PlayerMob v0.83.0 (Fabric 1.20.1)
Curse Maven Snippet
What's new
0.83.0
PlayerMobs step over carriage gaps instead of leaping them
PlayerMobs crossing between train carriage groups now take a hop sized to the actual gap. Dungeon Train tightened the seams between carriages, but PlayerMobs kept using the same big sprint-leap they needed for the old wider gaps — so they'd sail across a hand's-width seam. They now step over it.
- Cross-carriage hops are sized to the real gap — about half the height and half the distance at Dungeon Train's current spacing
- Wider gaps still get the full sprint jump, so nothing changes where the longer leap is actually needed
- Fixed a mob briefly getting stuck in its crossing state after landing on a very narrow gap
PlayerMobs find their way back onto the train
A PlayerMob that falls onto the tracks now works its way back aboard instead of getting stuck. It bridges off the rails when there is a drop, builds a pillar up beside the passing carriages, and waits for a clear opening before jumping in.
- Mobs stranded on the track bed no longer stand on the edge indefinitely — they place a block and step off.
- Mobs beside the line build straight up rather than pacing alongside the train.
- Boarding waits for a genuine opening, so mobs stop leaping into carriage walls or through gaps.
- A mob with nothing to build from is given a few planks so it can bridge out and climb back on.
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