Jeremis_Tensura-0.6.56.jar
Curse Maven Snippet
What's new
Changelog from v0.6.46 to v.0.6.56
Jeremi’s Tensura — Consolidated Beta Changelog
Version 0.6.46 → 0.6.56
Important: the Learnable Domain Expansion system is currently included as design documentation, guidebook pages, configuration plans, and icons. The actual runtime Domain system is not yet implemented in Java, so it is listed as a preview rather than a playable feature.
GUI Overhaul
-
Added a new custom Tensura-style list GUI framework.
-
Replaced the old chest-style interfaces used by:
-
The Scenario Shop
-
Rulebook
-
Regressor archives
-
Scenario creation pages
-
-
Removed the copied Tensura Skill Creator background from the relevant interfaces.
-
Added searchable lists with scrolling and page counters.
-
Added namespace and exact-ID searching where applicable.
-
Added dedicated shop navigation tabs.
-
Added right-click reverse cycling for configurable Rulebook values.
-
Fixed menus becoming stuck on stale container IDs after changing an option.
-
Rulebook menus now close and reopen safely after a value changes.
-
Failed Rulebook submissions retain the current draft instead of deleting it.
-
Removed the old Rulebook, Scenario, Adaptor and Regressor chest-menu implementations that were replaced by the new interface system.
Scenario Shop Rebuild
Both commands now open the shop:
/jeremistensura shop
/jeremistensura shop open
MP Item Shop
-
Ordinary items now cost MP only.
-
EP can no longer accidentally be charged for regular items.
-
Every registered item can appear in the searchable MP shop.
-
Added configurable MP prices.
-
Existing configuration files are merged instead of overwritten.
-
Added support for:
/jeremistensura shop price <itemid> mp <amount>
-
Removed EP item-pricing behavior.
EP Resistance Training
EP is now reserved for Resistance-learning points.
Easy Resistance
-
Requires at least 5 Attack Damage.
-
Costs 10,000 EP.
-
Grants 50 Resistance points.
-
Mastery target: 350 points.
Includes:
-
Corrosion Resistance
-
Poison Resistance
-
Paralysis Resistance
Medium Resistance
-
Requires at least 15 Attack Damage.
-
Costs 25,000 EP.
-
Grants 50 Resistance points.
-
Mastery target: 500 points.
Includes Pain, Pierce, elemental, Gravity, Electricity, Heat, Cold and Holy Attack Resistances.
Hard Resistance
-
Requires at least 20 Attack Damage.
-
Costs 35,000 EP.
-
Grants 50 Resistance points.
-
Mastery target: 700 points.
Includes:
-
Physical Attack Resistance
-
Magic Resistance
-
Spiritual Attack Resistance
-
Abnormal Condition Resistance
Additional safeguards were added so failed Resistance grants can refund the EP payment.
Probability Shop
Added Probability purchases for:
-
Sponsor Favor
-
Temporary combat buffs
-
Temporary Sponsor Stigmas
-
Unique Skill rerolls
-
Revival Insurance for the next scenario
Player Shop
-
Added Deposit Held Stack.
-
Deposited items are stored with their stack information.
-
Players can withdraw their stored listings through the custom interface.
-
Added a 54-listing storage limit.
Hidden Scenario Modifiers
Added hidden modifiers that are assigned automatically based on scenario grade.
Possible modifiers include:
-
No Healing
-
Final Blow Matters
-
Sponsor Interference
-
Sealed Skill Pressure
-
Time Pressure
-
Death Tax
-
NPC Betrayal Allowed
-
Random Hazards
Higher-grade scenarios can receive multiple modifiers:
-
C/B: 1 modifier
-
A/S: 2 modifiers
-
Historical: 2 modifiers
-
Narrative: 3 modifiers
-
Mythical: 4 modifiers
Modifiers are intentionally hidden from normal scenario descriptions.
They are applied to:
-
Normal Sponsor scenarios
-
Requested scenarios
-
Custom scenario presets
-
Dokkaebi-hosted scenarios
-
World scenarios
NPC Incarnation Additions
Nixilyy
-
Added as a named NPC Incarnation.
-
Class: Spellblade
-
Personality: Loyal Defender
-
EP: 2,711,000
-
Sponsor: Lightning Throne
-
Added Lightning Magic and Divine Ki Release.
-
Added custom skin.
-
Added dedicated spawn egg and item textures.
SacrificedShadow
-
Class: Supporter
-
Personality: Sponsor Fanatic
-
EP: 2,670,000
-
Race: Divine Fish
-
Sponsor: The Shade of the Radiant
-
Uses Divine Fish-based statistics and abilities.
-
Added custom skin and spawn egg.
-
Added fallback behavior for an unimplemented Sponsor.
-
Interacting with or killing the Incarnation can display that The Shade of the Radiant is angered by what happened to its Incarnation.
K0R0SUK3
-
Added as the first dedicated named Mage Incarnation.
-
Personality: Betrayer
-
EP: 2,000,000
-
Race: Divine Dragon
-
Sponsor: Abyssal Black Flame Dragon
-
Added:
-
Dragon Skin
-
Flame Breath
-
Ice Breath
-
Thunder Breath
-
Divine Ki Release
-
-
Uses ranged magical attacks.
-
Permanently betrays a scenario player once that player reaches approximately 35% HP.
-
Analytical Appraisal displays the assigned race as Divine Dragon.
-
Added custom skin and dedicated spawn egg.
NPC Appraisal Support
-
Added a client-side NPC Incarnation analysis display.
-
Named Incarnations can now show their configured race rather than a generic mob result.
-
Divine Fish and Divine Dragon race information is retained for appraisal.
Quest Reward Fixes
Modified and Enchanted Item Rewards
Custom quests now preserve the complete selected ItemStack.
This includes:
-
Enchantments
-
Custom names
-
Lore
-
Durability
-
Potions
-
Armor trims
-
Mod-added data components
-
Other stack-specific modifications
Additional changes:
-
The exact modified item is placed into quest escrow.
-
The Sponsor must possess the exact matching modified stack.
-
A normal version of the item can no longer replace the modified version.
-
Quest cancellation refunds the original modified item.
-
Repeatable and party quests preserve the same reward template.
-
Reward multiplication creates exact copies with the original components.
Quests created before this update cannot recover data that the older system never saved.
Player-Kill Quest Fix
-
Player kills no longer fail because the target has low EP.
-
Killing new or weak players can now advance
playersobjectives. -
Fixed progression for:
-
General player-kill objectives
-
Named-player objectives
-
Eligible PvP objectives
-
-
Kill attribution checks both:
-
The direct damage source
-
Minecraft’s kill-credit tracker
-
-
Projectile and delayed-damage kills are more reliably credited.
-
A death prevented by revival or death-negation does not count as a kill.
Return by Death
Added the world-exclusive Unique Skill:
Return by Death
-
Added to the starter Unique Skill pool.
-
Only one legitimate player may own it at a time.
-
Ownership is stored by UUID.
-
Duplicate natural rolls are revoked and replaced with another random Unique Skill.
-
Ownership survives:
-
Death
-
Relogging
-
Dimension changes
-
Server restarts
-
Regression
-
-
Ownership is released through Character Reset or the administrator release command.
Protection Rules
Return by Death cannot normally be:
-
Copied
-
Stolen
-
Predated
-
Collected
-
Bookmarked
-
Exchanged
-
Contracted
-
Sponsored
-
Regressed
-
Extracted
Return Point System
The owner’s state from approximately 20 seconds earlier is recorded.
Recorded information includes:
-
Position and dimension
-
Look direction
-
HP and SHP
-
MP and Aura
-
Active status effects
-
Fire state
-
Air supply
The following are not rewound:
-
Inventory
-
Dropped items
-
Blocks
-
Dead entities
-
Scenario progress
-
EP or Probability spending
-
Other Skill cooldowns
-
World changes
The system searches for a safe return location within 12 blocks when the recorded position is unsafe.
Fatal-Damage Return
When fatal damage is received:
-
Death is cancelled.
-
The player returns to the stored state.
-
HP, SHP, MP and Aura are restored.
-
Negative effects are removed.
-
The user receives three seconds of protection.
-
Nearby hostile entities are stunned.
-
Return by Death enters a persistent 200-second cooldown.
Witch’s Scent
-
Added a custom Witch’s Scent effect.
-
Hostile mobs prioritize the owner more often.
-
Detection range is increased.
-
Nearby hostile mobs can receive a temporary Speed effect after selecting the owner.
Unspeakable Secret
-
Added censorship for attempts to reveal Return by Death.
-
Added chat censorship.
-
Added command and private-message-command censorship.
-
Added appraisal and analysis protection.
-
Powerful analysis detects interference instead of revealing the Skill.
Forced Return
-
Hold the Skill key for three seconds to intentionally return.
-
No sneak requirement.
-
Costs 2.5% of the user’s EP.
-
Does not create a death screen or award kill credit.
-
Damage interrupts the channel.
-
Uses a shorter failure cooldown when interrupted.
Invisible Providence
Mastering Return by Death unlocks:
Invisible Grasp
-
Restrains a targeted entity.
-
Prevents movement, jumping and knockback.
-
Has reduced duration against bosses and overwhelmingly stronger targets.
Invisible Punch
-
Deals percentage-based SHP damage.
-
Uses HP damage against targets without SHP.
-
Bypasses ordinary physical and magical defenses.
-
Causes heavy knockback and interrupts charging abilities.
Heart Stopper
-
Hold on a target for 20 seconds.
-
No sneak requirement.
-
Requires continuous line of sight and range.
-
Drains Aura during the channel.
-
Receiving sufficient damage interrupts it.
-
Successful attempts can instantly kill eligible targets.
-
Resistant targets instead lose SHP, take maximum-HP damage and receive Silence and Weakness.
-
Uses Tensura’s normal insufficient-Magicules handling rather than revealing the exact required amount.
-
Added the supplied heart-breaking sound.
-
The sound is played only for:
-
The Heart Stopper user
-
The targeted player
-
Malevolent Shrine Visual Rework
-
Added slash trails throughout the full Malevolent Shrine area.
-
Added randomized three-dimensional ambient slashes.
-
Added concentrated crossing slashes around affected entities.
-
Added slash effects between normal damage pulses so the Domain remains visually active.
-
Retained the existing:
-
Shrine boundary visuals
-
Crimson particles
-
Flame effects
-
Impact particles
-
-
World Cutting Slash, Dismantle, Cleave and Divine Furnace continue using their existing visual effects.
Idle Death Gamble Improvements
-
Added proper localized names and descriptions for:
-
Fever Roll
-
Shutter Guard
-
Private Train Preview
-
Idle Death Gamble
-
Fever Roll EX
-
Shutter Guard EX
-
Pure Private Love Train
-
Idle Death Gamble EX
-
Last-Second Binding Vow
-
-
Added a real-time Domain roll display.
-
Roll symbols are revealed sequentially instead of only showing the final result.
-
Added dedicated status displays for current rolls and completed roll results.
New Assets
Added:
-
Nixilyy skin, spawn egg model and textures
-
SacrificedShadow skin, spawn egg model and textures
-
K0R0SUK3 skin, spawn egg model and textures
-
Return by Death Skill icon
-
Witch’s Scent effect icon
-
Heart Stopper success sound
-
Dawn of Creation Skill icon
-
Advanced Domain icon
-
Empty Domain icon
Learnable Domain Expansion Preview
The current package includes the complete design document, guidebook descriptions and icons for the proposed Domain system.
The preview covers:
-
Persistent Cursed Energy Types
-
Domain Training
-
Empty Domain
-
Cinder Cathedral
-
Court of Endless Shadows
-
Throne of the Tempest
-
Blood Moon Crucible
-
Palace of Broken Mirrors
-
Grave of Falling Stars
-
Mausoleum of Silent Souls
-
Domain Clashes
-
Physical clash contests
-
Domain Burnout
-
Barrier destruction
-
Four Refinement levels
-
Proposed configuration options
Current status
The current 0.6.56 package contains:
-
Both Domain icons
-
Guidebook pages
-
The full design document
-
The proposed configuration specification
This mod has no additional files

