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Immersive EGO

๐Ÿงฌ A deeply configurable survival-RPG overhaul connecting hydration, temperature, stamina, sleep, nutrition, psychology, biome origins, and Apothic Attributes into one living system.

# ๐Ÿง ๐ŸŒ IMMERSIVE EGO ๐ŸŒ๐Ÿง 

> **Your body adapts. Your mind reacts. Your environment remembers.**

**Immersive EGO** is a deeply configurable survival-RPG overhaul for **Minecraft 1.21.1 NeoForge**.  
It unifies physiology, sleep, nutrition, psychology, stamina, environmental exposure, biome adaptation, and character statistics into **one coherent living system** โ€” displayed directly through **Apothic Attributes**. ๐Ÿงฌโš”๏ธ๐Ÿ“Š

---

## ๐Ÿšง DEVELOPMENT STATUS

Immersive EGO is currently in active development. ๐Ÿ› ๏ธ  
Features described below represent the intended design and may evolve during implementation, testing, and balancing.

---

## โœจ THE CORE IDEA

Immersive EGO does not add random survival bars that operate independently.

Every system feeds another:

```text
๐ŸŒฆ๏ธ Environment
      โ†“
๐ŸŒก๏ธ Temperature โ€ข ๐Ÿ’ง Hydration โ€ข ๐Ÿซ Respiration
      โ†“
โšก Stamina โ€ข ๐Ÿชซ Fatigue โ€ข ๐Ÿ›๏ธ Sleep
      โ†“
๐Ÿฅ— Nutrition โ€ข ๐Ÿฆ  Gut Health โ€ข ๐Ÿฉน Recovery
      โ†“
๐Ÿง  Stress โ€ข ๐ŸŽฏ Focus โ€ข โค๏ธโ€๐Ÿ”ฅ Mental Stability
      โ†“
๐Ÿงฌ Adaptation โ€ข ๐Ÿ“ˆ Readiness โ€ข ๐ŸŒŒ EGO Load
```

A hot biome increases hydration demand. ๐Ÿ’ง  
Dehydration reduces stamina recovery. ๐Ÿชซ  
Low stamina increases fatigue. ๐Ÿ˜ฎโ€๐Ÿ’จ  
Fatigue damages sleep quality. ๐Ÿ›๏ธ  
Poor sleep increases stress. ๐Ÿง   
Stress slows recovery and acclimation. ๐ŸŒ€  

Everything matters. Everything connects. ๐Ÿ”—

---

# ๐Ÿ“Š BUILT AROUND APOTHIC ATTRIBUTES

Immersive EGO uses **Apothic Attributes** as its primary character-stat interface. โš”๏ธ๐Ÿ“–

Open the familiar Apothic Attributes page from your inventory to inspect:

- ๐Ÿ’ง Hydration efficiency
- ๐ŸŒก๏ธ Heat and cold tolerance
- โšก Maximum stamina
- ๐Ÿ”‹ Stamina regeneration
- ๐Ÿชซ Fatigue resistance
- ๐Ÿ›๏ธ Sleep efficiency
- ๐ŸŒ™ Circadian resilience
- ๐Ÿซ Oxygen efficiency
- ๐Ÿฅ— Metabolic efficiency
- ๐Ÿง  Stress resistance
- โค๏ธโ€๐Ÿฉน Mental recovery
- ๐ŸŽ’ Carrying capacity
- ๐Ÿงฌ Acclimation speed
- ๐Ÿฉน Recovery efficiency
- ๐ŸŒฆ๏ธ Environmental adaptation
- ๐Ÿ“ˆ Current vital-state mirrors

Every modifier can show its source:

```text
๐Ÿงฌ Biome Origin
๐ŸŒฆ๏ธ Climate
๐Ÿฅ— Nutrition
๐Ÿ›๏ธ Sleep
๐Ÿง  Psychology
๐ŸŽ’ Encumbrance
โš”๏ธ Apotheosis Affix
๐Ÿ˜๏ธ Profession or Faction โ€” future society module
```

Immersive EGO does **not** redistribute Apothic Attributes assets.  
Its interface resources remain provided by the separately installed Apothic Attributes mod. โš–๏ธ

---

# ๐Ÿ’ง HYDRATION & WATER QUALITY

Water is more than a second hunger bar.

Hydration is influenced by:

- ๐Ÿƒ Physical activity
- ๐ŸŒก๏ธ Body temperature
- โ˜€๏ธ Heat exposure
- ๐ŸŒฌ๏ธ Dry climate
- ๐Ÿซ Respiratory strain
- ๐Ÿงฌ Biome origin
- ๐ŸŽ’ Carried weight
- ๐Ÿ›๏ธ Sleep debt
- ๐Ÿฅ— Nutrition
- โš™๏ธ Configured difficulty

Water sources may be:

- ๐Ÿฆ  Contaminated
- ๐ŸŸค Dirty
- ๐Ÿ’ง Potable
- โœจ Purified

Purification can rely on existing Minecraft interactions, without requiring a new machine or custom block. ๐Ÿ”ฅ๐Ÿซ™

---

# ๐ŸŒก๏ธ BODY TEMPERATURE & EXPOSURE

Immersive EGO evaluates more than the biome name.

Temperature and exposure can consider:

- ๐ŸŒ Biome climate
- ๐Ÿ‚ Season
- ๐Ÿ•’ Time of day
- ๐ŸŒง๏ธ Weather
- ๐Ÿ’จ Wind exposure
- โ˜” Rain exposure
- ๐Ÿ’ฆ Wetness
- ๐ŸŒณ Shade
- ๐Ÿ  Roof coverage
- ๐Ÿ”ฅ Nearby heat
- โ›ฐ๏ธ Altitude
- ๐Ÿ•ณ๏ธ Depth
- ๐Ÿงฅ Equipment modifiers
- ๐Ÿงฌ Origin and acclimation

Wet clothing, poor shelter, cold rain, and exhaustion can become more dangerous together. ๐ŸŒง๏ธ๐Ÿฅถ

---

# ๐Ÿซ RESPIRATION, ALTITUDE & DEPTH

Air becomes a contextual survival pressure instead of a permanent nuisance.

Respiratory strain may increase in:

- โ›ฐ๏ธ High mountains
- ๐Ÿ•ณ๏ธ Deep underground areas
- ๐Ÿ”ฅ Hostile dimensions
- ๐ŸŒซ๏ธ Poorly ventilated environments
- ๐Ÿƒ Extreme physical exertion

Low oxygen can affect:

- โšก Stamina
- ๐Ÿชซ Fatigue
- ๐ŸŽฏ Focus
- ๐ŸŒก๏ธ Thermoregulation
- ๐Ÿ›๏ธ Sleep quality
- ๐Ÿง  Stress

Most normal environments remain comfortable and require no micromanagement. โœ…

---

# โšก STAMINA, EXERTION & ENCUMBRANCE

Different actions consume different amounts of stamina:

- ๐Ÿƒ Sprinting
- ๐ŸŠ Swimming
- ๐Ÿง— Climbing
- โ›๏ธ Mining
- โš”๏ธ Attacking
- ๐Ÿ›ก๏ธ Blocking
- ๐Ÿฆ˜ Jumping
- ๐Ÿช‚ Elytra use
- ๐ŸŽ’ Carrying excessive weight

Your equipment and inventory have a configurable load value. โš–๏ธ

```text
Current Load รท Carrying Capacity = Load Ratio
```

A high load can increase:

- โšก Stamina cost
- ๐Ÿซ Oxygen demand
- ๐ŸŒก๏ธ Body heat
- ๐Ÿชซ Fatigue
- ๐Ÿฉน Pain load
- ๐ŸŒ Movement penalties

No new backpack or accessory is required. Existing inventories remain the foundation. ๐ŸŽ’

---

# ๐Ÿ›๏ธ SLEEP, FATIGUE & CIRCADIAN RHYTHM

Sleeping is not an instant full reset.

Immersive EGO tracks:

- โšก Current stamina
- ๐Ÿชซ Physical fatigue
- ๐ŸŒ™ Sleep debt
- ๐Ÿ•’ Circadian phase
- ๐Ÿ’ค Sleep pressure
- โญ Last sleep quality

Sleep quality can depend on:

- โณ Duration
- ๐Ÿ  Shelter
- ๐Ÿ›ก๏ธ Real nearby safety
- ๐ŸŒก๏ธ Thermal comfort
- ๐Ÿ’ง Hydration
- ๐Ÿฅ— Nutrition
- ๐Ÿซ Oxygenation
- ๐Ÿง  Stress
- ๐Ÿฉน Pain
- ๐Ÿงฌ Environmental affinity

### ๐ŸŒ™ Full Sleep

A complete night restores stamina, reduces fatigue, repays sleep debt, and supports mental recovery.

### ๐Ÿ˜ด Naps

Configurable daytime naps may restore stamina and reduce fatigue without fully resetting sleep debt or advancing multiplayer time.

### ๐Ÿ‘ป Phantoms

Phantom prevention can require genuinely restorative sleep instead of briefly touching a bed.

---

# ๐Ÿฅ— NUTRITION & DIETARY MEMORY

Immersive EGO separates three questions:

```text
๐Ÿ— Vanilla Hunger:
Have I eaten enough right now?

๐Ÿฅ— Nutrition:
Has my diet been balanced over time?

๐Ÿž Dietary Memory:
Have I eaten the same food repeatedly?
```

Nutrition may track configurable food groups such as:

- ๐ŸŒพ Grains
- ๐Ÿฅฉ Proteins
- ๐Ÿฅ• Vegetables
- ๐ŸŽ Fruits
- ๐Ÿฅ› Dairy
- ๐Ÿ„ Fungi
- ๐ŸŸ Seafood
- ๐Ÿฒ Complete meals

Repeated food remains useful, but may gradually provide less:

- ๐Ÿ˜Š Meal satisfaction
- โค๏ธโ€๐Ÿฉน Mental recovery
- ๐Ÿงฌ Secondary nutritional absorption
- ๐Ÿ“ˆ Dietary variety

The system is designed to encourage variety without forcing the player to carry twenty foods at all times. โœ…

---

# ๐Ÿฆ  GUT HEALTH & CONTAMINATION

Food and water safety can influence:

- ๐Ÿฅ— Nutrient absorption
- ๐Ÿ’ง Hydration loss
- ๐Ÿชซ Fatigue
- ๐Ÿ›๏ธ Sleep quality
- ๐Ÿง  Stress
- โค๏ธโ€๐Ÿฉน Recovery

This is a lightweight systemic layer โ€” not a medical simulator and not a collection of new medicine items. ๐Ÿงช

---

# ๐Ÿง  PSYCHOLOGY, STRESS & FOCUS

Immersive EGO replaces a simplistic โ€œsanity barโ€ with connected psychological states:

- ๐Ÿง  Stress
- ๐ŸŽฏ Focus
- ๐Ÿ›ก๏ธ Mental stability
- ๐Ÿ˜จ Fear
- ๐ŸŒค๏ธ Comfort
- โค๏ธโ€๐Ÿฉน Mental recovery
- ๐ŸŒ€ Systemic strain

Possible stressors include:

- ๐ŸŒ‘ Darkness
- ๐Ÿ‘น Nearby danger
- ๐Ÿ’ฅ Recent damage
- ๐Ÿ’ง Dehydration
- ๐Ÿฝ๏ธ Hunger
- ๐Ÿชซ Exhaustion
- ๐ŸŒก๏ธ Thermal strain
- ๐Ÿซ Respiratory strain
- ๐Ÿ›๏ธ Sleep debt
- ๐Ÿฉน Pain
- ๐Ÿš๏ธ Unsafe shelter

Positive recovery can come from:

- ๐Ÿ›๏ธ Rest
- ๐Ÿ”ฅ Safe shelter
- ๐Ÿบ Friendly animals
- ๐Ÿ˜๏ธ Settlements
- ๐Ÿฒ Satisfying meals
- ๐Ÿ’ง Good hydration
- ๐ŸŒค๏ธ Familiar environments

Extreme visual or auditory effects will be configurable and disabled by default in accessibility-friendly presets. โ™ฟ

---

# ๐Ÿฉน PAIN & RECOVERY

Immersive EGO includes a lightweight pain and injury-load system.

It does **not** add:

- โŒ Separate limb health
- โŒ Fractures
- โŒ Medical item spam
- โŒ Anatomical HUD clutter

Instead, recent damage creates a configurable **Pain Load** that may affect:

- โšก Stamina cost
- ๐Ÿ›๏ธ Sleep quality
- ๐ŸŽฏ Focus
- ๐Ÿง  Stress
- โค๏ธโ€๐Ÿฉน Recovery demand

---

# ๐Ÿงฌ BIOME ORIGINS & ACCLIMATION

Your origin represents environmental heritage โ€” not a fantasy race lock.

Possible origin families include:

- ๐Ÿœ๏ธ Desertborn
- โ›ฐ๏ธ Alpine
- ๐ŸŒฒ Forestborn
- ๐ŸŒŠ Coastal
- ๐Ÿธ Marshborn
- ๐ŸŒพ Plainsborn
- ๐Ÿ•ณ๏ธ Cavernborn
- ๐Ÿ”ฅ Nether-Adapted

Origins can modify:

- ๐ŸŒก๏ธ Comfortable temperature range
- ๐Ÿ’ง Hydration efficiency
- ๐Ÿซ Oxygen tolerance
- ๐Ÿ’ฆ Humidity tolerance
- ๐Ÿ›๏ธ Sleep efficiency
- ๐Ÿฅ— Dietary preferences
- ๐Ÿง  Environmental comfort
- ๐Ÿงฌ Acclimation speed

### ๐Ÿ”„ Acclimation

Living in a new climate gradually builds partial adaptation.

Acclimation is:

- โณ Slow
- ๐Ÿ” Reversible
- ๐Ÿ“ˆ Configurable
- ๐Ÿงฌ Weaker than inherited affinity
- ๐ŸŒ Driven by actual exposure

Changing faction or biome does not magically rewrite biological heritage. โœ…

---

# ๐ŸŒŒ EGO LOAD, READINESS & RECOVERY

Immersive EGO combines its modules through higher-level derived states.

### ๐ŸŒŒ EGO Load

A configurable measure of accumulated systemic strain:

```text
Thermal Strain
+ Dehydration
+ Hypoxia
+ Fatigue
+ Sleep Debt
+ Malnutrition
+ Pain
+ Psychological Stress
```

### ๐Ÿ“ˆ Readiness

Your immediate ability to travel, fight, work, and recover.

### โค๏ธโ€๐Ÿฉน Recovery Capacity

A shared recovery budget produced by:

- ๐Ÿ›๏ธ Sleep
- ๐Ÿฅ— Nutrition
- ๐Ÿ’ง Hydration
- ๐Ÿซ Oxygenation
- ๐ŸŒก๏ธ Thermal comfort
- ๐Ÿง  Mental stability
- โš”๏ธ Character attributes

Recovery is allocated across stamina, fatigue, pain, stress, sleep debt, and acclimation instead of every bar regenerating independently. ๐Ÿ”—

---

# โš”๏ธ APOTHEOSIS SYNERGY

**Apotheosis is optional but strongly recommended.**

When installed, equipment, affixes, and gems may modify EGO capacities such as:

- ๐Ÿ’ง Hydration efficiency
- ๐ŸŒก๏ธ Heat or cold tolerance
- โšก Maximum stamina
- ๐Ÿ”‹ Stamina regeneration
- ๐Ÿชซ Fatigue resistance
- ๐Ÿ›๏ธ Sleep efficiency
- ๐Ÿซ Oxygen efficiency
- ๐Ÿง  Stress resistance
- ๐Ÿงฌ Acclimation speed
- โค๏ธโ€๐Ÿฉน Recovery efficiency

Example affix concepts:

- ๐Ÿ’ง **Oasis**
- ๐Ÿ”ฅ **Insulated**
- โšก **Enduring**
- ๐Ÿ›๏ธ **Restful**
- ๐Ÿง  **Clear-Minded**
- ๐Ÿซ **Iron Lungs**
- ๐Ÿงฌ **Adaptable**
- ๐Ÿชซ **Tireless**

Affixes modify capacities โ€” never directly refill current hydration, erase current stress, or bypass the survival simulation. โš–๏ธ

---

# โš™๏ธ EXTENSIVE TOML CONFIGURATION

Everything that materially affects gameplay is intended to be configurable. ๐Ÿ› ๏ธ

Configurable areas include:

- โœ… Entire module enable/disable switches
- โœ… Update intervals
- โœ… Loss and recovery rates
- โœ… Thresholds and penalties
- โœ… Curves and multipliers
- โœ… Synergy strength
- โœ… Difficulty presets
- โœ… Sleep and nap rules
- โœ… Multiplayer time behavior
- โœ… Phantom behavior
- โœ… Water quality
- โœ… Food classification
- โœ… Item weight
- โœ… Climate profiles
- โœ… Origin perks and maluses
- โœ… Acclimation speed
- โœ… Psychological intensity
- โœ… Attribute visibility
- โœ… Performance limits
- โœ… Death and respawn policies

Planned configuration families:

```text
immersive_ego-core.toml
immersive_ego-environment.toml
immersive_ego-physiology.toml
immersive_ego-sleep.toml
immersive_ego-nutrition.toml
immersive_ego-psychology.toml
immersive_ego-origins.toml
immersive_ego-encumbrance.toml
immersive_ego-synergies.toml
immersive_ego-apothic.toml
immersive_ego-performance.toml
```

Planned presets:

- ๐ŸŒฑ **CASUAL**
- ๐Ÿงญ **IMMERSIVE**
- โ˜ ๏ธ **HARDCORE**
- ๐Ÿ› ๏ธ **CUSTOM**

---

# ๐Ÿงฑ NO CONTENT BLOAT

Immersive EGO is a systems mod.

It is designed around:

- โœ… No custom blocks
- โœ… No custom machines
- โœ… No required custom items
- โœ… No Blockbench models
- โœ… No decorative content dependency
- โœ… Existing vanilla and modded equipment
- โœ… Data-driven behavior
- โœ… Server-authoritative calculations

The goal is deeper gameplay โ€” not a larger creative inventory. ๐ŸŽฏ

---

# ๐Ÿ“ฆ DEPENDENCIES

## โœ… Required

- โš”๏ธ **Apothic Attributes**
- ๐Ÿงฉ **Placebo**
- ๐Ÿ“š **MariesLib**

## ๐ŸŒŸ Optional

- ๐Ÿ”ฅ **Apotheosis** โ€” deep affix and equipment synergy

Matching **Minecraft 1.21.1 NeoForge** builds are required.

---

# ๐Ÿ”„ COMPATIBILITY PHILOSOPHY

Immersive EGO is designed as the authoritative owner of its survival statistics.

Installing another mod that independently adds the same mechanic may create duplicate systems, such as:

- two hydration bars;
- two temperature systems;
- two stamina systems;
- two nutrition models;
- two sanity systems.

Avoid overlapping survival mods unless an official compatibility profile is available. โš ๏ธ

Future compatibility targets may include:

- ๐Ÿง‘โ€๐ŸŒพ Villagers
- ๐Ÿ˜๏ธ Colonists
- ๐Ÿ‘จโ€๐Ÿ‘ฉโ€๐Ÿ‘ง MCA residents
- โš”๏ธ Companion NPCs
- ๐Ÿด Biome factions
- โญ Reputation systems

---

# ๐Ÿ–ฅ๏ธ TECHNICAL TARGET

```text
๐ŸŽฎ Minecraft: 1.21.1
๐Ÿงฉ Loader: NeoForge
โ˜• Java: 21
๐Ÿ“œ License: MIT
๐Ÿ†” Mod ID: immersive_ego
```

---

# โš–๏ธ LICENSE & ATTRIBUTION

Immersive EGO is planned under the **MIT License**.

The project may adapt and unify compatible MIT-licensed concepts and code with full attribution and source-provenance documentation.

- โœ… Third-party notices will be preserved
- โœ… Source commits will be documented
- โœ… No restricted assets will be redistributed
- โœ… Apothic Attributes and Apotheosis assets remain inside their own installed mods
- โœ… Immersive EGO will use original branding and resources

---

# โ“ FAQ

### โ” Does Immersive EGO add new items or blocks?

No. ๐Ÿšซ๐Ÿงฑ  
The project focuses on systems, attributes, configuration, and integration.

### โ” Is Apotheosis required?

No. โœ…  
Apothic Attributes is required; Apotheosis is an optional deep integration.

### โ” Will I see dozens of permanent bars?

No. ๐Ÿ“Š  
The main statistical view is the Apothic Attributes page. Critical warnings can be contextual and configurable.

### โ” Can I disable a system?

Yes. โš™๏ธ  
Every major module is intended to have independent configuration.

### โ” Is this only for hardcore players?

No. ๐ŸŒฑ  
Presets are planned for casual, immersive, hardcore, and fully custom gameplay.

### โ” Will NPCs use these systems?

That is planned for the future society expansion: colonists, MCA residents, professions, factions, and reputation. ๐Ÿ˜๏ธ๐Ÿ‘ฅ

---

# ๐Ÿง  IMMERSIVE EGO

> **Survival is not a collection of bars. It is the relationship between body, mind, equipment, and world.** ๐ŸŒ๐Ÿงฌโš”๏ธ

# ๐Ÿ™โœจ Immersive EGO โ€” Group 1 Credits, Inspirations & Respectful Attribution

**Immersive EGO** is an original Minecraft mod project focused on immersive survival systems, body-state simulation, environmental pressure, psychology, identity, and configurable player adaptation. ๐ŸŒ๐Ÿง ๐Ÿ’ง๐Ÿ”ฅ

The projects below are credited because they are:

- โœ… required runtime dependencies  
- ๐ŸŒŸ optional runtime integrations  
- ๐Ÿงฌ MIT/LGPL projects whose concepts, APIs, structure, or design philosophy helped inform **Group 1**  
- ๐Ÿ“š references studied for compatibility, architecture, and safe original implementation  

**Immersive EGO does not redistribute restricted assets, icons, textures, sounds, models, GUI resources, branding, or language files from any credited project.** ๐Ÿ›ก๏ธ๐Ÿ“œ

---

## โœ…โš™๏ธ Required Runtime Dependencies

These mods/libraries are required for the intended Group 1 runtime stack.

Project Author / Team License Role in Immersive EGO
**[Apothic Attributes](https://www.curseforge.com/minecraft/mc-mods/apothic-attributes)** **[Shadows_of_Fire](https://www.curseforge.com/members/shadows_of_fire/projects)** / **Stormraven Studios, LLC** **[MIT](https://opensource.org/license/mit)** code; assets All Rights Reserved Core attribute framework, attribute GUI concepts, and modifier-display philosophy โš”๏ธ๐Ÿ“Š
**[Placebo](https://www.curseforge.com/minecraft/mc-mods/placebo)** **Brennan Ward / [Shadows_of_Fire](https://www.curseforge.com/members/shadows_of_fire/projects)** **[MIT](https://opensource.org/license/mit)** Required library dependency for **[Apothic Attributes](https://www.curseforge.com/minecraft/mc-mods/apothic-attributes)** ๐Ÿงฉ
**[MariesLib](https://modrinth.com/mod/marieslib)** **[kgbcupcake](https://modrinth.com/user/kgbcupcake)** **[LGPL-3.0-only](https://spdx.org/licenses/LGPL-3.0-only.html)** Shared value tracking, classification, memory, decay, diagnostics, and compatibility infrastructure ๐Ÿง ๐Ÿ“ˆ๐Ÿ› ๏ธ

---

## ๐ŸŒŸ๐Ÿ”Œ Optional Runtime Integration

These projects are not mandatory for the base experience, but may unlock deeper synergy when installed.

Project Author / Team License Role in Immersive EGO
**[Apotheosis](https://www.curseforge.com/minecraft/mc-mods/apotheosis)** **[Shadows_of_Fire](https://www.curseforge.com/members/shadows_of_fire/projects)** / **Stormraven Studios, LLC** **[MIT](https://opensource.org/license/mit)** code; assets All Rights Reserved Optional affix, gem, and attribute synergy for EGO progression ๐Ÿ’Žโš”๏ธโœจ

---

## ๐Ÿงฌ๐Ÿ“š Group 1 Design / Code-Study Credits

These projects helped inform the design direction of **Immersive EGO Group 1**.  
Credit does **not** imply asset reuse, direct redistribution, official affiliation, or endorsement. ๐Ÿ›ก๏ธ

Project Author / Team License Immersive EGO Module Inspired / Informed
**[Thirst Was Taken](https://www.curseforge.com/minecraft/mc-mods/thirst-was-taken)** **[ghen-git](https://github.com/ghen-git)** **[MIT](https://opensource.org/license/mit)** Hydration, water purity, climate-related dehydration, and fluid survival pressure ๐Ÿ’ง๐Ÿœ๏ธ
**[Homeostatic](https://www.curseforge.com/minecraft/mc-mods/homeostatic)** **[wendall911](https://www.curseforge.com/members/wendall911/projects)** **[MIT](https://opensource.org/license/mit)** Body temperature, wetness, activity-linked thirst, and thermal stress logic ๐ŸŒก๏ธ๐Ÿ”ฅโ„๏ธ
**[Homeostatic Seasons](https://www.curseforge.com/minecraft/mc-mods/homeostatic-seasons)** **[wendall911](https://www.curseforge.com/members/wendall911/projects)** **[MIT](https://opensource.org/license/mit)** Seasons, sub-seasons, weather pressure, and biome climate context ๐Ÿ‚๐ŸŒง๏ธ๐ŸŒจ๏ธ
**[Thick Air](https://modrinth.com/mod/thick-air)** **[JpnRndr01](https://github.com/JpnRndr01)**; rewrite credited to **[Leclowndu93150](https://github.com/Leclowndu93150)**; based on **[Thin Air](https://modrinth.com/mod/thin-air)** by **[Fuzss](https://github.com/Fuzss)** **[MIT](https://opensource.org/license/mit)** Altitude, depth, dimension-based respiratory pressure, and air-quality concepts ๐Ÿซโ›ฐ๏ธ๐ŸŒŒ
**[Nourished](https://modrinth.com/mod/nourished)** **[kgbcupcake](https://modrinth.com/user/kgbcupcake)** **[MIT](https://opensource.org/license/mit)** Nutrition groups, diet balance, gut health, food variety, and food-scanning concepts ๐ŸŽ๐Ÿฅฉ๐Ÿฅ•
**[Sanity: Renewed](https://www.curseforge.com/minecraft/mc-mods/sanity-renewed)** **[metal_knight53](https://www.curseforge.com/members/metal_knight53/projects) / [guivnf](https://github.com/guivnf)**; original concept by **[croissantnova](https://github.com/croissantnova)**; credits also include **[toujourspareil](https://twitter.com/toujourspareil)** and **[Desynq](https://github.com/Desynq)** **[MIT](https://opensource.org/license/mit)** Stress stimuli, environmental psychology, fear pressure, and sanity-trigger concepts adapted into EGO psychology ๐Ÿง ๐ŸŒ‘๐Ÿ‘๏ธ
**[Origins](https://modrinth.com/mod/origins)** **[apace100](https://github.com/apace100)** **[MIT](https://opensource.org/license/mit)** Origin-style identity layer, player profile logic, and biome-origin design concepts ๐Ÿงฌ๐Ÿง๐ŸŒฟ
**[Apoli](https://github.com/apace100/apoli)** **[apace100](https://github.com/apace100)** **[MIT](https://opensource.org/license/mit)** Data-driven powers, conditions, actions, and modifier systems adapted into biome-origin logic โšก๐Ÿ“œ
**[Stamina For Tweakers](https://www.curseforge.com/minecraft/mc-mods/stamina-for-tweakers)** **[murphy-slaw](https://www.curseforge.com/members/murphy_slaw/projects)** **[MIT](https://opensource.org/license/mit)** Activity-based stamina depletion, exertion cost, recovery modes, and configurable fatigue models ๐Ÿƒ๐Ÿ’จ
**[Tired](https://www.curseforge.com/minecraft/mc-mods/tired)** **[Mrbysco](https://www.curseforge.com/members/mrbysco/projects)** **[MIT](https://opensource.org/license/mit)** Sleep timing, sleep schedule, configurable sleep-period concepts, and rest pressure ๐Ÿ˜ด๐ŸŒ™
**[You May Rest Now](https://www.curseforge.com/minecraft/mc-mods/you-may-rest-now)** **[JamCoreModding](https://github.com/JamCoreModding) / [Jamalam](https://www.curseforge.com/members/jamalam360/projects)** **[MIT](https://opensource.org/license/mit)** Sleep safety concepts based on whether nearby monsters can pathfind to the player ๐Ÿ›๏ธ๐ŸงŸโ€โ™‚๏ธ๐Ÿ›ก๏ธ

---

## โš ๏ธ๐Ÿ” Reviewed But Not Included in Group 1 Credits

These projects were discussed or reviewed during design, but they are **not currently treated as Group 1 source bases**.

Project / Concept Current Decision
**[Cold Sweat](https://www.curseforge.com/minecraft/mc-mods/cold-sweat)** Removed from **Immersive EGO**. No Cold Sweat dependency or code adaptation is planned. โ„๏ธ๐Ÿšซ
**[Encumbered](https://modrinth.com/project/gmVuWKLX)** Not used as a Group 1 source. The verified Modrinth project is MPL-2.0 and Fabric-oriented rather than the MIT NeoForge 1.21.1 base required for this scope. EGO encumbrance will be original. ๐ŸŽ’โš–๏ธ
**[Saltโ€™s Animal Farm](https://modrinth.com/mod/salts-animal-farm)** Not included as a Group 1 source by current scope decision. EGO shelter and exposure systems will remain original unless this source is explicitly adopted later. ๐Ÿ„๐Ÿ 
**[Trainโ€™s Tweaks](https://www.curseforge.com/minecraft/mc-mods/trains-tweaks) / `Zzz`** Not included as a Group 1 source by current scope decision. EGO sleep hooks will remain original except for concepts credited to **[Tired](https://www.curseforge.com/minecraft/mc-mods/tired)** and **[You May Rest Now](https://www.curseforge.com/minecraft/mc-mods/you-may-rest-now)**. ๐Ÿš‚๐Ÿ’ค
**[Body Health System](https://modrinth.com/mod/body-health-system)** Not included as a source base. Its localized body-part health, medical items, and treatment systems are broader than Group 1โ€™s target scope. EGO pain and recovery systems will remain lightweight and original. ๐Ÿฉน๐Ÿซ€
**[Survival Needs](https://modrinth.com/mod/survival-needs)** Not included. Hygiene, bladder, amusement, and social needs are outside Group 1. Social systems belong to the future society and colonist layer. ๐Ÿšฟ๐ŸŽญ๐Ÿ‘ฅ

---

## โš–๏ธ๐Ÿ›ก๏ธ Asset Policy

**Immersive EGO does not copy or redistribute assets from credited projects.**

- **[Apothic Attributes](https://www.curseforge.com/minecraft/mc-mods/apothic-attributes)** and **[Apotheosis](https://www.curseforge.com/minecraft/mc-mods/apotheosis)** assets remain inside their respective installed mods. ๐Ÿ’Ž๐Ÿงฉ
- **Immersive EGO** will use original icons, textures, models, sounds, branding, GUI resources, and language files. ๐ŸŽจ๐Ÿ”ง
- Any adaptation of **[MIT-licensed](https://opensource.org/license/mit)** code must preserve applicable copyright and license notices in `THIRD_PARTY_NOTICES.md`. ๐Ÿ“œโœ…
- Any interaction with **[MariesLib](https://modrinth.com/mod/marieslib)** must respect its **[LGPL-3.0-only](https://spdx.org/licenses/LGPL-3.0-only.html)** license and keep **[MariesLib](https://modrinth.com/mod/marieslib)** as a separate dependency. ๐Ÿงฉโš–๏ธ
- No claim of official affiliation, endorsement, sponsorship, or partnership is made with any credited project, author, contributor, or team. ๐Ÿšซ๐Ÿค

---

## ๐Ÿงพ๐Ÿ™ Suggested CurseForge Credit Text

Special thanks and credit to the mod authors whose work informed **Immersive EGOโ€™s Group 1 design**:

- ๐Ÿ™ **[Shadows_of_Fire](https://www.curseforge.com/members/shadows_of_fire/projects) / Stormraven Studios, LLC** for **[Apothic Attributes](https://www.curseforge.com/minecraft/mc-mods/apothic-attributes)** and **[Apotheosis](https://www.curseforge.com/minecraft/mc-mods/apotheosis)**. โš”๏ธ๐Ÿ’Ž
- ๐Ÿ™ **Brennan Ward / [Shadows_of_Fire](https://www.curseforge.com/members/shadows_of_fire/projects)** for **[Placebo](https://www.curseforge.com/minecraft/mc-mods/placebo)**. ๐Ÿงฉ
- ๐Ÿ™ **[kgbcupcake](https://modrinth.com/user/kgbcupcake)** for **[MariesLib](https://modrinth.com/mod/marieslib)** and **[Nourished](https://modrinth.com/mod/nourished)**. ๐Ÿง ๐ŸŽ
- ๐Ÿ™ **[ghen-git](https://github.com/ghen-git)** for **[Thirst Was Taken](https://www.curseforge.com/minecraft/mc-mods/thirst-was-taken)**. ๐Ÿ’ง
- ๐Ÿ™ **[wendall911](https://www.curseforge.com/members/wendall911/projects)** for **[Homeostatic](https://www.curseforge.com/minecraft/mc-mods/homeostatic)** and **[Homeostatic Seasons](https://www.curseforge.com/minecraft/mc-mods/homeostatic-seasons)**. ๐ŸŒก๏ธ๐Ÿ‚
- ๐Ÿ™ **[JpnRndr01](https://github.com/JpnRndr01)**, **[Leclowndu93150](https://github.com/Leclowndu93150)**, and **[Fuzss](https://github.com/Fuzss)** for the **[Thick Air](https://modrinth.com/mod/thick-air) / [Thin Air](https://modrinth.com/mod/thin-air)** lineage. ๐Ÿซโ›ฐ๏ธ
- ๐Ÿ™ **[metal_knight53](https://www.curseforge.com/members/metal_knight53/projects) / [guivnf](https://github.com/guivnf)**, **[croissantnova](https://github.com/croissantnova)**, **[toujourspareil](https://twitter.com/toujourspareil)**, and **[Desynq](https://github.com/Desynq)** for the **[Sanity: Renewed](https://www.curseforge.com/minecraft/mc-mods/sanity-renewed) / [Sanity: Descent Into Madness](https://www.curseforge.com/minecraft/mc-mods/sanity-descent-into-madness)** lineage. ๐Ÿง ๐ŸŒ‘
- ๐Ÿ™ **[apace100](https://github.com/apace100)** for **[Origins](https://modrinth.com/mod/origins)** and **[Apoli](https://github.com/apace100/apoli)**. ๐Ÿงฌโšก
- ๐Ÿ™ **[murphy-slaw](https://www.curseforge.com/members/murphy_slaw/projects)** for **[Stamina For Tweakers](https://www.curseforge.com/minecraft/mc-mods/stamina-for-tweakers)**. ๐Ÿƒ๐Ÿ’จ
- ๐Ÿ™ **[Mrbysco](https://www.curseforge.com/members/mrbysco/projects)** for **[Tired](https://www.curseforge.com/minecraft/mc-mods/tired)**. ๐Ÿ˜ด๐ŸŒ™
- ๐Ÿ™ **[JamCoreModding](https://github.com/JamCoreModding) / [Jamalam](https://www.curseforge.com/members/jamalam360/projects)** for **[You May Rest Now](https://www.curseforge.com/minecraft/mc-mods/you-may-rest-now)**. ๐Ÿ›๏ธ๐Ÿ›ก๏ธ

---

## ๐Ÿ“œ Final Attribution Notice

**Immersive EGO** is an independent, unofficial project. โš™๏ธ๐ŸŒ

All credited projects, authors, contributors, trademarks, assets, and original brands remain the property of their respective owners.  
Credits are provided for transparency, respect, dependency clarity, license compliance, and design attribution. ๐Ÿ™๐Ÿ“šโš–๏ธ

**No official affiliation, endorsement, or partnership is implied.** ๐Ÿšซ๐Ÿค

Immersive EGO is an original project and does not redistribute assets from these mods.

The Immersive EGO Team

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