This mod is an addon to Immersive Engineering. The aim is to add blocks and items that fit in with the IE style but would not make sense to be in IE itself. This will be items that integrate with other mods, as well as IE and vanilla additions.
New: Immersive Integration v0.6.2
Extended post is now replaced with extendable post, it can get quite large...
Previous updates:
New: Immersive Integration v0.6.1
Added Induction Chargers, they come in LV, MV, and HV variants. Right click or throw an item on to charge it up.
Added Capacitor in a Box, they come in LV, MV, HV, and Creative variants. Charge them with the induction charger. You can add them to Tinkers' tools also.
New: Immersive Integration v0.5.0
Help
There is an Immersive Integration category added to IE's in-game manual which includes more details on all blocks and items.
Blocks and Items:
Applied Energistics 2:
- ME Wire Connector - Used to extend the run of cable between two me transformers
- ME Dense Wire Connector - Same as the non-dense counterpart but for dense lines.
- Fluix Wire Coil - This is the wire used to connect ME Wire Connectors together.
- Dense Wire Coil - Same as fluix wire coil but for the dense wire connectors.
- ME Transformer - Connects to your AE system to transform the signal to transfer over fluix wire. Uses energy from your ae system.
- ME Dense Transformer - Same as the non-dense counterpart but carries 32 channels.
Immersive Engineering
- Wooden Post Extension - Place on top of a wooden post to add more places to put wire connectors. Use the hammer like with the wooden post to add arms.
- Steel trapdoor - Simply a steel trapdoor, however it can only be activated by redstone. This is mainly for use in a future addition.
- Industrial Coke Oven - A huge multiblock that can make 4 coal coke simultaneously, at an increase rate and yield.
- Induction Charger (LV, MV, HV) - Charge items like tinkers' tools, AE tools, thermal expansion tools and capacitors.
- Capacitor in a Box (LV, MV, HV, Creative) - Portable power, can be used to charge items in your hand, as well as be added to Tinker's tools.
Minecraft
- Redstone Wire Connector - Transfer redstone signals across redstone wire. The connectors can be set as an input or output, and set as one of 16 channels. All 16 channels are transmit across the wire. Rightclick with hammer to set input/output, and shift rightclick to change channel.
- Redstone Wire Coil - Used to connect redstone wire connectors together.
Tinker's Construct
- Add a Capacitor in a Box to your tools and use an Induction Charger to charge them.
Screenshots:
Install
Requires Immersive Engineering v0.6.1 or greater
Mod specific features will only be enabled when the mod is installed and the config is enabled (Enabled by default)
Source
The source code is available on Github
Modpacks
You can use it in any modpacks.
I was looking for quite a while for a mod like this, and when I finally found it, I was dissapointed to see it hasn't been ported any further than 1.7.10. If you want and if you have the time, would you like to port it to 1.12.2?
sadly probably cant, he hasnt worked on the project since 2016 it seems
Seems images on the description page are broken.
bug report: when the minecart stops on the bumper stopper the minecart disappears and the Railroad Teleporter has a bit of problem too. the railroad teleports right but when I get to another destination it makes me stuck into the ground unable to get out.
but i still love this mod and hope soon bug be fixed :)
ok so I'm having a problem with the normal transformer the one that takes LV to MV and vice versa so I'm using HV cables to take power from my power plant to my factory & Around my town. I got the HV cable leading into an HV Transformer then I ran my MV wires around to my factory places a post put a Transformer on it to run an MV wire into the transformer then into my LV wire to start my grinder but BOTH the LV & MV wires give me the "you canot place wires here" message so how do I use this thing?
amazing mod :D
can you add wires for refined storage ?
I would love a 1.12.2 version of this! 💙
I know many others would as well.
it is compatible with IC2 classic ?
Seems like it's dead
In reply to bluebird9281:
Very quite from my point... Sad but true. :(
will you update your mod to 1.11.2 now that IE is in 1.11.2? because a really like the things in your mod, and would love to use the item robin, industrial coke oven, etc. in 1.11.2.
I'd love to see this on 1.10.2
and with the same thing as for AE2 but for RefinedStorage :)
Have you tried/tested this with the Compact Machines Mod yet? figured I'd ask since Applied Energistics 2 is usable with the Compact Machines Mod, and since this transmits AE2 channels, I was curious if you'd tried it yet.
I was also curious how well your AE2 stuff handles the AE2 P2P Channels, and if there's a possibility of running a P2P on a P2P successfully using your Mod's wiring as an interrupt (possible idea? create your own type of P2P for AE2 Integration?, will post idea to GitHub also), as currently, running a P2P Channel through a P2P will cause it to just simply fail on the far end (compacting the compact signal causes failure?).
If you're looking for a way to explain it via lore, once the Signal is Serialized,
Quote from UnwrittenFun >>
you could theoretically further compact the Signal again, thus allowing a P2P type behavior on a P2P signal, or even a Standard Serial Signal for that matter, but of course, you'd still need to convert the Compacted Serialized Signal back into a Standard Serialized Signal before converting it back into a Parallel Input Signal... yea, I'll post the rest of this idea in the GitHub lol
Hello UnwrittenFun,
I love using this mod for my builds.
Is there any chance for an 1.10 version?
Hello UnwrittenFun,
I love your mod, it's awesome but could you maybe add an config option to disable the transformers so you can connect the connectors directly to the cables like in the older versions?
Don't get me wrong, I like the addition of the transformers but sometimes they just don't fit into the overall aesthetics of a building.
Can u perhaps make more fuels be burnable in the diesel gen? Like forestry and ender io fuels? Like ethanol (forestry), rocket fuel (ender io), liquified coal maybe? Also the fuels fro the magneticraft refinery - light oil, heavy oil and natural gas. Would be nice?
that could be handled via a config file perhaps, have you tried posting your idea on the GitHub Issue Tracker where such great ideas belong?