propose new game-wide rules!
* **Predefined Rule Catalog:** Added 15 canon-style rules ready to be proposed (e.g., *Point Transfer, Player Disclosure, Bounty Hunter, Binding Duel, Underdog's Resolve, Restricted Flight, Death Announcement, Rule Revocation*, and more).
* **Rule Proposal Config:** Server owners can toggle any proposal rule on or off individually in the config (all enabled by default).

### Point System & PvP Rework (Rule 5)
* **Flat Points vs. Percentage Steal:** Configure how players earn points when eliminating others:
  * **Flat Points:** Award fixed points on kill (default: 5 points for sorcerers/players, 1 for non-participants).
  * **Point Steal:** Steal a percentage of the victim's points based on `steal_points_multiplier`.
  * **Hybrid Mode:** Both flat rewards and point stealing can be enabled simultaneously!
* **Vow of Culling Integration:** The Vow of Culling enchant now boosts flat bonus points on kills, while percentage-based stealing remains unaffected for fair balancing. Multipliers for Levels I, II, and III are now fully customizable in the config.
* **Live Gamerule Sync:** Changing `cullingGamesMultiplier` via `/gamerule` now automatically updates the configuration file in real time.

### Culling Game Shop
* **Internal Point Shop:** Spend hard-earned Culling Points directly from Kogane on valuable gear, cursed items, and utility rewards.
* **Per-World Saved Data:** Shop items and inventories are stored directly in internal world data, ensuring your shop setup persists cleanly across singleplayer worlds and dedicated servers.

### Centralized Server Configuration (`config/cullingcraft.json`)
* Complete server-side control over gameplay:
  * Enable/disable joining the Culling Game.
  * Enable/disable shops, rule proposals, and specific mechanics.
  * Adjust min/max limits for point transfers, starting scores, and rule costs.
  * Fine-tune point multipliers, steal percentages, and Vow of Culling level scaling.

### UI & Quality of Life
* **Revamped GUI Experience:** Refreshed screens for Kogane dialogues, rule lists, player rankings, catalog, and the shop.
* **Interactive Navigation:** Prev/Next pagination buttons now light up with responsive visual feedback on click.
* **Name & Box Formatting:** Fixed long player names overflowing their bounding boxes across all menus.
* **Multi-Version Parity:** Full feature parity and synchronized support across **Minecraft 1.20.1** and **1.21.1** on both Forge and Fabric.

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