Infinite_Card

A fabric PVE card fighting mod featured by original creature and items in Minecraft.
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Infinite_Card-2.2.jar

File nameInfinite_Card-2.2.jar
Uploader
GlacierskaGlacierska
Uploaded
Oct 8, 2026
Downloads
6
Size
45.8 MB
Mod Loaders
Fabric
File ID
9097723
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:infinite-card-1605843:9097723"

Learn more about Curse Maven

What's new

nfinite Card 2.2 Changelog

Date: 2026-10-03 Status: released

Major Updates

  • Card Mode now has isolated protected inventories, hotbars, deck state, and battle state. Mode transitions, save/reload recovery, and board teardown no longer leak state into other modes.
  • Added a complete Ladder Adventure route with themed nodes, consecutive battles, and a final Boss. Players start at rating 1000; rating affects encounter-value multipliers and battle pressure.
  • Ladder and ordinary Adventure share the deck entry, but Ladder uses an 8-16 card rule and allows Chaos cards. Added a left-to-right mileage track with ordinary card-pack claims.
  • Added two-sided player trading with offer management, ready state, final confirmation, cancellation rollback, and a visible trade-status item. Card tooltips are localized per player.
  • Added PvE and PvP spectator support with six board seats, mounted seating, Shift-to-exit, read-only card-pool access, and read-only creature-codex access.
  • Rebuilt card visuals, including card faces, borders, information panels, and layered models. Standard, Iron, Gold, and Diamond finishes now have distinct presentations.

Minor Fixes And Improvements

  • Chaos transformations now refresh the active deck automatically, replace the old instance, and remove consumed sacrifice cards.

  • Advancement synchronization now preserves the selected Ladder view instead of falling back to the ordinary Adventure route during screen initialization.

  • Ladder wax seals reuse the normal wax-seal data path while showing the Ladder rating as the difficulty label.

  • Adventure and Ladder entry flows share the protected inventory and hotbar refresh path.

  • Fixed inventory synchronization, disconnect recovery, board cleanup, route events, enemy pacing, and additional localized UI details.

  • Fixed empty or incorrect Ladder advancement pages.

  • Fixed stale Chaos card references causing archive validation errors after transformation.

  • Fixed client advancement-screen initialization and several mode-transition inventory refresh issues.

  • Fixed board teardown leaves after battle completion or mode changes.

  • Fixed card visual overlap, stale Sigil persistence, recovery placement, disconnect camera state, and related battle/event edge cases.

Validation

  • Passed compileJava, compileClientJava, compileTestJava, and the complete Gradle JVM test suite.

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