Description
Ironsable — Physics for Spells
Ever cast a spell next to an airship and nothing happened? Ironsable connects Iron's Spells 'n Spellbooks with Sable so your magic pushes, pulls, and interacts with real physics.
New Spells
Maelstrom: Pulls nearby mobs and airships toward you.
Tempest's Grasp: Summons a tornado that drags and spins targeted ships to you.
That's all for the moment, I will certainly add some new spell!
Physicalized Spells
Existing spells now affect Sable ships:
Gust: Pushes airships away and rotates them on hit.
Sonic Boom: Blasts ships straight back at long range.
Shockwave: Knocks back all ships around you in a radius.
Black Hole: Pulls ships into a swirling center.
Stomp: Lifts and launches ship hulls into the air.
Blizzard: Traps ships in an orbit around the storm.
Earthquake: Makes landed ships shake and bounce.
Raise Hell: Propels ships upward.
Requirements
Required: Iron's Spells 'n Spellbooks ; Sable
If u have any idea for a spell or smting tell me here or in the comment!
