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Item Get!

Item Get! is a Minecraft mod that can pop up instructions to guide players when they trigger certain conditions.

   Item Get! is a Minecraft mod that can pop up instructions to guide players when they trigger certain conditions.

Features

  • Item acquisition and entity kill counters
  • Health, hunger, effect, weather, time, biome, and structure triggers
  • Custom title, description, icon, sound, and singleplayer pause behavior
  • Creative-tab item picker with full item NBT, including potion and enchanted-item variants
  • Built-in, vanilla, modded, and user-provided sound selection
  • External MP3 and OGG sound support
  • Searchable selection lists and batch reminder management
  • Per-player progress preserved across death, End return, logout, and rule edits
  • Chinese and English localization

Usage

Press I by default to open the reminder manager. The manager is editable by operators in multiplayer. The reminder close key defaults to R; both keys can be changed in Minecraft's controls screen.

Custom MP3 and OGG sounds can be placed in:

config/item_get/sounds
https://ifdian.net/a/kuzhi
____________

# Item Get! v1.0.2 Changelog

This update adds the reminder handbook, new trigger types, and several improvements for modpack creators.

## Added

- Added the Reminder Handbook.
  - Players can view reminders they have already triggered.
  - Clicking an entry replays the reminder.
  - The handbook is opened from a small icon in the vanilla inventory screen.
  - The icon can be moved by long-press dragging.
  - Icon position is saved per world, making it easier for modpack creators to prepare layouts.

- Added commands:
  - `/itemget handbook`
  - `/itemget manager`

- Added new trigger types:
  - Trigger when the player dies from a specific damage source.
  - Trigger when the player completes a specific advancement.

- Added translation key support for reminder titles and descriptions.
  - Plain text is still supported.
  - Translation keys such as `item_get.example.diamond.title` can now be used.
  - Existing keys are localized automatically.
  - Missing keys fall back to the original input text.

## Changed

- Manager and handbook keybinds are now unbound by default to avoid taking commonly used keys.
- Reminder rules are now stored globally in `config/item_get/rules.json`.
  - Rules are shared across worlds.
  - Player trigger progress and history remain world/player specific.
- Improved handbook list clipping and scrolling.
- Improved display text for several trigger types.

## Fixed

- Fixed triggered reminders sometimes replaying after death or state reset.
- Fixed edited text disappearing after opening selection lists or previewing.
- Fixed blurry GUI issues in the NeoForge version.
- Fixed several list, clipping, scrolling, and button overlap issues.
——————

Item Get! 1.0.3 Update Guide

This update focuses on improving the experience for modpack authors, especially reminder editing, trigger setup, handbook viewing, side notifications, and server-side progress management.

Main changes:

  • Updated version to 1.0.3.
  • Forge and NeoForge versions are kept in sync.
  • Reminder rules are now saved globally, so new worlds can inherit the modpack author’s preset reminders.
  • Added a reminder handbook, allowing players to review reminders they have already unlocked.
  • Added a draggable handbook icon in the inventory screen.
  • Added a side toast display mode that does not pause the game.
  • Side toasts can show up to 3 reminders at once.
  • New side toasts push older ones upward.
  • Full popups and side toasts can both open the detailed reminder view.
  • Added a subtitle field.
  • If the subtitle is empty, the reminder will automatically display the trigger condition.
  • For multi-condition reminders, the subtitle cycles through each condition instead of showing a generic “All: X conditions” line.
  • Removed the inverted condition option to keep the editor simpler.

Editor changes:

  • Redesigned editor layout with editing controls on the left and live preview on the right.
  • Merged trigger and condition editing into one page.
  • Added support for multiple trigger conditions.
  • Multi-condition logic supports All and Any.
  • Condition rows support direct ID input, including item IDs, entity IDs, and item NBT.
  • Improved item selection with creative-tab style item picking.
  • Icons can now use item icons or custom images from the config folder.
  • Long descriptions support scrolling and preview scrolling.
  • Title, subtitle, and description support translation keys.

New and improved trigger types:

  • Acquire item.
  • Kill entity.
  • Health reaches a value.
  • Hunger reaches a value.
  • Gain status effect.
  • Weather changes.
  • Time reaches a stage.
  • Enter biome.
  • Enter structure.
  • Death by damage source.
  • Earn advancement.
  • Observe block.
  • Observe entity.
  • Hover item.

Integration changes:

  • Added soft integration with Create Ponder.
  • Added soft integration with Ponderer.
  • If both are installed, Item Get! only shows buttons for integrations that actually have a matching scene.
  • Linked Ponder scenes can be opened from reminder popups and handbook details.

Resource support:

  • Supports custom sounds.
  • Supports custom image icons from the config folder.
  • Image icons are automatically cropped for display.
  • Supports custom MP3 sound loading.

Command changes:
Only three server management commands are kept:

/itemget reset <targets>

Reset reminder progress for selected players.

/itemget unlock <targets> all

Unlock all reminders for selected players.

/itemget unlock <targets> <rule_id>

Unlock one specific reminder for selected players.

Compatibility notes:

  • Existing reminder configs can still be loaded.
  • Old inverted conditions are ignored.
  • Replace the old jar with the new one to update.
  • Modpack authors should back up config/item_get and world data before updating.

The Item Get! Team

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