# π²βοΈ Immersive Forestry — Forestry CE Fork βοΈπ²
**Immersive Forestry** is an unofficial industrial-style fork of **Forestry: Community Edition**, focused on bringing the classic Forestry experience forward with a stronger immersive, technical, and automation-friendly direction. ππ³π
Build forests. Breed bees. Process resources. Automate nature. Expand industry. βοΈπ―π²
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## π What is Immersive Forestry?
Immersive Forestry keeps the spirit of classic Forestry alive while pushing the project toward a more modern NeoForge ecosystem. π§¬ππΏ
This mod focuses on:
π² Forestry systems
π Bees and genetics
π³ Tree breeding and arboriculture
π¦ Butterflies and natural life
π Industrial machines
π§ͺ Fluids and processing
π¦ Storage and logistics
βοΈ Automation-friendly gameplay
π In-game documentation
π§ Future immersive industrial expansion
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## π Bees & Genetics
Raise, breed, analyze, and optimize bees through Forestry’s classic genetic systems. ππ§¬
Features may include:
π Bee species
π Queens, princesses, drones
𧬠Genetic traits
π― Honey production
πΊ Flower requirements
π₯ Environmental effects
π§ Climate adaptation
π Analysis and progression
π Apiaries and advanced bee housing
Create powerful production chains using natural life and careful genetic planning. πΌπ―βοΈ
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## π³ Trees & Arboriculture
Grow, breed, and manage trees as a real industrial resource. π³π§¬
Forestry-style tree systems may include:
π± Saplings
πΏ Leaves and fruits
π Fruit production
π² Tree genetics
πͺ΅ Wood resources
π Biome adaptation
π¦οΈ Environmental traits
π§ͺ Analysis and controlled breeding
Turn forests into renewable, managed, productive ecosystems. π²β»οΈπ
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## π¦ Butterflies & Nature
Immersive Forestry also preserves the natural side of Forestry with butterflies and wildlife-inspired systems. π¦πΌ
Explore, collect, breed, and document natural species while building your industrial ecosystem. ππ¦πΏ
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## π Machines & Processing
Forestry is not only about nature — it is also about machines. βοΈπ
Classic machine systems may include:
πͺ Carpenter
π Centrifuge
π§ͺ Fermenter
π₯ Still
π§ Squeezer
π§ Bottler
π§οΈ Rain Tank
π Analyzer
π¦ Crates
π Backpacks
π¬ Mail systems
β‘ Engines and power systems
Process natural resources into useful industrial materials. π²β‘οΈβοΈβ‘οΈπ¦
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## πͺ΅ Immersive Industrial Direction
The long-term goal of Immersive Forestry is to expand Forestry with heavier industrial forestry gameplay. π²πβοΈ
Planned immersive-style systems may include:
πͺ Industrial Sawmill
π² Resin Tapper
π§ͺ Biomass Fermenter
πͺ΅ Bark and sawdust processing
βοΈ Mechanical Tree Feller
β»οΈ Sustainable forest automation
π’οΈ Biofuel and biomass chains
π Optional immersive machine integration
Nature becomes industry — but still renewable. π±βοΈβ»οΈ
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## π Documentation
Immersive Forestry aims to include clear in-game documentation for machines, genetics, production chains, and progression. ππ
Learn systems step by step:
π Bee breeding
π³ Tree breeding
𧬠Genetics
βοΈ Machine usage
π§ͺ Fluids and recipes
π Automation loops
π¦ Storage and logistics
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## π Compatibility Goals
Immersive Forestry is designed with modded Minecraft ecosystems in mind. πβοΈ
Possible compatibility targets:
βοΈ NeoForge
π Patchouli
π³ JEI / EMI-style recipe viewers
π Immersive Engineering-style automation
π’οΈ Immersive Petroleum-style fuel chains
π² Forestry CE ecosystem concepts
π¦ Modpack-friendly datapacks and tags
Compatibility may vary by version. Always check the changelog. ππ
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## β οΈ Important Notice
β οΈ **Immersive Forestry is an unofficial fork/project.**
It is not affiliated with, endorsed by, or officially maintained by the original Forestry team, Forestry: Community Edition maintainers, Immersive Engineering, or any related project maintainers.
π² Forestry and Forestry: Community Edition belong to their respective creators and contributors.
π Full credit goes to the original Forestry developers and Forestry CE contributors for the foundation of this project.
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## π License
This project is based on Forestry / Forestry: Community Edition code and must respect its original open-source license. βοΈ
π License: **LGPL-3.0**
π Source availability required
π Original copyright and attribution preserved
π οΈ Modified fork with additional work and maintenance
Do not redistribute this project as closed-source or All Rights Reserved if it contains Forestry-derived code. β οΈ
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## π« Installation Warning
β οΈ If this build keeps the original `forestry` mod ID, it is a replacement fork.
That means:
β Do not install it together with Forestry CE
β Do not install two Forestry forks at the same time
β
Use only one Forestry-based implementation per modpack
Installing duplicate Forestry versions may cause registry conflicts, crashes, missing recipes, broken worlds, or corrupted saves. π₯π¦
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## π§ͺ Status
This project may be experimental depending on the version. π§ͺβοΈ
Before using in a long-term world:
β
Read the changelog
β
Backup your world
β
Check dependencies
β
Test your modpack
β
Report bugs with logs
Useful reports include:
π latest.log
π₯ crash-report
π¦ mod list
π§ͺ reproduction steps
π world/server context
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## π² Why Immersive Forestry?
Because forests should be more than decoration. π²
Because bees should be more than passive mobs. π
Because nature and industry can create deep automation loops. βοΈ
Because classic Forestry deserves a modern future. π§¬
Build smarter forests.
Engineer better bees.
Automate natural production.
Expand your industrial ecosystem. π²πβοΈπ
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## π Credits
π Original Forestry developers mezz
π Forestry: Community Edition contributors and developers thedarkcolour
π Open-source modding community
π NeoForge ecosystem maintainers
π All testers, pack makers, translators, and bug reporters code contributed by CovertJaguar, Player, MysteriousAges, Binnie, RichardG, cpw and others.
This project exists thanks to the work of the original Forestry community. π²ππ
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## π·οΈ Tags
π² Forestry
π Bees
𧬠Genetics
π³ Trees
π¦ Butterflies
π Industry
βοΈ Automation
π§ͺ Processing
π¦ Storage
π§ NeoForge
π Modpack Friendly
β»οΈ Renewable Resources