1.3.2+26.1.2-forge
Curse Maven Snippet
What's new
1.3.2 - Datapack Items & Material Loading
Added
- Datapack items with custom names, models, or identifying components/NBT remain separate entries even when they share a vanilla item ID. Their names, counts, locations, and identity survive saved-index reloads.
- The in-game GUI restores custom item data so Minecraft can render icons using the active resource pack. Reopen previously indexed containers to capture the new metadata.
- The embedded dashboard preserves custom variants in search, item selection, locations, highlighting, and JSON exports. Web icons retain their static base-item appearance.
Fixed
- Settings and Advanced Settings now render their panel, labels, and controls above stored-item icons, counts, and background text on Minecraft 1.21.1, 1.20.1, and 1.19.2 ports. This fixes the NeoForge 1.21.1 layering issue without changing the screen's animation or input coordinates.
- NeoForge 1.21.1 material totals count carried Sophisticated Backpacks, including supported worn/accessory slots and nested backpacks, without double-counting the same backpack.
- Serialized dashboard highlight updates so an older request cannot overwrite a newer selection.
Compatibility
- Retains all 49 build targets across Minecraft 1.19.2, 1.20.1, 1.21.1, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2, and 26.3. Fabric, Quilt, Forge, and separate Quilt CurseForge packages are included for each; NeoForge starts at 1.20.1.
- JARs remain grouped by Minecraft version and use versions such as
1.3.2+1.21.1-neoforge. Minecraft 1.19.2/1.20.1 uses Java 17, 1.21.x uses Java 21, and 26.x uses Java 25. - Create 6 Stock Keeper indexing remains available on 1.20.1 across its supported loaders and on NeoForge 1.21.1. Create material orders and Sophisticated Backpacks material controls remain specific to NeoForge 1.21.1.
- Datapack regression coverage includes Matcha-style item definitions. A dev.4 smoke test launched Matcha Flavoured 1.12 on Fabric 26.2 and verified its custom inventory items; full gameplay and resource-reload QA remain separate from automated checks.
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