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Immersive Engineering

A retro-futuristic tech mod!

File Details

ImmersiveEngineering-1.21.1-12.3.2-190

  • R
  • Jun 15, 2025
  • 13.37 MB
  • 117.5K
  • 1.21.1
  • NeoForge

File Name

ImmersiveEngineering-1.21.1-12.3.2-190.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:immersive-engineering-231951:6654755"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

- Add support for chance-based output to the cloche (BluSunrize) 
- Add sounds to the drill and the buzzsaw (MalkContent)
- Change the Coke Oven to process recipes in batches (BluSunrize)
    - Up to 16 coal or 2 blocks get processed at the same time - 5 minutes
    - That means it's more efficient to process larger quantities of coal at a time
    - The manual entry has been overhauled to reflect these changes
- Change the recipe for high explosive cartridges to actually use empty casings (BluSunrize)
    - Kind forgot to fix this ages ago, now we've got texture parity again
- Change all engineer villager trades (BluSunrize)
    - Now used fixed costs, like vanilla villagers
    - Structural Engineer: Now offers more scaffolds and catwalks, and purchases clinker bricks later
    - Machinist: Deals in component items and multiblock pieces instead of tool upgrades
    - Electrician: Purchases more wires, all faraday armor pieces moved to tier 3, sells electron tubes on tier 5
    - Gunsmith: Sells gunpowder barrels, has more purchasing options, ammo trades now require players to provide empties
    - Outfitter: Purchases various "fancy" materials to allow getting emeralds
- Simplify a lot of recipe JSONs (BluSunrize)
    - The wrapping in "basePredicate" is now not needed for normal items anymore, and "count" on item stacks is optional too
- Fix old electrode blueprints crashing in the workbench (BluSunrize)
- Fix rendering of blueprints in item frames (BluSunrize)
- Fix missing particles on noteblocks over resonanz engineering blocks (BluSunrize)
- Fix resonanz observer not forming when the sculk sensor is active (BluSunrize)
- Fix tanks and silos always dropping iron sheetmetal for the first block broken (BluSunrize)
- Fix crusher, silo and refinery not dropping their contents when broken (BluSunrize)
- Fix missing colouration on fluorescent tubes (BluSunrize)
- Fix render issues with tesla coil lightning (BluSunrize)
- Translations Added/Updated: zh_cn (JustAlkaid)