1.3.3+26.2-quilt
Curse Maven Snippet
What's new
1.3.3 - Multiplayer Search & Index Freshness
Fixed
- Fixed chest indexing stopping after switching multiplayer servers. Scanning continues after reconnecting, including when disconnecting with a chest open.
- In-game search and Hidden Containers immediately use the connected server or world, preventing results from other saved servers from appearing during a world change.
- Open search results refresh when indexed contents change or movement affects the Stored Items range.
- Empty results now explain when matching items are outside the Stored Items range, even when the separate highlight range still includes those chests.
- Closest-item searches ending in
!use only the current world's indexed items and custom names. - Item totals, locations, highlights, and material availability stay separate for each server or singleplayer save. The dashboard shows only the connected server/save; its other dimensions remain available. Disconnecting clears active selections without deleting saved indexes.
- Removed or replaced containers automatically lose their indexed contents, locations, and highlights once their block update is loaded by the client. Validation also runs while another chest menu is open.
- A destroyed container's still-open menu can no longer restore obsolete contents to the index when it closes.
- New chest snapshots remember both double-chest halves and their shape. Removing a half, splitting a chest, or joining chests invalidates obsolete combined totals; reopening captures the current inventory.
- Unloaded chunks and other servers/dimensions retain their saved inventories. An absent client block entity alone is no longer treated as proof that a container was removed.
- Initial vanilla chest indexing waits for consistent block and inventory packets, while retaining support for larger modded chest menus.
- Fixed Fabric/Quilt clients hanging or crashing during shutdown by closing the embedded dashboard and saving the index when Minecraft stops.
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