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Find me

Find me is a Minecraft Forge 1.20.1 mod for quickly summoning, recalling, and rescuing mounts and companions.

# Find me User Guide

**Find me** is a companion and mount management mod for Minecraft Forge 1.20.1. It lets you quickly store, summon, and protect your tamed creatures.

## Quick Start
1. Tame a creature.
2. Ride it once so the mod remembers it as a mount; if you don’t ride it, it becomes a companion.
3. Short-press **`R`** to summon/dismiss your current mount; short-press **`V`** for your current companion.
4. Hold **`R`** or **`V`** (~0.25s) to open the selection wheel.
5. Press **`G`** to open the management screen.

All keybinds can be changed in the vanilla controls menu.

## Core Controls
### Using the Wheels
| Action | Effect |
|--------|--------|
| Hold `R` / `V` | Open Mount / Companion Wheel |
| Hover over an entry | Select that entry |
| Release the key | Close wheel, keep hovered entry selected |
| Left-click an unstored entry | Summon it |
| Left-click an active/deployed entry | Dismiss/store it |
| Scroll while wheel is open | Switch wheel pages |
| Click the center ✕ | Close without switching creature |

### Management Screen (`G`)
- **Left-click a name** → View details / 3D preview (drag to rotate, scroll to zoom).
- **Right-click an entry** → Rename (add a note) or delete.
- **Drag an entry** → Reorder, or drag it to the other list (Mounts ↔ Companions) to move creatures between categories.
- **Search box** → Filter visible entries.
- **Deceased button** → View and manage fallen creatures.
- **Ignore List button** → Manage entities excluded from auto-binding.

## Key Features at a Glance
### Fall Rescue
When falling more than **5 blocks** (configurable), press the mount summon key. The mod will attempt to catch you with a flying or ground mount. If the area is too confined, the creature is safely stored instead.

### Mount Swap Protection
When switching mounts, the old mount is kept until the new one arrives and accepts you, preventing falls into the void.

### Deceased Creatures & Revival
- Registered creatures that die move to the **Deceased List**, with a preview and removed from active wheels.
- If **Sleep Revival** is enabled, each time you wake up there is a chance (default 70%, 10-min cooldown) that a deceased companion respawns nearby.
- Creatures can also be recovered via the **Emergency Vault** or **Auto-Backups**.

### Emergency Vault & Auto-Backups
- **Vault**: Automatically saves a creature snapshot before dangerous operations. Holds up to 30 snapshots.
- **Auto-Backups**: Periodically saves your full mount, companion, and deceased lists (default every 30 min, keeping 6 copies).
- Restore with commands:
  ```
  /findme vault list
  /findme vault restore <index>
  /findme backup list
  /findme backup restore <index>
  ```

## Command Reference
All commands use the prefix `/findme`.

| Command | Description |
|---------|-------------|
| `/findme mount list` | List all mounts and their indices |
| `/findme mount summon` | Summon / dismiss current mount |
| `/findme mount return` | Send current mount back to its saved position |
| `/findme mount remove <index>` | Remove a mount |
| `/findme companion list` | List all companions and their indices |
| `/findme companion summon` | Summon / dismiss current companion |
| `/findme companion return` | Send current companion back to its saved position |
| `/findme companion remove <index>` | Remove a companion |
| `/findme vault list` / `restore <index>` | Manage emergency vault snapshots |
| `/findme backup list` / `restore <index>` | Manage full list backups |

## Common Configuration
Config file: `config/find_me-common.toml` (requires restart after changes).

### Safety & Backups
```toml
enableVault = true
vaultCapacity = 30
enableAutoBackups = true
backupIntervalMinutes = 30
backupCapacity = 6
postTeleportInvulnerabilitySeconds = 1.5  # Invulnerability after forced teleport
```

### Revival
```toml
enableSleepRevive = true
sleepReviveCooldownMinutes = 10
sleepReviveChance = 0.7
sleepReviveSpawnEntity = true   # Set to false for modpacks with giant creatures
```

### Summon Cooldowns (20 ticks = 1 second)
```toml
mountCooldownTicks = 60
companionCooldownTicks = 40
combatMountCooldownTicks = 40   # During combat
returnCooldownTicks = 40
rescueMinFallDistance = 5
safeSearchRadius = 12           # Increase for large creatures
```

### Combat
```toml
enablePvpSummon = true
enableCombatSpeedBoost = true
combatSpeedBoostPercent = 0.2
combatSpeedBoostTicks = 60
```

### Compatibility Overrides
If a modded creature is not recognized correctly as a mount/companion, or its movement type is wrong:
```toml
customMounts = ["modid:entity_id"]
customCompanions = ["modid:entity_id"]
customMoveTypes = ["modid:entity_id=fly"]   # Valid: walk, swim, companion
previewScaleOverrides = ["modid:entity_id=0.75"]  # Adjust GUI preview size
```

## Troubleshooting Checklist
1. Press `G` and check which list the creature is in (Mounts / Companions / Deceased).
2. Use `/findme mount list` or `companion list` to verify the server-side lists.
3. Creature died? Try sleep revival, or check `/findme vault list` and `/findme backup list` to restore.
4. Creature in wrong list? Dismiss it first, then drag it to the other list in the management screen.
5. Modded creature behaves oddly? Add a `customMounts` or `customMoveTypes` override.
6. When testing modpacks, always keep `enableVault` and `enableAutoBackups` enabled to prevent accidental loss.

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