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Jeremi's Tensura

A Tensura reincarnated addon, aiming to bring Omniscient Reader's Viewpoint to life. You can contact me through our Discord Server
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Jeremis_Tensura-0.8.39.jar

File nameJeremis_Tensura-0.8.39.jar
Uploaded
Aug 30, 2026
Downloads
8.8K
Size
21.9 MB
Mod Loaders
NeoForge
File ID
8771304
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:jeremis-tensura-1594670:8771304"

Learn more about Curse Maven

What's new

Jeremi’s Tensura 0.8.38

This is a major content and systems update from 0.8.5.6.

Important

  • GeckoLib 4.8.4 or newer is now required.

  • FoxAblazeAqzl Wiki integration remains optional.

New Skills and Races

  • Added One for All, including independent legacies, inherited Skills, a configurable copy limit, Skill blacklisting and administrator reset controls.

  • Fixed One for All so it works from every ability slot.

  • Added the complete Ocean Spirit race line:

    • Lesser Ocean Spirit

    • Medium Ocean Spirit

    • Greater Ocean Spirit

    • God of the Sea, Hadal

  • Added Ocean Memory, Keeper of the Abyss and Hadal, Lord of the Abyss.

  • Ocean Spirit evolution now correctly tracks consumed Elemental and Dragon Essence, mastered water Skills and prayed-for Medium, Greater and Lord Water Spirits.

  • Higher-rank Water Spirits count for every lower evolution requirement.

Deadly Sentencing and Divine Law

  • Added Deadly Sentencing and Judgement, Lord of Divine Law.

  • Added fully structured courtroom Domains using custom structures that change as Sentence Points are earned.

  • Courts restore every replaced block and return all participants to their original dimensions and locations when the trial ends.

  • Courtrooms are protected from block breaking, placement, interaction, explosions, outside interference, combat and unauthorized Skill use.

  • Trials now use a skill-based 0–2P system for every charge:

    • One point for correctly predicting the defendant’s plea.

    • One point for correctly interpreting the evidence.

  • Evidence includes direct, inconclusive and non-proving conclusions instead of always favoring the prosecution.

  • Every choice screen displays the charge, evidence, question and the complete meaning of each answer.

  • Trials wait for all required players to answer and no longer automatically choose missing answers.

  • Added three-second reading periods between courtroom phases.

  • Added multiplayer defending-side voting, random NPC ballots and random tie resolution.

  • Retrial removes the first verdict and doubles the fresh Retrial score.

  • Deadly Sentencing supports outcomes through 12P, while Divine Law supports outcomes through 20P.

  • Added the complete Confiscation, Death Sentence and Judicial Regeneration punishment ranges.

  • Divine Law may be adjourned before the verdict to retain the currently collected Sentence Points.

  • Added Divine Law’s Judgement mode:

    • Costs 20,000 MP.

    • Targets a player or NPC within 24 blocks.

    • Reveals only the number of currently tracked crimes.

    • Does not reveal crime names or evidence.

Judicial Weapons

  • Added the Gavel, Large Gavel and Executioner’s Sword with custom models and held rendering.

  • Gavel deals 32 damage with axe attack speed.

  • Large Gavel deals 20 damage with sword attack speed.

  • Gavel and Large Gavel can transform into each other through right-click.

  • Death Sentences force the Executioner’s Sword into the caster’s main hand.

  • Manifested weapons remain bound to their owner.

  • Ordinary Gavel and Large Gavel copies can also be obtained and used without owning a judicial Skill.

  • Removed unwanted inventory, attack and block-mining animations.

  • Corrected first-person and third-person hand positioning for all three weapons.

Nebula Improvements

  • Added /jeremistensura nebula exit and /nebula exit.

  • Leaving headquarters returns players to their exact saved dimension, position and rotation.

  • Every headquarters now contains an unbreakable central exit block with the same function.

  • Added purchasable linked Nebula Portal pairs.

  • One endpoint is placed inside the headquarters and the second outside every Nebula dimension.

  • Using either endpoint immediately travels to the other.

  • Authorized officers can recover placed portal pairs.

  • Added full color-spectrum selectors for primary and secondary Nebula colors.

  • Daily and weekly tasks now display their actual objective, progress and reward.

  • Removed the former 10,000,000-resource requirement for founding a Nebula.

Player Marketplace

  • Added a persistent server-wide Player Shop.

  • Sellers deposit exact item stacks and select Coin, EP or item-based prices.

  • Buyers must confirm purchases before anything is transferred.

  • Item-based payments must first be deposited into the buyer’s shop account.

  • Purchased items and payments enter separate withdrawal deposits instead of being placed directly into inventories.

  • Namespaced item IDs display their actual item icon in the shop.

  • Marketplace listings and deposits persist through server restarts.

GUI and Scenario Improvements

  • Added All Player Controls to the Player GUI.

  • Added All Server Controls and Jeremi Gamerules to the Admin GUI.

  • These menus are generated from the live command tree and retain normal command permissions.

  • Expanded major GUI layouts to use the available screen space.

  • Anchored Back and Return buttons at the bottom of menus.

  • Added a Story Archive return button.

  • Preserved mouse position when changing server-driven pages.

  • Player menus now hide controls the player cannot currently use.

  • Scenario offers now open as proper scenario cards with Accept and Decline buttons.

  • Added dedicated completion and failure result screens instead of sending large result messages into chat.

  • Regional Scenarios now use explicit participation choices.

  • Added an optional dedicated World Scenario arena dimension.

  • Ordinary mobs are blocked from spawning inside the World Scenario dimension.

  • Scenario arrivals now place players above the terrain instead of inside the ground.

Sponsor and Constellation Improvements

  • Sponsor offers are now handled entirely through the Sponsor GUI.

  • Chat only announces that a new Sponsor hand is available.

  • Added Satella, The Oldest Dream and pending player-Constellation offers to the Sponsor menu.

  • Added configurable exact item and Skill requests using item: and skill: autocomplete.

  • Modded items and Skills are supported.

  • Unique and Ultimate Skill requests are disabled by default but can be enabled by gamerule.

  • NPC Incarnations and Constellation manifestations can no longer be copied, plundered, stolen or exchanged.

Player Race and Returner

  • Player Race HP now grants +25 per level with a 200-level maximum.

  • SHP grants +150 per level.

  • Attack Damage grants +0.5 per level with 100 levels.

  • Attack Speed grants +0.1 per level with 100 levels.

  • Maximum Knockback Resistance completely cancels knockback.

  • Alignment changes cost 10 points.

  • Spiritual and Divine cost 50 points to unlock and may then be toggled freely.

  • Enabling Spiritual grants Possession.

  • Enabling Divine grants Divine Ki Release.

  • Added /jeremistensura returner return and a matching dashboard button.

  • Fixed completed Returners becoming unable to return because of stale channel or mission data.

  • Returner now automatically receives Red Fire Cannon after returning.

  • Returner seal progression can master Red Fire Cannon and unlock Disaster of Questions.

  • Returner-specific cooldowns now interact correctly with normal cooldown-reset mechanics.

Other Improvements and Fixes

  • Added complete optional FoxAblazeAqzl Wiki documentation for all 72 registered Skills.

  • Rebuilt /jeremistensura obtain from the live Skill registry, removing duplicates and missing entries.

  • Reworked Player Hub and guide descriptions to be shorter and more useful.

  • Removed the guidebook’s Credits and Version section.

  • Removed large amounts of redundant activation, scenario and action-bar spam.

  • Added permanent Blessing removal with confirmation.

  • Reworked Industrial Replication into a repair and temporary Haste/Luck ability instead of item duplication.

  • Character Reset Scrolls now correctly reroll Cursed Energy and clear Domain progression.

  • Coin Resistance Training now grants the advertised +50 mastery.

  • Added administrator Coin controls.

  • Moved Probability editing under the administrator command branch.

  • Checking another player’s Favor now requires operator permission.

  • Improved Judgement and Last Judgement Dodge QTE placement, timing and cooldowns.

  • Fixed a Judgement/Last Judgement combat crash caused by targets dying during KARMA processing.

  • Fixed several Ocean Spirit evolution failures, One for All slot issues, Sponsor-menu problems, scenario spawning issues and courtroom progression problems.

This mod has no additional files