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Infinite_Card

A fabric PVE card fighting mod featured by original creature and items in Minecraft.
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Infinite_Card-beta-05011401.jar

File nameInfinite_Card-beta-05011401.jar
Uploader
GlacierskaGlacierska
Uploaded
Jul 28, 2026
Downloads
5
Size
21.8 MB
Mod Loaders
Fabric
File ID
8524754
Type
B
Beta
Supported game versions
  • 1.20.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:infinite-card-1605843:8524754"

Learn more about Curse Maven

What's new

Changelog

beta-05011401 - 2026-07-27

Added

  • Added Friendly PvP to the formal runtime. Players can switch modes from the hotbar, select an online opponent, invite them through MessageBar, confirm Ready, and play on a shared four-lane entity board.
  • Added formal 12+8 PvP deck construction with separate main- and side-deck rules, copy limits, saved profiles, and a complete legal card pool independent of warehouse ownership.
  • Added complete PvP exits for invitation rejection or expiry, pre-match cancellation, surrender, negotiated draws, action timeout, disconnect grace, and automatic disconnect defeat.
  • Added persistent protection for ordinary player items temporarily isolated by an active Infinite Card session.

Changed

  • Unified Infinite Card GUI transitions so linked screens preserve the cursor position instead of repeatedly recentering it.
  • Competitive mode, its deck builder, full competitive codex, event listeners, and MessageBar command links are no longer controlled by the Debug-content switch.

Fixed

  • Fixed PvP terminal cleanup so player-state protection remains active until attack animations, arena restoration, inventory restoration, and session cleanup have all completed.
  • Fixed stale PvP hand cards and tools surviving a failed session recovery; orphaned runtime items are removed before the normal mode hotbar is restored.
  • Fixed pending invitations allowing a player to switch modes before cancelling or resolving the invitation.

Known Limitations

  • Collectible card finishes are currently represented in warehouse, item, and inspection presentation only. Finish-specific creature glow is not available during live battles in this candidate.

Validation

  • Passed compileJava.
  • Passed compileClientJava.
  • Passed all 177 JVM tests.
  • Passed strict source and formal-output resource validation: 48 manifest paths, 0 warnings.
  • Full release build is reserved for the project owner.

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