# ๐ง ๐ IMMERSIVE EGO ๐๐ง
> **Your body adapts. Your mind reacts. Your environment remembers.**
**Immersive EGO** is a deeply configurable survival-RPG overhaul for **Minecraft 1.21.1 NeoForge**.
It unifies physiology, sleep, nutrition, psychology, stamina, environmental exposure, biome adaptation, and character statistics into **one coherent living system** โ displayed directly through **Apothic Attributes**. ๐งฌโ๏ธ๐
---
## ๐ง DEVELOPMENT STATUS
Immersive EGO is currently in active development. ๐ ๏ธ
Features described below represent the intended design and may evolve during implementation, testing, and balancing.
---
## โจ THE CORE IDEA
Immersive EGO does not add random survival bars that operate independently.
Every system feeds another:
```text
๐ฆ๏ธ Environment
โ
๐ก๏ธ Temperature โข ๐ง Hydration โข ๐ซ Respiration
โ
โก Stamina โข ๐ชซ Fatigue โข ๐๏ธ Sleep
โ
๐ฅ Nutrition โข ๐ฆ Gut Health โข ๐ฉน Recovery
โ
๐ง Stress โข ๐ฏ Focus โข โค๏ธโ๐ฅ Mental Stability
โ
๐งฌ Adaptation โข ๐ Readiness โข ๐ EGO Load
```
A hot biome increases hydration demand. ๐ง
Dehydration reduces stamina recovery. ๐ชซ
Low stamina increases fatigue. ๐ฎโ๐จ
Fatigue damages sleep quality. ๐๏ธ
Poor sleep increases stress. ๐ง
Stress slows recovery and acclimation. ๐
Everything matters. Everything connects. ๐
---
# ๐ BUILT AROUND APOTHIC ATTRIBUTES
Immersive EGO uses **Apothic Attributes** as its primary character-stat interface. โ๏ธ๐
Open the familiar Apothic Attributes page from your inventory to inspect:
- ๐ง Hydration efficiency
- ๐ก๏ธ Heat and cold tolerance
- โก Maximum stamina
- ๐ Stamina regeneration
- ๐ชซ Fatigue resistance
- ๐๏ธ Sleep efficiency
- ๐ Circadian resilience
- ๐ซ Oxygen efficiency
- ๐ฅ Metabolic efficiency
- ๐ง Stress resistance
- โค๏ธโ๐ฉน Mental recovery
- ๐ Carrying capacity
- ๐งฌ Acclimation speed
- ๐ฉน Recovery efficiency
- ๐ฆ๏ธ Environmental adaptation
- ๐ Current vital-state mirrors
Every modifier can show its source:
```text
๐งฌ Biome Origin
๐ฆ๏ธ Climate
๐ฅ Nutrition
๐๏ธ Sleep
๐ง Psychology
๐ Encumbrance
โ๏ธ Apotheosis Affix
๐๏ธ Profession or Faction โ future society module
```
Immersive EGO does **not** redistribute Apothic Attributes assets.
Its interface resources remain provided by the separately installed Apothic Attributes mod. โ๏ธ
---
# ๐ง HYDRATION & WATER QUALITY
Water is more than a second hunger bar.
Hydration is influenced by:
- ๐ Physical activity
- ๐ก๏ธ Body temperature
- โ๏ธ Heat exposure
- ๐ฌ๏ธ Dry climate
- ๐ซ Respiratory strain
- ๐งฌ Biome origin
- ๐ Carried weight
- ๐๏ธ Sleep debt
- ๐ฅ Nutrition
- โ๏ธ Configured difficulty
Water sources may be:
- ๐ฆ Contaminated
- ๐ค Dirty
- ๐ง Potable
- โจ Purified
Purification can rely on existing Minecraft interactions, without requiring a new machine or custom block. ๐ฅ๐ซ
---
# ๐ก๏ธ BODY TEMPERATURE & EXPOSURE
Immersive EGO evaluates more than the biome name.
Temperature and exposure can consider:
- ๐ Biome climate
- ๐ Season
- ๐ Time of day
- ๐ง๏ธ Weather
- ๐จ Wind exposure
- โ Rain exposure
- ๐ฆ Wetness
- ๐ณ Shade
- ๐ Roof coverage
- ๐ฅ Nearby heat
- โฐ๏ธ Altitude
- ๐ณ๏ธ Depth
- ๐งฅ Equipment modifiers
- ๐งฌ Origin and acclimation
Wet clothing, poor shelter, cold rain, and exhaustion can become more dangerous together. ๐ง๏ธ๐ฅถ
---
# ๐ซ RESPIRATION, ALTITUDE & DEPTH
Air becomes a contextual survival pressure instead of a permanent nuisance.
Respiratory strain may increase in:
- โฐ๏ธ High mountains
- ๐ณ๏ธ Deep underground areas
- ๐ฅ Hostile dimensions
- ๐ซ๏ธ Poorly ventilated environments
- ๐ Extreme physical exertion
Low oxygen can affect:
- โก Stamina
- ๐ชซ Fatigue
- ๐ฏ Focus
- ๐ก๏ธ Thermoregulation
- ๐๏ธ Sleep quality
- ๐ง Stress
Most normal environments remain comfortable and require no micromanagement. โ
---
# โก STAMINA, EXERTION & ENCUMBRANCE
Different actions consume different amounts of stamina:
- ๐ Sprinting
- ๐ Swimming
- ๐ง Climbing
- โ๏ธ Mining
- โ๏ธ Attacking
- ๐ก๏ธ Blocking
- ๐ฆ Jumping
- ๐ช Elytra use
- ๐ Carrying excessive weight
Your equipment and inventory have a configurable load value. โ๏ธ
```text
Current Load รท Carrying Capacity = Load Ratio
```
A high load can increase:
- โก Stamina cost
- ๐ซ Oxygen demand
- ๐ก๏ธ Body heat
- ๐ชซ Fatigue
- ๐ฉน Pain load
- ๐ Movement penalties
No new backpack or accessory is required. Existing inventories remain the foundation. ๐
---
# ๐๏ธ SLEEP, FATIGUE & CIRCADIAN RHYTHM
Sleeping is not an instant full reset.
Immersive EGO tracks:
- โก Current stamina
- ๐ชซ Physical fatigue
- ๐ Sleep debt
- ๐ Circadian phase
- ๐ค Sleep pressure
- โญ Last sleep quality
Sleep quality can depend on:
- โณ Duration
- ๐ Shelter
- ๐ก๏ธ Real nearby safety
- ๐ก๏ธ Thermal comfort
- ๐ง Hydration
- ๐ฅ Nutrition
- ๐ซ Oxygenation
- ๐ง Stress
- ๐ฉน Pain
- ๐งฌ Environmental affinity
### ๐ Full Sleep
A complete night restores stamina, reduces fatigue, repays sleep debt, and supports mental recovery.
### ๐ด Naps
Configurable daytime naps may restore stamina and reduce fatigue without fully resetting sleep debt or advancing multiplayer time.
### ๐ป Phantoms
Phantom prevention can require genuinely restorative sleep instead of briefly touching a bed.
---
# ๐ฅ NUTRITION & DIETARY MEMORY
Immersive EGO separates three questions:
```text
๐ Vanilla Hunger:
Have I eaten enough right now?
๐ฅ Nutrition:
Has my diet been balanced over time?
๐ Dietary Memory:
Have I eaten the same food repeatedly?
```
Nutrition may track configurable food groups such as:
- ๐พ Grains
- ๐ฅฉ Proteins
- ๐ฅ Vegetables
- ๐ Fruits
- ๐ฅ Dairy
- ๐ Fungi
- ๐ Seafood
- ๐ฒ Complete meals
Repeated food remains useful, but may gradually provide less:
- ๐ Meal satisfaction
- โค๏ธโ๐ฉน Mental recovery
- ๐งฌ Secondary nutritional absorption
- ๐ Dietary variety
The system is designed to encourage variety without forcing the player to carry twenty foods at all times. โ
---
# ๐ฆ GUT HEALTH & CONTAMINATION
Food and water safety can influence:
- ๐ฅ Nutrient absorption
- ๐ง Hydration loss
- ๐ชซ Fatigue
- ๐๏ธ Sleep quality
- ๐ง Stress
- โค๏ธโ๐ฉน Recovery
This is a lightweight systemic layer โ not a medical simulator and not a collection of new medicine items. ๐งช
---
# ๐ง PSYCHOLOGY, STRESS & FOCUS
Immersive EGO replaces a simplistic โsanity barโ with connected psychological states:
- ๐ง Stress
- ๐ฏ Focus
- ๐ก๏ธ Mental stability
- ๐จ Fear
- ๐ค๏ธ Comfort
- โค๏ธโ๐ฉน Mental recovery
- ๐ Systemic strain
Possible stressors include:
- ๐ Darkness
- ๐น Nearby danger
- ๐ฅ Recent damage
- ๐ง Dehydration
- ๐ฝ๏ธ Hunger
- ๐ชซ Exhaustion
- ๐ก๏ธ Thermal strain
- ๐ซ Respiratory strain
- ๐๏ธ Sleep debt
- ๐ฉน Pain
- ๐๏ธ Unsafe shelter
Positive recovery can come from:
- ๐๏ธ Rest
- ๐ฅ Safe shelter
- ๐บ Friendly animals
- ๐๏ธ Settlements
- ๐ฒ Satisfying meals
- ๐ง Good hydration
- ๐ค๏ธ Familiar environments
Extreme visual or auditory effects will be configurable and disabled by default in accessibility-friendly presets. โฟ
---
# ๐ฉน PAIN & RECOVERY
Immersive EGO includes a lightweight pain and injury-load system.
It does **not** add:
- โ Separate limb health
- โ Fractures
- โ Medical item spam
- โ Anatomical HUD clutter
Instead, recent damage creates a configurable **Pain Load** that may affect:
- โก Stamina cost
- ๐๏ธ Sleep quality
- ๐ฏ Focus
- ๐ง Stress
- โค๏ธโ๐ฉน Recovery demand
---
# ๐งฌ BIOME ORIGINS & ACCLIMATION
Your origin represents environmental heritage โ not a fantasy race lock.
Possible origin families include:
- ๐๏ธ Desertborn
- โฐ๏ธ Alpine
- ๐ฒ Forestborn
- ๐ Coastal
- ๐ธ Marshborn
- ๐พ Plainsborn
- ๐ณ๏ธ Cavernborn
- ๐ฅ Nether-Adapted
Origins can modify:
- ๐ก๏ธ Comfortable temperature range
- ๐ง Hydration efficiency
- ๐ซ Oxygen tolerance
- ๐ฆ Humidity tolerance
- ๐๏ธ Sleep efficiency
- ๐ฅ Dietary preferences
- ๐ง Environmental comfort
- ๐งฌ Acclimation speed
### ๐ Acclimation
Living in a new climate gradually builds partial adaptation.
Acclimation is:
- โณ Slow
- ๐ Reversible
- ๐ Configurable
- ๐งฌ Weaker than inherited affinity
- ๐ Driven by actual exposure
Changing faction or biome does not magically rewrite biological heritage. โ
---
# ๐ EGO LOAD, READINESS & RECOVERY
Immersive EGO combines its modules through higher-level derived states.
### ๐ EGO Load
A configurable measure of accumulated systemic strain:
```text
Thermal Strain
+ Dehydration
+ Hypoxia
+ Fatigue
+ Sleep Debt
+ Malnutrition
+ Pain
+ Psychological Stress
```
### ๐ Readiness
Your immediate ability to travel, fight, work, and recover.
### โค๏ธโ๐ฉน Recovery Capacity
A shared recovery budget produced by:
- ๐๏ธ Sleep
- ๐ฅ Nutrition
- ๐ง Hydration
- ๐ซ Oxygenation
- ๐ก๏ธ Thermal comfort
- ๐ง Mental stability
- โ๏ธ Character attributes
Recovery is allocated across stamina, fatigue, pain, stress, sleep debt, and acclimation instead of every bar regenerating independently. ๐
---
# โ๏ธ APOTHEOSIS SYNERGY
**Apotheosis is optional but strongly recommended.**
When installed, equipment, affixes, and gems may modify EGO capacities such as:
- ๐ง Hydration efficiency
- ๐ก๏ธ Heat or cold tolerance
- โก Maximum stamina
- ๐ Stamina regeneration
- ๐ชซ Fatigue resistance
- ๐๏ธ Sleep efficiency
- ๐ซ Oxygen efficiency
- ๐ง Stress resistance
- ๐งฌ Acclimation speed
- โค๏ธโ๐ฉน Recovery efficiency
Example affix concepts:
- ๐ง **Oasis**
- ๐ฅ **Insulated**
- โก **Enduring**
- ๐๏ธ **Restful**
- ๐ง **Clear-Minded**
- ๐ซ **Iron Lungs**
- ๐งฌ **Adaptable**
- ๐ชซ **Tireless**
Affixes modify capacities โ never directly refill current hydration, erase current stress, or bypass the survival simulation. โ๏ธ
---
# โ๏ธ EXTENSIVE TOML CONFIGURATION
Everything that materially affects gameplay is intended to be configurable. ๐ ๏ธ
Configurable areas include:
- โ
Entire module enable/disable switches
- โ
Update intervals
- โ
Loss and recovery rates
- โ
Thresholds and penalties
- โ
Curves and multipliers
- โ
Synergy strength
- โ
Difficulty presets
- โ
Sleep and nap rules
- โ
Multiplayer time behavior
- โ
Phantom behavior
- โ
Water quality
- โ
Food classification
- โ
Item weight
- โ
Climate profiles
- โ
Origin perks and maluses
- โ
Acclimation speed
- โ
Psychological intensity
- โ
Attribute visibility
- โ
Performance limits
- โ
Death and respawn policies
Planned configuration families:
```text
immersive_ego-core.toml
immersive_ego-environment.toml
immersive_ego-physiology.toml
immersive_ego-sleep.toml
immersive_ego-nutrition.toml
immersive_ego-psychology.toml
immersive_ego-origins.toml
immersive_ego-encumbrance.toml
immersive_ego-synergies.toml
immersive_ego-apothic.toml
immersive_ego-performance.toml
```
Planned presets:
- ๐ฑ **CASUAL**
- ๐งญ **IMMERSIVE**
- โ ๏ธ **HARDCORE**
- ๐ ๏ธ **CUSTOM**
---
# ๐งฑ NO CONTENT BLOAT
Immersive EGO is a systems mod.
It is designed around:
- โ
No custom blocks
- โ
No custom machines
- โ
No required custom items
- โ
No Blockbench models
- โ
No decorative content dependency
- โ
Existing vanilla and modded equipment
- โ
Data-driven behavior
- โ
Server-authoritative calculations
The goal is deeper gameplay โ not a larger creative inventory. ๐ฏ
---
# ๐ฆ DEPENDENCIES
## โ
Required
- โ๏ธ **Apothic Attributes**
- ๐งฉ **Placebo**
- ๐ **MariesLib**
## ๐ Optional
- ๐ฅ **Apotheosis** โ deep affix and equipment synergy
Matching **Minecraft 1.21.1 NeoForge** builds are required.
---
# ๐ COMPATIBILITY PHILOSOPHY
Immersive EGO is designed as the authoritative owner of its survival statistics.
Installing another mod that independently adds the same mechanic may create duplicate systems, such as:
- two hydration bars;
- two temperature systems;
- two stamina systems;
- two nutrition models;
- two sanity systems.
Avoid overlapping survival mods unless an official compatibility profile is available. โ ๏ธ
Future compatibility targets may include:
- ๐งโ๐พ Villagers
- ๐๏ธ Colonists
- ๐จโ๐ฉโ๐ง MCA residents
- โ๏ธ Companion NPCs
- ๐ด Biome factions
- โญ Reputation systems
---
# ๐ฅ๏ธ TECHNICAL TARGET
```text
๐ฎ Minecraft: 1.21.1
๐งฉ Loader: NeoForge
โ Java: 21
๐ License: MIT
๐ Mod ID: immersive_ego
```
---
# โ๏ธ LICENSE & ATTRIBUTION
Immersive EGO is planned under the **MIT License**.
The project may adapt and unify compatible MIT-licensed concepts and code with full attribution and source-provenance documentation.
- โ
Third-party notices will be preserved
- โ
Source commits will be documented
- โ
No restricted assets will be redistributed
- โ
Apothic Attributes and Apotheosis assets remain inside their own installed mods
- โ
Immersive EGO will use original branding and resources
---
# โ FAQ
### โ Does Immersive EGO add new items or blocks?
No. ๐ซ๐งฑ
The project focuses on systems, attributes, configuration, and integration.
### โ Is Apotheosis required?
No. โ
Apothic Attributes is required; Apotheosis is an optional deep integration.
### โ Will I see dozens of permanent bars?
No. ๐
The main statistical view is the Apothic Attributes page. Critical warnings can be contextual and configurable.
### โ Can I disable a system?
Yes. โ๏ธ
Every major module is intended to have independent configuration.
### โ Is this only for hardcore players?
No. ๐ฑ
Presets are planned for casual, immersive, hardcore, and fully custom gameplay.
### โ Will NPCs use these systems?
That is planned for the future society expansion: colonists, MCA residents, professions, factions, and reputation. ๐๏ธ๐ฅ
---
# ๐ง IMMERSIVE EGO
> **Survival is not a collection of bars. It is the relationship between body, mind, equipment, and world.** ๐๐งฌโ๏ธ
# ๐โจ Immersive EGO โ Group 1 Credits, Inspirations & Respectful Attribution
**Immersive EGO** is an original Minecraft mod project focused on immersive survival systems, body-state simulation, environmental pressure, psychology, identity, and configurable player adaptation. ๐๐ง ๐ง๐ฅ
The projects below are credited because they are:
- โ
required runtime dependencies
- ๐ optional runtime integrations
- ๐งฌ MIT/LGPL projects whose concepts, APIs, structure, or design philosophy helped inform **Group 1**
- ๐ references studied for compatibility, architecture, and safe original implementation
**Immersive EGO does not redistribute restricted assets, icons, textures, sounds, models, GUI resources, branding, or language files from any credited project.** ๐ก๏ธ๐
---
## โ
โ๏ธ Required Runtime Dependencies
These mods/libraries are required for the intended Group 1 runtime stack.
---
## ๐๐ Optional Runtime Integration
These projects are not mandatory for the base experience, but may unlock deeper synergy when installed.
---
## ๐งฌ๐ Group 1 Design / Code-Study Credits
These projects helped inform the design direction of **Immersive EGO Group 1**.
Credit does **not** imply asset reuse, direct redistribution, official affiliation, or endorsement. ๐ก๏ธ
| Project |
Author / Team |
License |
Immersive EGO Module Inspired / Informed |
| **[Thirst Was Taken](https://www.curseforge.com/minecraft/mc-mods/thirst-was-taken)** |
**[ghen-git](https://github.com/ghen-git)** |
**[MIT](https://opensource.org/license/mit)** |
Hydration, water purity, climate-related dehydration, and fluid survival pressure ๐ง๐๏ธ |
| **[Homeostatic](https://www.curseforge.com/minecraft/mc-mods/homeostatic)** |
**[wendall911](https://www.curseforge.com/members/wendall911/projects)** |
**[MIT](https://opensource.org/license/mit)** |
Body temperature, wetness, activity-linked thirst, and thermal stress logic ๐ก๏ธ๐ฅโ๏ธ |
| **[Homeostatic Seasons](https://www.curseforge.com/minecraft/mc-mods/homeostatic-seasons)** |
**[wendall911](https://www.curseforge.com/members/wendall911/projects)** |
**[MIT](https://opensource.org/license/mit)** |
Seasons, sub-seasons, weather pressure, and biome climate context ๐๐ง๏ธ๐จ๏ธ |
| **[Thick Air](https://modrinth.com/mod/thick-air)** |
**[JpnRndr01](https://github.com/JpnRndr01)**; rewrite credited to **[Leclowndu93150](https://github.com/Leclowndu93150)**; based on **[Thin Air](https://modrinth.com/mod/thin-air)** by **[Fuzss](https://github.com/Fuzss)** |
**[MIT](https://opensource.org/license/mit)** |
Altitude, depth, dimension-based respiratory pressure, and air-quality concepts ๐ซโฐ๏ธ๐ |
| **[Nourished](https://modrinth.com/mod/nourished)** |
**[kgbcupcake](https://modrinth.com/user/kgbcupcake)** |
**[MIT](https://opensource.org/license/mit)** |
Nutrition groups, diet balance, gut health, food variety, and food-scanning concepts ๐๐ฅฉ๐ฅ |
| **[Sanity: Renewed](https://www.curseforge.com/minecraft/mc-mods/sanity-renewed)** |
**[metal_knight53](https://www.curseforge.com/members/metal_knight53/projects) / [guivnf](https://github.com/guivnf)**; original concept by **[croissantnova](https://github.com/croissantnova)**; credits also include **[toujourspareil](https://twitter.com/toujourspareil)** and **[Desynq](https://github.com/Desynq)** |
**[MIT](https://opensource.org/license/mit)** |
Stress stimuli, environmental psychology, fear pressure, and sanity-trigger concepts adapted into EGO psychology ๐ง ๐๐๏ธ |
| **[Origins](https://modrinth.com/mod/origins)** |
**[apace100](https://github.com/apace100)** |
**[MIT](https://opensource.org/license/mit)** |
Origin-style identity layer, player profile logic, and biome-origin design concepts ๐งฌ๐ง๐ฟ |
| **[Apoli](https://github.com/apace100/apoli)** |
**[apace100](https://github.com/apace100)** |
**[MIT](https://opensource.org/license/mit)** |
Data-driven powers, conditions, actions, and modifier systems adapted into biome-origin logic โก๐ |
| **[Stamina For Tweakers](https://www.curseforge.com/minecraft/mc-mods/stamina-for-tweakers)** |
**[murphy-slaw](https://www.curseforge.com/members/murphy_slaw/projects)** |
**[MIT](https://opensource.org/license/mit)** |
Activity-based stamina depletion, exertion cost, recovery modes, and configurable fatigue models ๐๐จ |
| **[Tired](https://www.curseforge.com/minecraft/mc-mods/tired)** |
**[Mrbysco](https://www.curseforge.com/members/mrbysco/projects)** |
**[MIT](https://opensource.org/license/mit)** |
Sleep timing, sleep schedule, configurable sleep-period concepts, and rest pressure ๐ด๐ |
| **[You May Rest Now](https://www.curseforge.com/minecraft/mc-mods/you-may-rest-now)** |
**[JamCoreModding](https://github.com/JamCoreModding) / [Jamalam](https://www.curseforge.com/members/jamalam360/projects)** |
**[MIT](https://opensource.org/license/mit)** |
Sleep safety concepts based on whether nearby monsters can pathfind to the player ๐๏ธ๐งโโ๏ธ๐ก๏ธ |
---
## โ ๏ธ๐ Reviewed But Not Included in Group 1 Credits
These projects were discussed or reviewed during design, but they are **not currently treated as Group 1 source bases**.
---
## โ๏ธ๐ก๏ธ Asset Policy
**Immersive EGO does not copy or redistribute assets from credited projects.**
- **[Apothic Attributes](https://www.curseforge.com/minecraft/mc-mods/apothic-attributes)** and **[Apotheosis](https://www.curseforge.com/minecraft/mc-mods/apotheosis)** assets remain inside their respective installed mods. ๐๐งฉ
- **Immersive EGO** will use original icons, textures, models, sounds, branding, GUI resources, and language files. ๐จ๐ง
- Any adaptation of **[MIT-licensed](https://opensource.org/license/mit)** code must preserve applicable copyright and license notices in `THIRD_PARTY_NOTICES.md`. ๐โ
- Any interaction with **[MariesLib](https://modrinth.com/mod/marieslib)** must respect its **[LGPL-3.0-only](https://spdx.org/licenses/LGPL-3.0-only.html)** license and keep **[MariesLib](https://modrinth.com/mod/marieslib)** as a separate dependency. ๐งฉโ๏ธ
- No claim of official affiliation, endorsement, sponsorship, or partnership is made with any credited project, author, contributor, or team. ๐ซ๐ค
---
## ๐งพ๐ Suggested CurseForge Credit Text
Special thanks and credit to the mod authors whose work informed **Immersive EGOโs Group 1 design**:
- ๐ **[Shadows_of_Fire](https://www.curseforge.com/members/shadows_of_fire/projects) / Stormraven Studios, LLC** for **[Apothic Attributes](https://www.curseforge.com/minecraft/mc-mods/apothic-attributes)** and **[Apotheosis](https://www.curseforge.com/minecraft/mc-mods/apotheosis)**. โ๏ธ๐
- ๐ **Brennan Ward / [Shadows_of_Fire](https://www.curseforge.com/members/shadows_of_fire/projects)** for **[Placebo](https://www.curseforge.com/minecraft/mc-mods/placebo)**. ๐งฉ
- ๐ **[kgbcupcake](https://modrinth.com/user/kgbcupcake)** for **[MariesLib](https://modrinth.com/mod/marieslib)** and **[Nourished](https://modrinth.com/mod/nourished)**. ๐ง ๐
- ๐ **[ghen-git](https://github.com/ghen-git)** for **[Thirst Was Taken](https://www.curseforge.com/minecraft/mc-mods/thirst-was-taken)**. ๐ง
- ๐ **[wendall911](https://www.curseforge.com/members/wendall911/projects)** for **[Homeostatic](https://www.curseforge.com/minecraft/mc-mods/homeostatic)** and **[Homeostatic Seasons](https://www.curseforge.com/minecraft/mc-mods/homeostatic-seasons)**. ๐ก๏ธ๐
- ๐ **[JpnRndr01](https://github.com/JpnRndr01)**, **[Leclowndu93150](https://github.com/Leclowndu93150)**, and **[Fuzss](https://github.com/Fuzss)** for the **[Thick Air](https://modrinth.com/mod/thick-air) / [Thin Air](https://modrinth.com/mod/thin-air)** lineage. ๐ซโฐ๏ธ
- ๐ **[metal_knight53](https://www.curseforge.com/members/metal_knight53/projects) / [guivnf](https://github.com/guivnf)**, **[croissantnova](https://github.com/croissantnova)**, **[toujourspareil](https://twitter.com/toujourspareil)**, and **[Desynq](https://github.com/Desynq)** for the **[Sanity: Renewed](https://www.curseforge.com/minecraft/mc-mods/sanity-renewed) / [Sanity: Descent Into Madness](https://www.curseforge.com/minecraft/mc-mods/sanity-descent-into-madness)** lineage. ๐ง ๐
- ๐ **[apace100](https://github.com/apace100)** for **[Origins](https://modrinth.com/mod/origins)** and **[Apoli](https://github.com/apace100/apoli)**. ๐งฌโก
- ๐ **[murphy-slaw](https://www.curseforge.com/members/murphy_slaw/projects)** for **[Stamina For Tweakers](https://www.curseforge.com/minecraft/mc-mods/stamina-for-tweakers)**. ๐๐จ
- ๐ **[Mrbysco](https://www.curseforge.com/members/mrbysco/projects)** for **[Tired](https://www.curseforge.com/minecraft/mc-mods/tired)**. ๐ด๐
- ๐ **[JamCoreModding](https://github.com/JamCoreModding) / [Jamalam](https://www.curseforge.com/members/jamalam360/projects)** for **[You May Rest Now](https://www.curseforge.com/minecraft/mc-mods/you-may-rest-now)**. ๐๏ธ๐ก๏ธ
---
## ๐ Final Attribution Notice
**Immersive EGO** is an independent, unofficial project. โ๏ธ๐
All credited projects, authors, contributors, trademarks, assets, and original brands remain the property of their respective owners.
Credits are provided for transparency, respect, dependency clarity, license compliance, and design attribution. ๐๐โ๏ธ
**No official affiliation, endorsement, or partnership is implied.** ๐ซ๐ค
Immersive EGO is an original project and does not redistribute assets from these mods.