Infinite_Card-v2.0.jar
Curse Maven Snippet
What's new
Infinite_Card v2.0
by Sacchar1n_018on Aug 19, 2026Changelog
v2.0 - 2026-08-19
Added
- Added Transgression Phase II. A Transgression I card can remain as the ascender and consume one other Transgression I card to advance, while gaining another weighted set of boundary-Sigil levels.
- Added per-Sigil boundary levels. A Transgression result now spends each gained level as an independent random add-or-upgrade event, redistributing rolls away from Sigils already at level IV. The total transcendence coefficient remains the sum of these levels but is no longer displayed separately.
- Added dedicated hover details for Transgression I and II cards. Boundary-Sigil names use pink text, show Roman-numeral levels, and display only the effect for the card's current level.
- Added the debug-only Witch's Potion barrel game. Its 3x3 swamp board contains poison, an antidote, a door, and empty barrels; poison stacks against the player's real health, the antidote clears and briefly prevents poison, and finding the door wins the game.
- Added a second Adventure difficulty control to the upper-left deck-construction area and updated the simulator for the current
MASTERdifficulty rules. - Added data-driven theme-pack event format v2. Village Raid and Swamp Corruption now each provide eight events, two options per event, and four independently resolved exits with their own text and effects.
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