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Immersive Engineering

A retro-futuristic tech mod!

File Details

ImmersiveEngineering-1.21.1-12.1.1-186

  • R
  • Apr 13, 2025
  • 12.49 MB
  • 592.9K
  • 1.21.1
  • NeoForge

File Name

ImmersiveEngineering-1.21.1-12.1.1-186.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:immersive-engineering-231951:6418024"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

- Add Automaton Wolves! (BluSunrize)
    - They are spawned with a new item, which requires a blueprint that can only drop from Trial Chamber Vaults
    - They spawn with extra health and increased damage but are otherwise just subtype of wolves and behave the same
- Remove mixer recipes for mundane and thick potions again (BluSunrize)
    - They conflict with redstone acid and are never used anyway
- Add support to configure the Fluid Router with Potion Bottles (Léa Gris)
- Add name field for circuits in the workbench (BluSunrize)
- Add colouration to the circuit tooltips (BluSunrize)
- Add breeze rods as railgun ammo, they can hit breezes! (BluSunrize)
- Change JEI recipes for filling buckets to not use fluid tags (BluSunrize)
- Change the skyhook to actually use the same logic as the mace (BluSunrize)
    - Previously it was approximating it, due to missing methods in vanilla
- Overhaul multimeter interaction with redstone blocks (BluSunrize)
    - Fix multimeter not showing text when hovering over redstone blocks
    - Fix multimeter not working when used on redstone connectors
    - Show the stored value and output channel when checking state cells with the multimeter
    - Show the in and output signals when checking probe connectors with the multimeter
- Fix waterwheels not updating blocked in many cases (voidsong-dragonfly)
- Fix fluid router GUI crashing (Léa Gris)
- Fix "Superior Weaponry" achievement not triggering, caused by various factors: (BluSunrize)
    - Fix bullets not assigning their owner, thus all damage being considered turret damage
    - Fix bullets and railgun shots not counting as projectiles
    - Fix chemthrower not correctly attributing kills to the player
- Fix magnetic glove for the shield not working (BluSunrize)
- Fix display of items on wooden crates in inventory (BluSunrize)
- Fix rockcutter not properly silk-touching blocks (BluSunrize)
- Fix blueprint shelf showing "invalid_blueprint" on empty slots (BluSunrize)
- Fix auto-clickers breaking when middle clicking on multiblocks (BluSunrize)
- Fix "obstructed connection" overlay being in the wrong place (BluSunrize)
- Fix accumulator backpack not being attachable to armor (BluSunrize)
- Fix invalid blueprints causing a render crash in the workbench (BluSunrize)
- Fix squeezer, fermenter and mixer not allowing users to take items out again (BluSunrize)
- Fix switchboards not transmitting signals when only connected to other switchboards (BluSunrize)
- Fix Diesel Generator burning fuel for too short of time (Diesel Thomas)
- Fix crash when saving configured Item or Fluid routers in inventories (BluSunrize)
- Fix accumulators having broken side configs after being broken and replaced (BluSunrize)
- Fix wirecutters taking damage in creative mode (BluSunrize)
- Fix recipe for cagelamps not working (BluSunrize)
- Fix broken lighting on the charging station (BluSunrize)