Infinite_Card-v1.0.jar
Curse Maven Snippet
What's new
Changelog
v1.0 - 2026-07-25
Added
- Added the new card inspection experience with a cleaner translucent panel, 3D drag rotation, card zoom support, and sharper high-resolution card artwork for inspection.
- Added collectible card finishes. Iron, holographic gold, and diamond finish cards can now appear in the normal reward flow with low drop rates.
- Added a card pack reward flow. Completed runs can now grant an Adventure Card Pack that is stored in the warehouse, inspected, opened through a vanilla-style GUI, and resolved into collectible card choices.
- Added the card warehouse recycle bin. Players can now enter recycle mode, mark unwanted cards or packs, and destroy them intentionally after a second click.
- Added wax seal collection support. Players can choose where to place a seal during collection, and sealed metadata is stored on the item instead of requiring duplicate card registrations.
- Added pack-opening audio cues using vanilla Minecraft sounds, including distinct reveal feedback for special card finishes.
- Added debug-only entries and commands for checking card packs, special card finishes, wax seals, and sound cues without adding those debug resources to the normal gameplay pool.
- Added release records for publishing builds, including per-version changelog drafts, screenshots, platform copy, and Gradle build-version binding.
Changed
- Reworked card item visuals around the current layered card-art pipeline, including clearer cost, attack, health, sigil, front, back, edge, and finish resources.
- Updated diamond card visuals with a dynamic prism-style background and angle-reactive diamond pattern treatment.
- Updated gold and diamond special-card reveal presentation so higher-rarity pulls feel more distinct.
- Updated warehouse behavior so card packs are stored as collection objects first, then transfer their run metadata to the selected card after opening.
- Updated card-pack GUI behavior so reopening an already confirmed pack returns to the revealed result state instead of resetting the pack flow.
- Updated message bar and adventure flow copy so routine progress links are less noisy during battle.
Fixed
- Fixed the tutorial battle failure flow so it no longer leaves normal adventure node choices in the hotbar after a failed standalone tutorial.
- Fixed magma cube death behavior so it creates small magma cubes instead of normal slime units.
- Fixed Wither so it now suppresses death-trigger sigils without applying ongoing damage.
- Fixed death-trigger suppression to include split, explosion on death, web on death, infest, and resource on death.
- Fixed boss defeat collection tracking so defeated bosses can appear correctly in the almanac.
- Fixed Infinite Card marker items so protected marker items cannot be placed.
- Fixed the abandon-run flow by adding a second confirmation step.
- Fixed card-pack model seams and trimmed the most obvious transparent gaps between the front and side faces.
- Fixed stale battle tests so card-balance edits no longer break sacrifice-cost logic tests.
Validation
- Passed
gradle test. - Passed
gradle build.
This mod has no additional files

