cullingcraft-3.0.0-1.20.1-fabric.jar
Curse Maven Snippet
What's new
CullingCraft v3.0.0 — The Culling Rules & Economy Overhaul
Welcome to CullingCraft v3.0.0! This massive update brings the Culling Game closer than ever to canon with an authentic 8-rule system, interactive rule proposals, an internal point shop, a deeply customizable config, and revamped interactive interfaces.
Canon Rule System & Rule Proposals
- Authentic Baseline Rules (1–8): The default rules now mirror the actual Jujutsu Kaisen Culling Game rules, including participation deadlines, death penalties for inactive scores/unregistered players, point distribution, and rule negotiations.
- 100-Point Rule Proposals: Players who accumulate 100 points can now negotiate with the Game Master through Kogane to propose new game-wide rules!
- Predefined Rule Catalog: Added 15 canon-style rules ready to be proposed (e.g., Point Transfer, Player Disclosure, Bounty Hunter, Binding Duel, Underdog's Resolve, Restricted Flight, Death Announcement, Rule Revocation, and more).
- Rule Proposal Config: Server owners can toggle any proposal rule on or off individually in the config (all enabled by default).
Point System & PvP Rework (Rule 5)
- Flat Points vs. Percentage Steal: Configure how players earn points when eliminating others:
- Flat Points: Award fixed points on kill (default: 5 points for sorcerers/players, 1 for non-participants).
- Point Steal: Steal a percentage of the victim's points based on
steal_points_multiplier. - Hybrid Mode: Both flat rewards and point stealing can be enabled simultaneously!
- Vow of Culling Integration: The Vow of Culling enchant now boosts flat bonus points on kills, while percentage-based stealing remains unaffected for fair balancing. Multipliers for Levels I, II, and III are now fully customizable in the config.
- Live Gamerule Sync: Changing
cullingGamesMultipliervia/gamerulenow automatically updates the configuration file in real time.
Culling Game Shop
- Internal Point Shop: Spend hard-earned Culling Points directly from Kogane on valuable gear, cursed items, and utility rewards.
- Per-World Saved Data: Shop items and inventories are stored directly in internal world data, ensuring your shop setup persists cleanly across singleplayer worlds and dedicated servers.
Centralized Server Configuration (config/cullingcraft.json)
- Complete server-side control over gameplay:
- Enable/disable joining the Culling Game.
- Enable/disable shops, rule proposals, and specific mechanics.
- Adjust min/max limits for point transfers, starting scores, and rule costs.
- Fine-tune point multipliers, steal percentages, and Vow of Culling level scaling.
UI & Quality of Life
- Revamped GUI Experience: Refreshed screens for Kogane dialogues, rule lists, player rankings, catalog, and the shop.
- Interactive Navigation: Prev/Next pagination buttons now light up with responsive visual feedback on click.
- Name & Box Formatting: Fixed long player names overflowing their bounding boxes across all menus.
- Multi-Version Parity: Full feature parity and synchronized support across Minecraft 1.20.1 and 1.21.1 on both Forge and Fabric.
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