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Infinite_Card

A fabric PVE card fighting mod featured by original creature and items in Minecraft.
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Infinite_Card-v1.0.jar

File nameInfinite_Card-v1.0.jar
Uploader
GlacierskaGlacierska
Uploaded
Jul 28, 2026
Downloads
6
Size
21.7 MB
Mod Loaders
Fabric
File ID
8524739
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Fabric

modImplementation "curse.maven:infinite-card-1605843:8524739"

Learn more about Curse Maven

What's new

Changelog

v1.0 - 2026-07-25

Added

  • Added the new card inspection experience with a cleaner translucent panel, 3D drag rotation, card zoom support, and sharper high-resolution card artwork for inspection.
  • Added collectible card finishes. Iron, holographic gold, and diamond finish cards can now appear in the normal reward flow with low drop rates.
  • Added a card pack reward flow. Completed runs can now grant an Adventure Card Pack that is stored in the warehouse, inspected, opened through a vanilla-style GUI, and resolved into collectible card choices.
  • Added the card warehouse recycle bin. Players can now enter recycle mode, mark unwanted cards or packs, and destroy them intentionally after a second click.
  • Added wax seal collection support. Players can choose where to place a seal during collection, and sealed metadata is stored on the item instead of requiring duplicate card registrations.
  • Added pack-opening audio cues using vanilla Minecraft sounds, including distinct reveal feedback for special card finishes.
  • Added debug-only entries and commands for checking card packs, special card finishes, wax seals, and sound cues without adding those debug resources to the normal gameplay pool.
  • Added release records for publishing builds, including per-version changelog drafts, screenshots, platform copy, and Gradle build-version binding.

Changed

  • Reworked card item visuals around the current layered card-art pipeline, including clearer cost, attack, health, sigil, front, back, edge, and finish resources.
  • Updated diamond card visuals with a dynamic prism-style background and angle-reactive diamond pattern treatment.
  • Updated gold and diamond special-card reveal presentation so higher-rarity pulls feel more distinct.
  • Updated warehouse behavior so card packs are stored as collection objects first, then transfer their run metadata to the selected card after opening.
  • Updated card-pack GUI behavior so reopening an already confirmed pack returns to the revealed result state instead of resetting the pack flow.
  • Updated message bar and adventure flow copy so routine progress links are less noisy during battle.

Fixed

  • Fixed the tutorial battle failure flow so it no longer leaves normal adventure node choices in the hotbar after a failed standalone tutorial.
  • Fixed magma cube death behavior so it creates small magma cubes instead of normal slime units.
  • Fixed Wither so it now suppresses death-trigger sigils without applying ongoing damage.
  • Fixed death-trigger suppression to include split, explosion on death, web on death, infest, and resource on death.
  • Fixed boss defeat collection tracking so defeated bosses can appear correctly in the almanac.
  • Fixed Infinite Card marker items so protected marker items cannot be placed.
  • Fixed the abandon-run flow by adding a second confirmation step.
  • Fixed card-pack model seams and trimmed the most obvious transparent gaps between the front and side faces.
  • Fixed stale battle tests so card-balance edits no longer break sacrifice-cost logic tests.

Validation

  • Passed gradle test.
  • Passed gradle build.

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