Jeremis_Tensura-0.9.33.jar
Curse Maven Snippet
What's new
Jeremi's Tensura 0.9.33 — Major Content, Combat & Progression Update
Changes since 0.9.1
This update brings major improvements to Incarnation AI, Cosmic Awakening, Stories, scenarios, skills, equipment, performance, and overall game balance, alongside numerous bug fixes.
NEW SKILLS & ABILITIES
Manslaughter — Unique Skill
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Grow stronger by killing other players.
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Unlock powerful Haki abilities based on your kill count.
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Gain additional advantages against opponents with fewer kills.
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Small chance to steal eligible ordinary skills from defeated players.
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New Bloodstained Growth, Spoils of Murder, Murderous Haki, Mark for Slaughter, and other abilities.
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Anti-farming measures prevent repeatedly killing the same player for excessive progression.
Sandalphon, Lord of Slaughter — Ultimate Skill
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New evolution combining Manslaughter and Murderer.
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Powerful assassination abilities, concealment, regeneration suppression, and finishing attacks.
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New Killing Intent, Existence Concealment, Necrosis, Death Mark, and Final Assassination abilities.
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Unique evolution requirements and progression tracking.
Story Control — Extra Skill
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Unlock manual Story control through Story progression.
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Requires natural Story narrations, Story Clashes, and high-grade Story achievements.
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Added to the in-game skill documentation.
STORY SYSTEM OVERHAUL
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Stories can now automatically narrate themselves during relevant events.
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Ordinary Stories can participate in Story Clashes.
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Expanded Giant Story creation into four progression stages.
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Added contribution tracking and ownership shares for Giant Stories.
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Improved Story Archive information.
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Added stronger Probability enforcement to Star Stream interventions.
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Implemented Probability backlash, restrictions, and Probability Storms.
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Fixed Story lifesteal calculations.
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Fixed multiple HP, SHP, MP, and Aura Story bonus issues.
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Improved Story effect synchronization and persistence.
COSMIC AWAKENING OVERHAUL
Completely reworked Constellation and Demon King awakening.
New Requirements
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50 completed Stories.
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At least 10 Legendary or 3 Mythical Stories.
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Constellation: 5 million EP and 3 qualifying kills.
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Demon King: 7.5 million EP, 25 foreign Story Fragments, and 5 qualifying kills.
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Qualifying enemies must possess at least 3 million maximum EP.
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Previous sponsorship increases the EP requirements.
Awakening Trial
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New 10-minute transformation event.
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Global announcements alert players when someone begins awakening.
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The awakening player's location is broadcast every 30 seconds.
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Temporary reduction of maximum HP, SHP, MP, and Aura.
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Movement and ability restrictions during the transformation.
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Other players can attempt to defeat the awakening player.
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Successful awakening grants a one-time EP increase and improved scenario EP gains.
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New post-awakening protection period.
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Improved EP restoration, ability cooldown handling, and progression tracking.
Evolution Improvements
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Separate Constellation and Demon King requirement pages.
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Server-side validation of all awakening requirements.
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Improved Transcendent progression in the native Tensura B-menu.
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Improved Dokkaebi and Ocean Spirit evolution tracking.
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Fixed custom skill evolutions not updating after requirements were fulfilled.
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Dokkaebi Bureau promotion now requires defeating an eligible entity with at least 500,000 maximum EP.
INCARNATION COMBAT AI OVERHAUL
All 10 Incarnation classes have received substantially more advanced combat behavior.
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Warrior: Critical-hit attempts, powerful greatsword attacks, resistance bypass, permanent defensive buffs, and occasional accidental friendly fire.
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Assassin: Damage-triggered invisibility, teleportation behind enemies, guaranteed teleport critical hits, and improved positioning.
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Mage: Eight offensive spell options selected according to enemy distance, faster casting, and movement penalties while casting.
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Tank: Shield blocking, defensive positioning, taunting, resistance buffs, debuff removal, and powerful sword techniques.
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Healer: Intelligent healing priorities, positioning, Recovery, Healing Rain, and offensive debuffs.
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Archer: Improved retreat behavior, stronger arrows, Fatal Poison, resistance bypass, and occasional friendly fire.
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Berserker: Dual-wielded greatswords, increasing damage at low health, a one-time revival, and a 90-second final stand.
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Summoner: Greater Elemental summons, improved summon coordination, safer positioning, and emergency Elemental Colossus summoning.
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Spellblade: Improved sword and magic combinations, with range-based spell selection and cooldowns.
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Supporter: Healing/debuff mode switching, tactical support, and temporary enemy imprisonment.
General NPC Improvements
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More intelligent positioning and target selection.
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Persistent ability cooldowns.
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Improved protection against friendly fire from summons.
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Reduced unnecessary AI calculations when NPCs are far away.
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NPC equipment no longer drops.
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Hidden status-effect particles on Incarnations.
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Existing special Incarnation behaviors preserved.
CONSTELLATION BOSS CHANGES
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NPC Constellation bosses now bypass all ordinary resistances.
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Matching damage-type Nullifications reduce incoming boss damage to 60% instead of completely preventing it.
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After 15 seconds without receiving damage, bosses regenerate 2.5% of their maximum HP every second.
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Applies to normal attacks, special attacks, and supported World Scenario Constellation bosses.
NEW ITEMS
Unbroken Faith
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40 attack damage.
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1.6 attack speed.
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512 durability.
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Four switchable modes: Base, Fire, Darkness, and Divine.
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Right-click blocking.
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Special resistance and Nullification bypass mechanics.
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Weapon EP and engraving support.
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Custom animated 3D model.
Eight Beaded Bells
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Stores EP from defeated entities.
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Displays stored EP above the hotbar.
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Can imprison and debuff enemies after five seconds of targeting.
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Requires at least 110% of the target's EP.
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Applies Anti Magic, Anti Skill, Unlimited Imprisonment, Burden, and Insanity.
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Can remove its own debuffs from affected targets.
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Custom 3D model and ringing animation.
Equipment Improvements
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Improved first-person and third-person weapon positioning.
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Corrected grip placement for multiple custom weapons.
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Improved left-hand and right-hand transforms.
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Updated special-metal equipment prices in the Dokkaebi Bag.
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Removed Orb of Domination from the Dokkaebi Bag.
SCENARIO SYSTEM REWORK
World Scenarios
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Rebalanced EP rewards across all grades.
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Added grade-specific total EP pools and individual player reward caps.
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Rewards are calculated using the original number of participants.
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Prevents one player from receiving an entire scenario's EP pool.
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Added fixed Coin rewards for surviving participants.
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Existing first-third completion reward system retained.
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Fixed reward multipliers bypassing scenario EP caps.
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Improved individual objective tracking and completion handling.
Admin Scenario Hosting
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Improved custom scenario creation commands.
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Up to five chained rewards per scenario.
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Supports items, skills, Stories, Coins, and Favor rewards.
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Configurable time limits and failure penalties.
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Improved command autocomplete and validation.
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Improved World Scenario start commands and status reporting.
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Fixed several World Scenario hosting and notification issues.
Dokkaebi Scenario Hosting
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Fixed Star Stream channel hosting incorrectly creating scenarios for the Dokkaebi rather than channel members.
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Dokkaebis can now select scenario grades and types.
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Added separate personal and channel hosting options.
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Channel scenarios enroll eligible Incarnations.
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Ineligible members no longer prevent other members from participating.
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Improved hosting feedback and participant information.
DOKKAEBI BAG ECONOMY
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Recalculated custom special-metal equipment prices based on crafting ingredients.
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Applies to Magisteel, Orichalcum, Mithril, Adamantite, Hihiirokane, and related equipment.
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Corrected prices for swords, greatswords, katanas, kodachis, spears, scythes, tools, sickles, and other weapons.
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Existing custom item-price overrides remain supported.
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Removed Orb of Domination from available purchases.
PERFORMANCE OPTIMIZATIONS
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Reduced unnecessary NPC AI updates.
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Improved distant NPC idle behavior.
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Reduced redundant Awakening aura network packets.
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Optimized Story attribute updates.
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Reduced unnecessary status-effect recalculations.
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Optimized Star Stream maintenance tasks.
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Reduced unnecessary non-player entity scans.
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Improved Nebula Headquarters maintenance scheduling.
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Reduced skill icon sizes to 32×32.
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Compressed music, textures, and structure resources to reduce file size.
BUG FIXES & QUALITY-OF-LIFE
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Fixed recursive skill evolution checks that could crash servers.
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Fixed Subway Scenario participant iteration crashes.
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Fixed the invalid Station 0 objective in Struggle for the Flag.
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Fixed multiple EP inflation and duplicate reward issues.
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Fixed incorrect HP/SHP restoration after respawning.
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Fixed Salesman Soul Token mastery and copied-skill state.
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Fixed Salesman contract book crashes and improved legacy book handling.
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Fixed World Scenario winner-slot reassignment issues.
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Fixed scenario item rewards being lost when inventories were full.
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Fixed Avatar equipment duplication through death drops.
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Fixed container-item duplication involving temporary Domains.
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Improved skill activation error messages above the hotbar.
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Reduced repetitive skill failure message spam.
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Improved skill feedback readability during scenarios.
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Fixed multiple Constellation and Incarnation skin issues.
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Improved glowing aura rendering.
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Corrected weapon positioning and custom model display.
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Improved progression checks and synchronization.
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Numerous additional stability and compatibility improvements.
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