Infinite_Card-2.2.jar
Curse Maven Snippet
What's new
nfinite Card 2.2 Changelog
Date: 2026-10-03 Status: released
Major Updates
- Card Mode now has isolated protected inventories, hotbars, deck state, and battle state. Mode transitions, save/reload recovery, and board teardown no longer leak state into other modes.
- Added a complete Ladder Adventure route with themed nodes, consecutive battles, and a final Boss. Players start at rating 1000; rating affects encounter-value multipliers and battle pressure.
- Ladder and ordinary Adventure share the deck entry, but Ladder uses an 8-16 card rule and allows Chaos cards. Added a left-to-right mileage track with ordinary card-pack claims.
- Added two-sided player trading with offer management, ready state, final confirmation, cancellation rollback, and a visible trade-status item. Card tooltips are localized per player.
- Added PvE and PvP spectator support with six board seats, mounted seating, Shift-to-exit, read-only card-pool access, and read-only creature-codex access.
- Rebuilt card visuals, including card faces, borders, information panels, and layered models. Standard, Iron, Gold, and Diamond finishes now have distinct presentations.
Minor Fixes And Improvements
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Chaos transformations now refresh the active deck automatically, replace the old instance, and remove consumed sacrifice cards.
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Advancement synchronization now preserves the selected Ladder view instead of falling back to the ordinary Adventure route during screen initialization.
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Ladder wax seals reuse the normal wax-seal data path while showing the Ladder rating as the difficulty label.
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Adventure and Ladder entry flows share the protected inventory and hotbar refresh path.
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Fixed inventory synchronization, disconnect recovery, board cleanup, route events, enemy pacing, and additional localized UI details.
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Fixed empty or incorrect Ladder advancement pages.
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Fixed stale Chaos card references causing archive validation errors after transformation.
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Fixed client advancement-screen initialization and several mode-transition inventory refresh issues.
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Fixed board teardown leaves after battle completion or mode changes.
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Fixed card visual overlap, stale Sigil persistence, recovery placement, disconnect camera state, and related battle/event edge cases.
Validation
- Passed
compileJava,compileClientJava,compileTestJava, and the complete Gradle JVM test suite.
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