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Social Player Mobs

Player mobs with behaviours, items / chest interactions and motives.
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PlayerMob v0.83.0 (Fabric 1.20.1)

File nameplayermob-fabric-0.83.0+1.20.1.jar
Uploaded
Jul 19, 2026
Downloads
9
Size
455.9 KB
Mod Loaders
Fabric
File ID
8464477
Type
B
Beta
Supported game versions
  • 1.20.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:interactive-player-mobs-1559379:8464477"

Learn more about Curse Maven

What's new

0.83.0

PlayerMobs step over carriage gaps instead of leaping them

PlayerMobs crossing between train carriage groups now take a hop sized to the actual gap. Dungeon Train tightened the seams between carriages, but PlayerMobs kept using the same big sprint-leap they needed for the old wider gaps — so they'd sail across a hand's-width seam. They now step over it.

  • Cross-carriage hops are sized to the real gap — about half the height and half the distance at Dungeon Train's current spacing
  • Wider gaps still get the full sprint jump, so nothing changes where the longer leap is actually needed
  • Fixed a mob briefly getting stuck in its crossing state after landing on a very narrow gap

PlayerMobs find their way back onto the train

A PlayerMob that falls onto the tracks now works its way back aboard instead of getting stuck. It bridges off the rails when there is a drop, builds a pillar up beside the passing carriages, and waits for a clear opening before jumping in.

  • Mobs stranded on the track bed no longer stand on the edge indefinitely — they place a block and step off.
  • Mobs beside the line build straight up rather than pacing alongside the train.
  • Boarding waits for a genuine opening, so mobs stop leaping into carriage walls or through gaps.
  • A mob with nothing to build from is given a few planks so it can bridge out and climb back on.

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