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CullingCraft

Culling Games based mod from the series Jujutsu Kaisen
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cullingcraft-3.0.0-1.21.1-neoforge.jar

File namecullingcraft-3.0.0-neoforge.jar
Uploader
GioTheDevGioTheDev
Uploaded
Nov 6, 2026
Downloads
21
Size
359.3 KB
Mod Loaders
NeoForge
File ID
9474189
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:jjkp-1024940:9474189"

Learn more about Curse Maven

What's new

CullingCraft v3.0.0 — The Culling Rules & Economy Overhaul

Welcome to CullingCraft v3.0.0! This massive update brings the Culling Game closer than ever to canon with an authentic 8-rule system, interactive rule proposals, an internal point shop, a deeply customizable config, and revamped interactive interfaces.


Canon Rule System & Rule Proposals

  • Authentic Baseline Rules (1–8): The default rules now mirror the actual Jujutsu Kaisen Culling Game rules, including participation deadlines, death penalties for inactive scores/unregistered players, point distribution, and rule negotiations.
  • 100-Point Rule Proposals: Players who accumulate 100 points can now negotiate with the Game Master through Kogane to propose new game-wide rules!
  • Predefined Rule Catalog: Added 15 canon-style rules ready to be proposed (e.g., Point Transfer, Player Disclosure, Bounty Hunter, Binding Duel, Underdog's Resolve, Restricted Flight, Death Announcement, Rule Revocation, and more).
  • Rule Proposal Config: Server owners can toggle any proposal rule on or off individually in the config (all enabled by default).

Point System & PvP Rework (Rule 5)

  • Flat Points vs. Percentage Steal: Configure how players earn points when eliminating others:
    • Flat Points: Award fixed points on kill (default: 5 points for sorcerers/players, 1 for non-participants).
    • Point Steal: Steal a percentage of the victim's points based on steal_points_multiplier.
    • Hybrid Mode: Both flat rewards and point stealing can be enabled simultaneously!
  • Vow of Culling Integration: The Vow of Culling enchant now boosts flat bonus points on kills, while percentage-based stealing remains unaffected for fair balancing. Multipliers for Levels I, II, and III are now fully customizable in the config.
  • Live Gamerule Sync: Changing cullingGamesMultiplier via /gamerule now automatically updates the configuration file in real time.

Culling Game Shop

  • Internal Point Shop: Spend hard-earned Culling Points directly from Kogane on valuable gear, cursed items, and utility rewards.
  • Per-World Saved Data: Shop items and inventories are stored directly in internal world data, ensuring your shop setup persists cleanly across singleplayer worlds and dedicated servers.

Centralized Server Configuration (config/cullingcraft.json)

  • Complete server-side control over gameplay:
    • Enable/disable joining the Culling Game.
    • Enable/disable shops, rule proposals, and specific mechanics.
    • Adjust min/max limits for point transfers, starting scores, and rule costs.
    • Fine-tune point multipliers, steal percentages, and Vow of Culling level scaling.

UI & Quality of Life

  • Revamped GUI Experience: Refreshed screens for Kogane dialogues, rule lists, player rankings, catalog, and the shop.
  • Interactive Navigation: Prev/Next pagination buttons now light up with responsive visual feedback on click.
  • Name & Box Formatting: Fixed long player names overflowing their bounding boxes across all menus.
  • Multi-Version Parity: Full feature parity and synchronized support across Minecraft 1.20.1 and 1.21.1 on both Forge and Fabric.

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