Jeremis_Tensura-0.8.39.jar
Curse Maven Snippet
What's new
Jeremi’s Tensura 0.8.38
This is a major content and systems update from 0.8.5.6.
Important
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GeckoLib 4.8.4 or newer is now required.
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FoxAblazeAqzl Wiki integration remains optional.
New Skills and Races
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Added One for All, including independent legacies, inherited Skills, a configurable copy limit, Skill blacklisting and administrator reset controls.
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Fixed One for All so it works from every ability slot.
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Added the complete Ocean Spirit race line:
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Lesser Ocean Spirit
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Medium Ocean Spirit
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Greater Ocean Spirit
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God of the Sea, Hadal
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Added Ocean Memory, Keeper of the Abyss and Hadal, Lord of the Abyss.
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Ocean Spirit evolution now correctly tracks consumed Elemental and Dragon Essence, mastered water Skills and prayed-for Medium, Greater and Lord Water Spirits.
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Higher-rank Water Spirits count for every lower evolution requirement.
Deadly Sentencing and Divine Law
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Added Deadly Sentencing and Judgement, Lord of Divine Law.
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Added fully structured courtroom Domains using custom structures that change as Sentence Points are earned.
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Courts restore every replaced block and return all participants to their original dimensions and locations when the trial ends.
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Courtrooms are protected from block breaking, placement, interaction, explosions, outside interference, combat and unauthorized Skill use.
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Trials now use a skill-based 0–2P system for every charge:
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One point for correctly predicting the defendant’s plea.
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One point for correctly interpreting the evidence.
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Evidence includes direct, inconclusive and non-proving conclusions instead of always favoring the prosecution.
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Every choice screen displays the charge, evidence, question and the complete meaning of each answer.
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Trials wait for all required players to answer and no longer automatically choose missing answers.
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Added three-second reading periods between courtroom phases.
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Added multiplayer defending-side voting, random NPC ballots and random tie resolution.
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Retrial removes the first verdict and doubles the fresh Retrial score.
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Deadly Sentencing supports outcomes through 12P, while Divine Law supports outcomes through 20P.
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Added the complete Confiscation, Death Sentence and Judicial Regeneration punishment ranges.
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Divine Law may be adjourned before the verdict to retain the currently collected Sentence Points.
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Added Divine Law’s Judgement mode:
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Costs 20,000 MP.
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Targets a player or NPC within 24 blocks.
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Reveals only the number of currently tracked crimes.
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Does not reveal crime names or evidence.
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Judicial Weapons
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Added the Gavel, Large Gavel and Executioner’s Sword with custom models and held rendering.
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Gavel deals 32 damage with axe attack speed.
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Large Gavel deals 20 damage with sword attack speed.
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Gavel and Large Gavel can transform into each other through right-click.
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Death Sentences force the Executioner’s Sword into the caster’s main hand.
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Manifested weapons remain bound to their owner.
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Ordinary Gavel and Large Gavel copies can also be obtained and used without owning a judicial Skill.
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Removed unwanted inventory, attack and block-mining animations.
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Corrected first-person and third-person hand positioning for all three weapons.
Nebula Improvements
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Added
/jeremistensura nebula exitand/nebula exit. -
Leaving headquarters returns players to their exact saved dimension, position and rotation.
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Every headquarters now contains an unbreakable central exit block with the same function.
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Added purchasable linked Nebula Portal pairs.
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One endpoint is placed inside the headquarters and the second outside every Nebula dimension.
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Using either endpoint immediately travels to the other.
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Authorized officers can recover placed portal pairs.
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Added full color-spectrum selectors for primary and secondary Nebula colors.
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Daily and weekly tasks now display their actual objective, progress and reward.
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Removed the former 10,000,000-resource requirement for founding a Nebula.
Player Marketplace
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Added a persistent server-wide Player Shop.
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Sellers deposit exact item stacks and select Coin, EP or item-based prices.
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Buyers must confirm purchases before anything is transferred.
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Item-based payments must first be deposited into the buyer’s shop account.
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Purchased items and payments enter separate withdrawal deposits instead of being placed directly into inventories.
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Namespaced item IDs display their actual item icon in the shop.
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Marketplace listings and deposits persist through server restarts.
GUI and Scenario Improvements
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Added All Player Controls to the Player GUI.
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Added All Server Controls and Jeremi Gamerules to the Admin GUI.
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These menus are generated from the live command tree and retain normal command permissions.
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Expanded major GUI layouts to use the available screen space.
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Anchored Back and Return buttons at the bottom of menus.
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Added a Story Archive return button.
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Preserved mouse position when changing server-driven pages.
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Player menus now hide controls the player cannot currently use.
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Scenario offers now open as proper scenario cards with Accept and Decline buttons.
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Added dedicated completion and failure result screens instead of sending large result messages into chat.
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Regional Scenarios now use explicit participation choices.
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Added an optional dedicated World Scenario arena dimension.
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Ordinary mobs are blocked from spawning inside the World Scenario dimension.
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Scenario arrivals now place players above the terrain instead of inside the ground.
Sponsor and Constellation Improvements
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Sponsor offers are now handled entirely through the Sponsor GUI.
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Chat only announces that a new Sponsor hand is available.
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Added Satella, The Oldest Dream and pending player-Constellation offers to the Sponsor menu.
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Added configurable exact item and Skill requests using
item:andskill:autocomplete. -
Modded items and Skills are supported.
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Unique and Ultimate Skill requests are disabled by default but can be enabled by gamerule.
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NPC Incarnations and Constellation manifestations can no longer be copied, plundered, stolen or exchanged.
Player Race and Returner
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Player Race HP now grants +25 per level with a 200-level maximum.
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SHP grants +150 per level.
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Attack Damage grants +0.5 per level with 100 levels.
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Attack Speed grants +0.1 per level with 100 levels.
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Maximum Knockback Resistance completely cancels knockback.
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Alignment changes cost 10 points.
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Spiritual and Divine cost 50 points to unlock and may then be toggled freely.
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Enabling Spiritual grants Possession.
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Enabling Divine grants Divine Ki Release.
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Added
/jeremistensura returner returnand a matching dashboard button. -
Fixed completed Returners becoming unable to return because of stale channel or mission data.
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Returner now automatically receives Red Fire Cannon after returning.
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Returner seal progression can master Red Fire Cannon and unlock Disaster of Questions.
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Returner-specific cooldowns now interact correctly with normal cooldown-reset mechanics.
Other Improvements and Fixes
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Added complete optional FoxAblazeAqzl Wiki documentation for all 72 registered Skills.
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Rebuilt
/jeremistensura obtainfrom the live Skill registry, removing duplicates and missing entries. -
Reworked Player Hub and guide descriptions to be shorter and more useful.
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Removed the guidebook’s Credits and Version section.
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Removed large amounts of redundant activation, scenario and action-bar spam.
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Added permanent Blessing removal with confirmation.
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Reworked Industrial Replication into a repair and temporary Haste/Luck ability instead of item duplication.
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Character Reset Scrolls now correctly reroll Cursed Energy and clear Domain progression.
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Coin Resistance Training now grants the advertised +50 mastery.
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Added administrator Coin controls.
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Moved Probability editing under the administrator command branch.
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Checking another player’s Favor now requires operator permission.
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Improved Judgement and Last Judgement Dodge QTE placement, timing and cooldowns.
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Fixed a Judgement/Last Judgement combat crash caused by targets dying during KARMA processing.
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Fixed several Ocean Spirit evolution failures, One for All slot issues, Sponsor-menu problems, scenario spawning issues and courtroom progression problems.
This mod has no additional files

