Immersive Engineering

A retro-futuristic tech mod!

File Details

ImmersiveEngineering-1.21.1-12.2.0-187

  • R
  • Apr 26, 2025
  • 12.58 MB
  • 280.6K
  • 1.21.1
  • NeoForge

File Name

ImmersiveEngineering-1.21.1-12.2.0-187.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:immersive-engineering-231951:6466513"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

- Adjust the Automaton Wolves (BluSunrize)
    - They can no longer be healed with meat, this also prevents breeding them.
    - Instead, they can be repaired with metal plates and a hammer
- Add a manual entry for the Automaton Wolves (BluSunrize)
    - This entry is only unlocked when picking up their blueprint!
- Add wall blocks for hempcrete, concrete and their variations!
- Add splash & lingering potion recipes to the mixer & bottling machine (BluSunrize)
- Change Fluid Pumps to allow inverting their redstone control with a screwdriver (BluSunrize)
- Change IE to use NeoForge's native fluid ingredients in recipes (BluSunrize)
    - This is a breaking change for any addons, but there isn't any released so we should be safe
    - This also finally allows Create potions to be used in the Mixer & Bottling Machine
- Allow vanilla wall blocks to connect to windows (BluSunrize)
- Fix circuit table closing when inventory key is pressed (BluSunrize)
- Fix assembler not saving its stored patterns with the world (BluSunrize)
- Fix JEI pattern button crashing when used in the assembler (BluSunrize)
- Fix fluid pipes causing forced chunkloads when building their network (BluSunrize)
- Fix signs losing their content when moved by Create contraptions (BluSunrize)
- Fix broken link in the manual (BluSunrize)